Sorrow, I disagree.
This is an old issue that was solved in WB long ago.
Let's say you want to ram someone. He realizes it and tries to evade. However, he can evade the collision only on his FE. He can't evade the collision on your FE too(different position of planes due to netlag), he doesn't see the situation on your FE. So, you ram him on your FE, even if he managed to avoid the collision on his FE.
So, you get damaged because you collided, but he should not because he avoided the colision. As simple as that.
How would you feel to get damaged in a collision with a guy that was 100-200 yards behind and 50 yards above in your FE, but who rammed you in his FE ?
I think it works here. You collide only if you collided on your FE (notice that in my Spit ramming he wasn't damaged, even though I lost both wings - quite a collision).
The reason I posted these pics is for everyone to see that collision code is NOT good. Far from perfect. I expected a lot more replies, because it is obvious that I passed that Spit in P 51. And lost both wings ? Like my plane is a size of a B 17 or something.
And this 'random' collision code hurts 109 the most. These is no 500 yards killing Hispanos or .50 cals. You have to get close to kill. Plus the plane compresses at high speeds. Now ad this unfair collision modeling and thing are just not fair.
In WB the designers hesitated to admit there was a collision bubble. In different versions its size was changed etc, but it always was - the bubble. Plus you always got killed when you collided.
In AH you don't get killed but lose parts. Very good approach. I can't say if there is a bubble, but I sure had some close passes that were interpreted as collisions.
Also, I lived through what should be fatal collisions. On one situation I passed through a plane in HO. It was at moderate speed, I could just see inside the plane for a split second. It should have been instant death. What damage did I get ? An oil leak !!
[This message has been edited by Hristo (edited 01-01-2000).]