for the life me, I could not understand why they didn't choose the 3 airbases that encircle TT as un-capturable ... especially on the OZKansas map
That is an interesting question, and one could only speculate on the answer to that. I think if we approach the question from the negative though, there are a few deductions we can make towards a conclusion.
-We can be sure it is not due to lack of posts or opinions on this issue, of which there are plenty. In other words, that HTC simply doesn’t know about the issue and hasn’t acted on it.
-We can be reasonably sure that software changes to make any given base a non capture (all TT bases) would not be unduly difficult for HTC to accomplish, should they want to.
-There is no conclusive evidence that 80% of players feel one way or another about anything, a dubious assertion at best. My guess would be 80% of players could give a rats one way or another regarding TT captures.
-If HTC wanted to, they could easily create an arena dedicated only to TT style of play. 3 bases, 3 spawns, no captures. Have at it.
So, that leads me to believe that HTC does not make the TT bases non capture because they
DO NOT WANT to make them that way. What is more, doing so is probably not in keeping with the creators’ (HTC) vision of the strategic component of game play.
I think it is
HILARIOUS when TT island is captured, even when it is the enemy team who does it. It’s great that there is organized play, attacking and capturing heavily defended bases (Which TT bases usually are, as opposed to undefended bases). And it happens
ALL the time, and by every side, usually on their way to winning the map too. Then the inevitable squeaks on 200…you bwoke the twooce, you bwoke the TWOOCE!’ Get real.