From the 1.05 readme:
Made changes to the automatic AA. They are less precise with their fire.
I'm just wondering where the precision was reduced. The dispersion is plainly evident, but now every 3rd round from each gun is a golden BB that blows you right back to the tower or rips off an entire wing. No in between, just instant death.
You can drive a ground vehicle up to a field and stop 800yds short of the base perimeter and sit there for 5minutes w/o taking a single hit from the acks, but if you fly an aircraft 800yds from the base perimeter (speed dinnae matter) yer toast.
When going on an attack run I've died to the ack twice as many times as I've been killed by a player for the opposition. Been part of a 4ship JABO flight, we all dive in together and we all die together on the first pass. Once upon a time the fastest way to totally shut down a field was to send in a flight of JABOs. Now the JABOs must wait on the level bombers to clear out the ack before the JABOs can go to work, which gives the enemy even more time to build resistance at the contested field.
Even attacking an ammo factory, which only has 1 88mm, 1 40mm, and 2 smaller caliber guns has become impossible. You might get 2 of the guns on your first pass but you aren't going to survive it, even if you go in at 500mph and slip/roll on your egress.
IMO there's not much fun left in the JABO role. Pre-1.05 the acks were lethal, but if you were careful you could survive.
And aren't these guns basically open pit with the crews exposed to fire? Shouldna even a SpitV using .303s be able to knock one out verra quickly (1 decent pass)? These things are remeniscient of the ostdweebs (which STILL need to have thier damage model fixed) in that I've made solid passes on guns and walked a solid carpet of hit sprites over them only for them to remain standing, stick thier tounge out at me, and then blow me to hell.