Author Topic: the new field ack  (Read 685 times)

Offline CavemanJ

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the new field ack
« on: January 24, 2001, 01:32:00 PM »
 
Quote
From the 1.05 readme:
Made changes to the automatic AA.  They are less precise with their fire.

I'm just wondering where the precision was reduced.  The dispersion is plainly evident, but now every 3rd round from each gun is a golden BB that blows you right back to the tower or rips off an entire wing.  No in between, just instant death.

You can drive a ground vehicle up to a field and stop 800yds short of the base perimeter and sit there for 5minutes w/o taking a single hit from the acks, but if you fly an aircraft 800yds from the base perimeter (speed dinnae matter) yer toast.

When going on an attack run I've died to the ack twice as many times as I've been killed by a player for the opposition.  Been part of a 4ship JABO flight, we all dive in together and we all die together on the first pass.  Once upon a time the fastest way to totally shut down a field was to send in a flight of JABOs.  Now the JABOs must wait on the level bombers to clear out the ack before the JABOs can go to work, which gives the enemy even more time to build resistance at the contested field.

Even attacking an ammo factory, which only has 1 88mm, 1 40mm, and 2 smaller caliber guns has become impossible.  You might get 2 of the guns on your first pass but you aren't going to survive it, even if you go in at 500mph and slip/roll on your egress.

IMO there's not much fun left in the JABO role.  Pre-1.05 the acks were lethal, but if you were careful you could survive.

And aren't these guns basically open pit with the crews exposed to fire?  Shouldna even a SpitV using .303s be able to knock one out verra quickly (1 decent pass)?  These things are remeniscient of the ostdweebs (which STILL need to have thier damage model fixed) in that I've made solid passes on guns and walked a solid carpet of hit sprites over them only for them to remain standing, stick thier tounge out at me, and then blow me to hell.

TheWobble

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the new field ack
« Reply #1 on: January 24, 2001, 01:48:00 PM »
Yup, I have noticed this aswell, they are not very accurate but 1 ping usually causes catastrophic damage.  Your VERY lucky to get hit once and have a chance of getting back to the carrier/base

Offline flakbait

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the new field ack
« Reply #2 on: January 24, 2001, 02:03:00 PM »
I've seen this when blasting HQ's offline a LOT. Took a Typhoon, loaded rockets, and went out to play. I dove in at 440mph, WEP making the engine scream in my ears. I nailed one tower ack with the 20 mils, got an 88 with a rocket, then WHACK! I'm sitting in the tower. I tried again, and again on my first pass I got nailed. This is nuts. I de-acked a port with a Typhoon and only died once from hitting the VH. I didn't pull up hard enough on my pass and rammed it. I can de-ack a port with a Typhoon and not get hit, yet I try de-acking an HQ using the same method and I die every time.

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Offline Eagler

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the new field ack
« Reply #3 on: January 24, 2001, 02:11:00 PM »
Since the change, my jabo (which stinks anyway) got better. I'm now able to take out both acks at a V-base with my 109f with gonds. Wasn't able to do that b4. Ack is still deadly, just seems it takes them slightly longer to home in. Naval ack is another story..

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Offline SOB

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the new field ack
« Reply #4 on: January 24, 2001, 03:10:00 PM »
Yeah, field ack seems a bit more lethal than it used to be (don't know if this is more or less real or just my imagination).

The new ack fire dispersment has made it tougher to get through a dive without sustaining a hit (from my perspective), and despite this, I like it better.  In previous versions I could take out all the ack at a medium field single handed with my Niki, generally not taking any hits at all...that just doesn't seem right.

Would any WWII pilot in his right mind dive to fire on live AAA?


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Offline CavemanJ

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the new field ack
« Reply #5 on: January 24, 2001, 03:13:00 PM »
 
Quote
Originally posted by Eagler:
Since the change, my jabo (which stinks anyway) got better. I'm now able to take out both acks at a V-base with my 109f with gonds. Wasn't able to do that b4. Ack is still deadly, just seems it takes them slightly longer to home in. Naval ack is another story..

Eagler

They have a laser lock on the closest bandit inside thier range, just like they always do.  But you can't beat them any more.  Pre-1.05 it took knowhow and skill to survive in the ack, post-1.05 entering the ack evnelope = death, no ifs, ands, or buts.  Hell HiTech himself (so I was told at the time it happened) drove an M3 onto a base with all the acks up, let the troops out, and captured the field (I believe it was A1).  I've driven vehicles onto bases with live ack and not been hit for 5minutes, though I've never captured a base that way.

Offline Eagler

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the new field ack
« Reply #6 on: January 24, 2001, 03:31:00 PM »
Those ack pops were done by myself without anyone else around so both ack were trying to home in on me. Had to take them out one at a time but can do now. Anymore than two though and they seem to get the lock pretty quick...

Eagler

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Offline RAM

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the new field ack
« Reply #7 on: January 24, 2001, 03:49:00 PM »
I agree. Ack is way more dangerous than in 1.04.

In fact I think that the best Ack we have had so far was the one in 1.02, before the multiple calibres of AA weapons weer introduced It was not easy to go into the ack bubble without being touched, but, both it was way easier than now, and a couple of AA pings then werent mortal either.

Right now is short of suicidal to get into the ack bubble.

Offline LLv34_Snefens

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the new field ack
« Reply #8 on: January 24, 2001, 05:23:00 PM »
Its funny. You can fly straight towards a ack and they don't hit a thing as they seem to hit everywhere else than where they aim, you then break off and THEN they hit you.

Best way to de-ack a small field is two straigt runs N-S.

PS: Is the ROF lowered for the ack (and damage increased) or have they simply been given less tracers than before?

[This message has been edited by LLv34_Snefens (edited 01-24-2001).]
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Offline LLv34_Camouflage

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the new field ack
« Reply #9 on: January 24, 2001, 06:22:00 PM »
I've been flying a lot with CJ during the last few days and I also came to this conclusion. Jabo attacks are simply suicide.

Earlier today we did a jabo raid on A16 with five 190s, we all dove in towards the field from about 16k.  Two planes survived the first pass, but they were shot down in the next few moments as well.

Camo

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Offline GRUNHERZ

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the new field ack
« Reply #10 on: January 24, 2001, 06:35:00 PM »
WOW

My experience is completly opposite, ack killing is extremly easy, I deacked a half a field with the seafires 303 guns, and I can now regulary kill all the acks in cannon type plane within a minute, it seems that they are far less effective than before you can even fly straight at them and they dont hit.  Ever wonder why the ack never seems to be up anymore????  Dont u guys rememnber when it used to be a big job to deack a field, or when the ack would be up for more than 2 minutes after an attack started???
Now its too damn easy and actually quite imballancing to the game when u consider that CVs have so much more accurate ack (to say nothing of the 5inch fire) which cant be killed at all.

thanks GRUNHERZ

Offline Midnight

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the new field ack
« Reply #11 on: January 24, 2001, 09:29:00 PM »
I have been able to kill several acks on a field and always do so by making passes so that I target the outside most ack on each run (Make imaginary perimeter around the acks)

Anyway, I have also noticed that I can dive in between 300-400 (True airspeed) mph and fire, kill an ack and then, I pull max Gs Up and Away from the other acks. It is when I am in the MAX G state, on the virge of blackout, that the acks seem to hit. This I think would be the most difficult hit because I would be flying ACROSS their line of site at speeds of at least 300 MPH True.

Correct me if I'm wrong, but weren't most of those guns HAND CRANKED in both rotation and elevation? I see no way that a gun crew would be able to crank that fast as to track my plane that is changing both altitude and direction.

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Offline Jimdandy

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the new field ack
« Reply #12 on: January 24, 2001, 09:57:00 PM »
I'm beginning to think that posting your system specs and type of web connection might help narrow down these variations in experiences. I wonder if there is a common link. In general I think the ack is a little better than the last version. I find it livable. I've been having a strange one happen. I'll be flying with one or two people into a base. They are leading and coalt normally. They fly in and the ack opens up on me. It seems to happen a lot. I can't tell for sure. Could just be the voices in my head again telling me your all against me.  

Offline Yeager

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the new field ack
« Reply #13 on: January 24, 2001, 10:10:00 PM »
Field ack has sure been zapping the hell out of me lately.

Yeager
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Pepino

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the new field ack
« Reply #14 on: January 25, 2001, 03:26:00 AM »
I am happy with field ack like they are now. They are pretty daedly, but only if you do things wrong. And maybe it's only my perception, but It's totally different to have a high angle approach than a low one.

It's not trivial to deack a field with a fighter, but It can be done. And ack will kill you if you, for example, go in for the ack and get too close, or choose a low altitude 0 degrees offset approach. On the egress, if I am fast enough, and make loose scissors and rolls, I get no pings consistently.

As Eagler says, Naval is ahother story...

Cheers,

Pepe