Author Topic: Arena caps are...  (Read 12820 times)

Offline Zazen13

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Re: Arena caps are...
« Reply #270 on: October 16, 2008, 10:42:50 AM »


Last night I was in Orange.  Both Rooks and Knights had been fighting Bish while largely leaving one another alone.  I could have upped at any Bish base and been in a fight within a few minutes and that's anywhere in the Bish territory.




You are citing an example from the relatively anomalous situation of extremely disproportionate distribution of force. That extreme expression of how forces can be arrayed is not the norm. Had all three countries been attacking and defending each other in roughly equal proportion, as is usually the case, there would not be such a multitude of significant points of contact between opposing forces...
« Last Edit: October 16, 2008, 10:44:25 AM by Zazen13 »
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Offline BaldEagl

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Re: Arena caps are...
« Reply #271 on: October 16, 2008, 10:57:14 AM »
You are citing an example from the relatively anomalous situation of extremely disproportionate distribution of force. That extreme expression of how forces can be arrayed is not the norm. Had all three countries been attacking and defending each other in roughly equal proportion, as is usually the case, there would not be such a multitude of significant points of contact between opposing forces...


Even if all three countries are fighting one another in equal force, there are still usually fights along the entire length of the front lines.  Granted some may be significantly larger than others.  The only real exceptions to this are where distances between opposing front line bases make it impractical, although typically this is caused by water and the appearance of a CV is simply a matter of time.
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Offline Baumer

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Re: Arena caps are...
« Reply #272 on: October 16, 2008, 01:12:14 PM »
Zazen,

What BaldEagl described, happens frequently enough to not be an anomaly in my opinion. I'd say that it occurs approximately 15% of the times I log in, either to the country I'm flying for, or one of the other sides.Granted, it doesn't happen often or last very long, but it does occur frequently enough to not be an anomaly.

I like some of your proposals and think they would be interesting (fun) additions to the game.  However, they would not bring about the behavior change you claim. A simple example of this is to watch what happens when a side looses it radar. I've seen on several occasions that the side that looses radar, will then have a corresponding drop in players. And I've always heard/read complaints on country or range about loosing radar and players leaving because of it. Using strategic targets to hinder a side (if it was destroyed) would only exacerbate this issue.

The only remotely plausible solution I've been able to think of would be a base specific, dynamic ENY system. It would have to look at the player density within a given range of the field as well as look at the other adjacent fields. It would then adjust the ENY values accordingly to limit density within that range. But there are still many issues that would have to be worked out, and it may not be practical.
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Offline DMBEAR

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Re: Arena caps are...
« Reply #273 on: October 16, 2008, 01:31:34 PM »
A simple example of this is to watch what happens when a side looses it radar. I've seen on several occasions that the side that looses radar, will then have a corresponding drop in players. And I've always heard/read complaints on country or range about loosing radar and players leaving because of it.

The dar is out?!!! So, I'm logging!   :rofl

Offline Zazen13

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Re: Arena caps are...
« Reply #274 on: October 16, 2008, 01:42:25 PM »
Zazen,



I like some of your proposals and think they would be interesting (fun) additions to the game.  However, they would not bring about the behavior change you claim. A simple example of this is to watch what happens when a side looses it radar.

Being able to disable countrywide radar is a terrible implimentation imho. The last thing you want to do is make it more difficult for your players to interact, thankfully HT realized this at some point and gimped radar disabling to virtual non-existence. I am against night/dusk/dawn, poor lighting conditions for this very same reason. All of my changes' central premise are to increase reasons for and focal point locations of potential player interactions in interesting and fun ways.
« Last Edit: October 16, 2008, 03:17:55 PM by Zazen13 »
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Offline rogerdee

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Re: Arena caps are...
« Reply #275 on: October 18, 2008, 07:00:08 PM »
Re 18 oct
Well this was a joke tonight gmt time.It took me over 30 minutes to get in the arena i wanted to be in
I wanted to join my squad mates in orange late war map but it was caped at 100  with early and mid caped at
350 with 20 people in them between them.
Before you say go in blue blue was in IMO a crap small map which no one wanted to go ion because they were all waiting for orange to open more spaces.
In the day time you see caps of 350 when there barely 100 on in both late arenas but when it gets busy,we get screwed with caps of 100.
Its got to the point now i am seriously  thinking of deleting my account,after over 5 years of fun  the arena caps are just taking the fun away  for me.
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Offline 999000

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Re: Arena caps are...
« Reply #276 on: October 18, 2008, 08:23:57 PM »
Funny I've seriously never thought of logging because we lost radar.OMG I'm stupid!
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Offline DMBEAR

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Re: Arena caps are...
« Reply #277 on: October 18, 2008, 10:16:29 PM »
Re 18 oct
Well this was a joke tonight gmt time.It took me over 30 minutes to get in the arena i wanted to be in
I wanted to join my squad mates in orange late war map but it was caped at 100  with early and mid caped at
350 with 20 people in them between them.
Before you say go in blue blue was in IMO a crap small map which no one wanted to go ion because they were all waiting for orange to open more spaces.
In the day time you see caps of 350 when there barely 100 on in both late arenas but when it gets busy,we get screwed with caps of 100.
Its got to the point now i am seriously  thinking of deleting my account,after over 5 years of fun  the arena caps are just taking the fun away  for me.

You are a  :devil bad sheep :devil for even questioning HTC's reasoning. As they have stated, they have a knack for knowing what you really want even though you say you want something else.  This must stem from previous IT interaction that for good reason makes IT people think that the customers never know what they really want. 

Also, Fugitive will tell you, " if your this miserable and bitter why are you playing the game? "  At least thats what he hunted me down on another post and said after i made this same argument in this forum.

There are many on both sides of the argument.  Seems to me many both have good reasoning for thier opinions.  I've appreciated Hitechs input on this topic.  However, the brown nosers that will chase you around the forum for the stance you have taken is well, lame.   Keep posting.  :aok

Offline drdeathx

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Re: Arena caps are...
« Reply #278 on: October 19, 2008, 01:05:16 AM »
I LUV CAPS!!!!!!!!!!!!!!! CAPS LUV ME!!!!!!! :devil
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Online The Fugitive

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Re: Arena caps are...
« Reply #279 on: October 19, 2008, 10:22:08 AM »
You are a  :devil bad sheep :devil for even questioning HTC's reasoning. As they have stated, they have a knack for knowing what you really want even though you say you want something else.  This must stem from previous IT interaction that for good reason makes IT people think that the customers never know what they really want. 

Also, Fugitive will tell you, " if your this miserable and bitter why are you playing the game? "  At least thats what he hunted me down on another post and said after i made this same argument in this forum.

There are many on both sides of the argument.  Seems to me many both have good reasoning for thier opinions.  I've appreciated Hitechs input on this topic.  However, the brown nosers that will chase you around the forum for the stance you have taken is well, lame.   Keep posting.  :aok


LOL!!! you think pretty highly of yourself to think anyone would bother to take the time to "hunt you down". Your comments in that other thread were bitter and I just said so. Having seen nothing but complaints posted by you I just suggested that you may be better served by moving on to something else that doesn't aggravate you so much. Just trying to help.

as the "knowing what the population really wants", I would think HTC, by watching his subscription rates go up instead of down "knows" that he's doing ok. The mode he uses to balance the population in the 2 LW arenas may not be the best, but it is the "fairest" to the majority of people playing. HTC has also posted that they are willing to listen to ideas to help.

A brownnose is
1.   to curry favor; behave obsequiously.

2.   to seek favors from (a person) in an obsequious manner; fawn over.

3.   Also, brown-noser. a toady; sycophant.

4.     @ZZ-kisser

Hitech doesn't know me from a hole in the wall, so the above would be a waste of time. On the other hand, while I'm not a fan of the "dynamic cap system" I'm smart enough to understand it, and the need for it. You, I guess are falling very short in that category