I made this up tonight. Hope it helps
This is an example of the lead you need for a 400+ deflection shot...the most difficult to make.
In this example the target is trying to turn up and back to me. All the things were right for this shot.....No G's...well if you look at the gauge I am pulling 3.7 g's but that is because I am pulling the nose up a bit compensate for the drop. And a target tracking "to my guns" as opposed to me tracking to him.
These images are 800x640 but the actual size may be bigger when in the game so consider that. The actual distance of lead is probably 20% more due to this size difference.
The shots start HIGH above the target and I am nose down about 20 deg or so. This allows the rounds to drop onto the target. Remember that the rounds really drop over distance so its not just the lead horizontally it is also the verticle lead.
The red dot is the target so you can see where he is when I start firing
Image 1 - The first shot is taken
Image 2 - The first 30mm that hits is fired.
Image 3 - The the first round make a kill shot. There is a second round just coming in that hits and finishes the kill. I fired about 8 rounds. At this distance you have to squeeze of a few more than when close.
Image 4 - This is a composite of all the images showing the targets track as I am shooting. The cockpit layer is reduced so you can see through it and see the track. I did this in photoshop.....so dont think I got some kind of wall hack or something....lol
If you look at the first 3 shots above you see the red dot is not really in the same spot as the track. That is because the cockpit image is the last one in the series and doesnt show the cockpit move with the other images. But the track is at the same time as the cockpit. So this shows the real track of teh plane at this point in the film.
The whole film - 17 seconds.
http://northwestflorida.com/aceshigh/training/gunnery/shot_1/film42_0043.ahfAgent360