Campaign Series- North Africa
Aircraft/vehicles with a rarity of 1.0 will be available at all fields. Aircraft with a rarity factor less than one will be assigned to that percentage of airbases (rounded down) by the Side CO. For example an aircraft with a rarity of .5 will be limited to ˝ the starting bases.
WEEK 1:
Bf109e – 1.0
Bf109f - .25
Mc202- 1.0
Ju87- 1.0
Ju88- .33
P40e- 1.0
Hurri I – 1.0
Spit V - .25
M3 -1.0
….. and so on.
For the next three weeks the time line will advance. Planes like the 109f will become less rare, new planes with an appropriate rarity factor will be introduced ( Fw190a-5, F4f, and P38G for example). At the same time the older models will begin to become rarer due to their being phased out.
Base Capture will be on and will require 60 troops to take a base. The only tool provided for capture will be the M3. There will be no C47s. (** Although this may prove to be too limiting**)
Each base will be assigned victory points based upon their historical significance and also in-game strategic value. All rear bases will require a specified path of front bases to be captured in order for a side to gain their victory points. (Although they can still be captured in any order)
Down times will start out at 30 mins for hangars, fuel, Ord, radar, troops and town. Strats will have a fixed down time of 24 hrs. Destruction of strats will effect the down times of other buildings. Each day at a specific time (let’s say 11pm EST) an average will be calculated for each strat’s destruction and then at the end of the week a total average will be calculated from all days combined. For each respective strat the corresponding building’s down time will be increased by two minutes for each 10% of destruction. (** Think this will be have to be calculated off the base 30 mins each week to keep it from getting too far out of hand)
Each side CO may also place 3 supply depots at a base no further than 2 sectors from an enemy base. These are placed at the start of each week to allow for adjusting of the front lines. For each supply depot captured the losing side has a +5 min downtime addition to troops, ord and fuel. The capturing side gains a -5 min decrease to troops, ord and fuel down time.
Radar will match current Arena settings.
The winning side will be the one with the most victory points at the end of four weeks.
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This is just a very rough framework of something I was thinking of. I am not certain if there are some setup limitations imposed by the game that will prevent some of the things I’ve mentioned above. Nor am I claiming that it is very polished. Just wanted to throw it out there for something to chew on. I am shooting for the best blend of action and the ability to “impact” the war. The series can then be used to apply to different fronts/timeframes. Open to any and all constructive criticisms.