Author Topic: Arena caps are...  (Read 12818 times)

Offline MajIssue

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Arena caps are...
« on: June 21, 2008, 01:11:37 PM »
A relic!

HTC PLEASE fix this.
Aces High is (IMHO) the best MMOG on earth, BUT, the arena cap system is the worst (with the map rotation system a close second) aspect of the game.

For example:
10AM PDT on a Saturday   Orange 271/100 OZKansas
                                    Blue       97/150 small map

Please spare us the blather about the server load. If HTC would invest in servers that were up to the task, this issue would not exist. It seems ironic that in order to play and enjoy this game with anything close to it's full potential, we players need to have an up to date computer, but HTC is apparently running servers that were new during the Reagan administration! There is a reason that one arena is full and one is not! You guys at HTC are smart. It doesn't take a Doctorate Degree to figure it out. We have all read the "explanations" ad nauseum, and it boils down to the fact that HTC has a larger subscriber base than it's current hardware is capable of handling reliably.

By restricting access you anger and annoy players that want to fly with their friends or squaddies and/or are looking for the advertised experience of Aces High. With the current cap/map system HTC should change their advertising to:

Fly with 10 to 20 other players on whatever obsolete and bug ridden map we dictate. You will be forbidden to play where you want! Subscribe to Aces high NOW!!!

This "truth in advertising" approach might help to avoid pesky future class action litigation by disgruntled subscribers and their ACLU stooge pals. :rofl

Suggestion: Look at what is getting the most players and give the players a REASON to go into the other arena!

Perkies are free  (i.e. they cost HTC nothing)... maybe make the perk point multiplier 50 (for example) in the least populated arena, or make perk rides ridiculously cheap in the least populated arena... Who wouldn't jump at the chance to zoom around in a ME262 for 10 perk points?

Maybe we should all go to Ft. Worth, put on a dirty field jacket and hang out on a corner with a sign that reads:

NEED NEW SERVERS FOR HTC.
ANYTHING WILL HELP.
GOD BLESS


 :rolleyes: :rolleyes: :rolleyes:
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Offline Lusche

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Re: Arena caps are...
« Reply #1 on: June 21, 2008, 01:16:00 PM »

Please spare us the blather about the server load. If HTC would invest in servers that were up to the task, this issue would not exist.
 :rolleyes: :rolleyes: :rolleyes:

HTC never said it's about the server load. Or do you really think the arena caps are reduced because the server suddenly can't cope with 200 players anymore??

I do not like that caps thing at all, but your rant is so wrong on many levels.

in
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Offline A8balls

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Re: Arena caps are...
« Reply #2 on: June 21, 2008, 01:26:26 PM »
The servers aren't an issue. I've seen over 500 on the Titanic Tuesday map alone with no problems. I would however like to see the caps done away with altogether.
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Offline MajIssue

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Re: Arena caps are...
« Reply #3 on: June 21, 2008, 01:29:20 PM »
HTC never said it's about the server load. Or do you really think the arena caps are reduced because the server suddenly can't cope with 200 players anymore??

I do not like that caps thing at all, but your rant is so wrong on many levels.

in

Please correct me then Lusche... What is the reason that the caps go from 347/400 to 347/200 in an instant? And why are there a rash of server induced disco's within the last month? Is it a good business model to restrict subscribers from playing with their friends? Does that make them happy or something else. You seem to know allot about the inner working of HTC. Please enlighten us (the unwashed masses). Don't get me wrong... I am a loyal subscriber. But I do, however, think that there are areas that can be improved.

Quote
but your rant is so wrong on many levels.
Not I disagree... but your rant is wrong?

Having an opinion and expressing it it WRONG? What socialist paradise do you inhabit? You might want to amend that to something like: I disagree with your argument for the following reasons...

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Offline Lusche

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Re: Arena caps are...
« Reply #4 on: June 21, 2008, 01:37:28 PM »
Please correct me then Lusche... What is the reason that the caps go from 347/400 to 347/200 in an instant?

For gameplay reasons - to balance the numbers between the arenas as player numbers go up. It's been discussed a thousand times before. For more information about caps, see HELP section of this website.

And why are there a rash of server induced disco's within the last month?

Question: How do you know they are server induced? You don't, unless the whole arena get's disconnected at once. And don't easily say "My connection is fine" One single bad knot along the path can easily cause a DISCO.
I had only 1 DISCO in over 100 h total game time this moths.. I'd hardly call that a rash of disco's



Not I disagree... but your rant is wrong?

Having an opinion and expressing it it WRONG? What socialist paradise do you inhabit? You might want to amend that to something like: I disagree with your argument for the following reasons...

"Fly with 10 to 20 other players on whatever obsolete and bug ridden map we dictate. You will be forbidden to play where you want! Subscribe to Aces high NOW!!!" Yea, clearly only just "expressing an opionion", no rant at all  :rofl
Actually, when you began with "Please spare us the blather about the server load" the ranting started.

You clearly had your facts wrong and ignored all the previous discussions and info about arena caps that's out there.


« Last Edit: June 21, 2008, 01:42:20 PM by Lusche »
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Offline KTM520guy

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Re: Arena caps are...
« Reply #5 on: June 21, 2008, 01:38:06 PM »
It seems that LW Orange is the most popular and the hardest to get into during prime time. It really sucks to have go to LW Blue as a consolation when Orange is full. The only thing that really goes on in Blue is chirping crickets and rouge sheep. I would like to suggest that the area caps be removed and let the masses decide which arena they would like to play in.
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Offline hubsonfire

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Re: Arena caps are...
« Reply #6 on: June 21, 2008, 01:41:49 PM »
There has been so much posted about the arena caps that it fills multiple threads. It's nothing to do with server capacity, although the clueless always insist that it is.

Try searching for it.
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Offline Spikes

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Re: Arena caps are...
« Reply #7 on: June 21, 2008, 02:07:04 PM »
Can someone explain to me again why they split the arenas? I seemed to have lost the post. It seems that running 1 big server would be cheaper than running 4 small servers. Just my opinion.
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Offline Motherland

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Re: Arena caps are...
« Reply #8 on: June 21, 2008, 02:33:25 PM »
Rash of discos? I haven't had a disco for months. You may want to check your connection :aok

Offline uptown

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Re: Arena caps are...
« Reply #9 on: June 21, 2008, 02:52:41 PM »
why are there caps anyway? I never understood that. The caps don't really bug me, but I'm just wondering. :salute
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Offline SlapShot

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Re: Arena caps are...
« Reply #10 on: June 21, 2008, 02:59:32 PM »
Can someone explain to me again why they split the arenas? I seemed to have lost the post. It seems that running 1 big server would be cheaper than running 4 small servers. Just my opinion.

Check this thread out ... http://bbs.hitechcreations.com/smf/index.php/topic,187226.msg2168845.html#msg2168845

From Pyro's post ...

====================================================================================================

I'm going to shut down the first thread due to its size and continue here.  I'll start off with a FAQ of sorts on some things that were brought up in the original thread.  Keep it civil please.


Why did you make this change?

We made this change because it will allow us to support an unlimited amount of players in a much healthier online environment that gives us better long-term growth.  The single MA has grown to the point of being unhealthy.  This is not a subjective evaluation, it is quantifiable and they are numbers that we look at every day.  It's obvious that we simply cannot keep pumping more players into a single arena without hitting a stagnation point. 


Why are you doing this now?

There's a convergence of factors such as current arena health, player mass, time of year and a couple of things in the pipeline that we believe will provide an influx of players.  Taken together, we believe this is the best time to make this transition. 


Is this being done for technical reasons?

No.  While some people on lower end machines may see some performance benefit, it's not for technical reasons that the change is being made. 


This is going to fracture the community.

We disagree.  Communities grow and healthy growth requires structure.  Just packing in as many people as possible creates a slum, not a community.  We now have multiple neighborhoods in our community, but they are all connected. 


The caps need to be adjusted.

The cap numbers as well as the numbers of arenas will undergo adjustment as needed.  During the transition, we feel its important not to make them too large in order to overcome habit and herding behavior.  Things will change as we move through the transition period and people begin to regain their comfort level.


We need better tools to find or communicate with people across the different arenas.

We agree.  We have some host side changes that will be coming out shortly that will facilitate cross arena communication and hooking up with your squad mates and we'll continue to develop more things that will help in this area.


Are you crazy?

No, we are rational and unemotional about this.  We don't undertake a major change because we're masochists; we make the change because we believe that it is ultimately what's best for the game. 


Why didn't you take a poll or announce it earlier?

It wouldn't be useful to us for this change.  We know it's going to be controversial.  The real test is not whether people think they're going to like it or dislike it, it's what happens after we make the transition and things are settled.  I didn't like beer the first time I tried it but I've grown quite fond of it since then.  The transition is the worst part and we have no interest in dragging that out opening up a conflict of speculation before it even starts.  We ultimately have to do what we think is best for the game.
« Last Edit: June 21, 2008, 03:30:31 PM by SlapShot »
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Offline uptown

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Re: Arena caps are...
« Reply #11 on: June 21, 2008, 03:34:34 PM »
Outstanding Slapshot! Thank you sir  :aok :salute
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Offline 1Boner

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Re: Arena caps are...
« Reply #12 on: June 21, 2008, 03:58:49 PM »
I really didn't care for the caps when they were 1st introduced, but I got used to them.

I really don't mind waiting to get into my arena of choice, its not that big a deal.

If I can't get in for an extended period of time,I simply shut the game off and re-introduce myself to my family.

But i find it's very very rare that I have to wait more than 10 or 15 minutes to get into an overloaded arena.

And you can kill alot of strat porkers and sneaky base takers in a less populated arena.

Its all fun.

If not, you  should probably find another hobby that doesn't upset you so much.




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Boner
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Offline thndregg

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Re: Arena caps are...
« Reply #13 on: June 21, 2008, 04:51:52 PM »

If I can't get in for an extended period of time,I simply shut the game off and re-introduce myself to my family.

Its all fun.

If not, you  should probably find another hobby that doesn't upset you so much.




Patiently yours,

Boner

Very well stated and I agree. If it's not fun, do something else that is. Just like any other business, it is absolutely impossible to please everyone.
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Offline Patches1

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Re: Arena caps are...
« Reply #14 on: June 21, 2008, 06:50:45 PM »

Sorry, I don't understand the issue, MajIssue; the game has expanded, and the Arena CAP is nothing new.
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