I am not saying to make buffs weaker. Im saying make its gunnery be at least a bit realistic. Right now, having a buff point all possible guns at you and hit you in the exact same spot is ridiculous and very unfair.
Stats can say anything you want to say. Try a better argument.
When I fly buff, most of the times I get shot down are when 2 or 3 fighters are on me, if im watching a con coming at me, he is DEAD. At d1.3 start firing those guns (with no tracers), at d1.0 or d900 I usually get one burst on them and BEWM they go.Those 8 50cals hitting on the exact same spot turn the b17 into a P-47 that can face you in any direction and hit you with perfect convergence at any range. If a lone fighter gets me, its very usually a CHOG or N1k spraying at long range (sweet that the fighter's gun shake reduces acurracy for those beasts!).
"Changing any thing to make buffs weaker will only lead to less people flying buffs."
Oh really? You as a buff driver, what would you prefer to have? each turret able to track and fire at an approaching con or keeping your "point all guns at this spot" guns which you have to man?. Let me guess... with one you would have better overall protection, but with the other you can kill fighters real quick. I wonder which gamethegame option you will choose.
"Not so Tac. They wore Flak Jackets, and many gunners could still fight while wounded. There is a story of one B17 that made it back which looked like swiss cheese. Everyone survived... except one guy who wasn't wearing his flak jacket. All were wounded, but all lived"
No modern body armor can stop a 20mm cannon shell or 50 cal round hitting it from 600 yds. Flak jackets are like the infantry helmets, they are made to stop shrapnel, not bullets.