Originally posted by Pongo:
might just be to many for my 16meg TNT 1...Time to upgrade!
Time to upgrade or time make the graphic
detail scalable?
As far as I know TNT doesn't calculate poligons, only renders them. So, perhaps the bottleneck is in the CPU, or, perhaps, in
both. Another more complex plane = another
upgrade?
Anyway, with the current poligon number of the P38, it seems that dogfighting two of these planes will make the game umplayable, at least for me.
IMHO so perfect 3D models are secondary. In
arena, extern views are dissabled (except
for bombers), and during combat, apreciating
the 3D detail level of the enemy is almost
impossible. Of course the 3D models are
impresive when viewed with external views in
offline game. But much less detailed 3D
models will have the same visual effect
during combat increasing frame rate and
playability. (Flying P38 + 2 P38 in front +
clouds = NULL)
All of this is not only aplicable to P38,
a large formation of B17 giving no more than
8 fps is anything but playable.
Fire, explosions, smoke and debris are a much more noticeable effects during combat, and IMO they are all poorly modeled now in AH (fire?).
IMO, if HT want to keep so extra-detailed 3D
models, perfect, but please, make the detail
level configurable or change the main HT
page where "Expected System Requirements" are
described by something like:
Windows 9x
DirectX 6.1 (7.0)
GeForce DDR (agpX4 enabled) or Voodoo 5600.
Athlon 1.1Ghz or better
Joystick
Sound card and speakers
Sony's JumboTron.