>> When you look at an object in real life you make a conscience effort to do so.
Well, when I activate padlock, I do a conscience effort

I suppose that you have no problem to track visually a moving object until it is obscured by an obstacle, right? There is no conscience effort to do so. Or do you need a great conscience effort to track an airliner flying around an airport?

If you fly RC models, you should know that visually tracking them is very easy, you dont need to be a genius.
>> Guppies who use padlock are the easiest pickings there are.
True. BTW padlock does not eliminate the classic view system, when you need to concentrate in a particular target, realistic padlocking is the right way. While you are with padlock activated the classic view keys are also available, so, if you press KP4, you look to the left, when you release KP4, if still visible, padlock re-track your target. This way your SA is safe.
>> There is nothing natural about padlock nor does padlock replicate anything natural with it's use.
There is nothing natural about 26 key combinations nor does it replicates anything natural with it's use. I do not use fingers nor several hats to track anything in real life.
>> I firmly believe padlock to be a "situational awareness" crutch for folks too lasy to try and pick up the skills to track a bogy conscientiously, themselves.
True again, but only when you use ONLY padlock. It is up to the player to use it all the time or to mix it with proper classic
views to keep aware of its real situation.
In fact, I've been playing WarBirds for several years, from its begginings. And MY conclusion is that classic views plus padlocking is the better way to have a realistic air combat experience. When you are tracking an enemy, probably you will have to manage your flaps, trim your elevator, rudder and ailerons, control your engine RPM, your WEP, zoom in to shoot, shoot with primary or secondary, drop your fuel tank, etc. Too many tasks to sacrifice a hand just to press view keys. Let me know if with your actual joy settings you are able to trim elev/rudder/aileron all at the same time while you keep pressing keys or hats to visualy track an enemy... ...if you are not able, then you are not experiencing the real thing.
And for the defenders, like you, of the actual view sytem, this is anything but reallistic. You can look forward, press KP2 and look backwards without traveling by the sides. So, you invert (not turn) your head in one nanosecond. The best way to solve this "bug?" is to generate propertly the rotation of the head slaving the view to the mouse or cursor movement.