Author Topic: Pickers and runners please help me understand...  (Read 5475 times)

Offline SlapShot

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Re: Pickers and runners please help me understand...
« Reply #90 on: July 10, 2008, 09:24:31 AM »
In a good turning A/C , you can avoid most BnZ attacks all day and get them to fight your fight. It doesn't take much of a pilot to yank back on the stick and turn sharp to avoid.

Conversly, it doesn't take much of a pilot to come boring in at 400 mph ... take a possible pot shot ... yank back on the stick ... back to alt ... and then rinse and repeat ... much skilz there ... :rolleyes:
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Offline Ghastly

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Re: Pickers and runners please help me understand...
« Reply #91 on: July 10, 2008, 09:25:08 AM »
It's nearly impossible is to convince another another person why you make a certain subjective evaluation, and that's essentially what you are demanding of the "nameless K4 pilot" (with a fair dollop of derisiveness thrown in for good measure.)

What "drives" a player to play the game in a certain chosen way is often purely subjective - a confluence of the combination of all the aspects of his/her evaluations of what activities are enjoyable, what their own skill and confidence levels relative to other players might be, and their viewpoint of which aspects of the sim are more important than others.   To Scca, the K4 pilot plays the game in a way that Scca considers to be unenjoyable, and relatively pointless. To the K4 player, perhaps what's important is that through patience and perserverance he killed another player without ever putting himself at risk, like a "real pilot" would. Or perhaps he simply needs to sort out what his skill level is, and fears to commit to an engagement that he typically loses.  Or perhaps he's trying out a new plane, and unsure of it (and his own) capabilities.  Or perhaps... who knows?  The possibilities are endless and even if 2 players fly the same sortie exactly the same way, their reasons might be entirely different.

But the truth is you guys know all this, anyway. Mostly, what your doing is simply dinging away at "that style" of game play, under the guise of asking why a player plays that way to begin with.

You don't actually care.

What you really want is for him to stop, so you can kill him instead of him killing you.

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Offline DaveJ

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Re: Pickers and runners please help me understand...
« Reply #92 on: July 10, 2008, 09:28:59 AM »
Conversly, it doesn't take much of a pilot to come boring in at 400 mph ... take a possible pot shot ... yank back on the stick ... back to alt ... and then rinse and repeat ... much skilz there ... :rolleyes:

I said that at the end of my last post Slapshot. There are always 2 sides to the arguement.

When it comes down to the nitty gritty though, it's all about how well each pilot can fly their A/C and win the fight.
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Offline SlapShot

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Re: Pickers and runners please help me understand...
« Reply #93 on: July 10, 2008, 09:30:41 AM »
What you really want is for him to stop, so you can kill him instead of him killing you.

Me personally ... I just want the "fight" ... of course I like to win, but if I lose ... oh well ... hopefully I learned something and at least we had a fight, and that is all I am looking for.
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Offline SlapShot

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Re: Pickers and runners please help me understand...
« Reply #94 on: July 10, 2008, 09:33:14 AM »
I said that at the end of my last post Slapshot. There are always 2 sides to the arguement.

When it comes down to the nitty gritty though, it's all about how well each pilot can fly their A/C and win the fight.

Hence my remark to Zazen ... he is an excellent debater and I was surprised to see him "paint with a broad brush" ... so the long and short of your statement ... Well, it's true ... after our little discussion ... is wrong.
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Offline BaldEagl

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Re: Pickers and runners please help me understand...
« Reply #95 on: July 10, 2008, 09:40:10 AM »
I disagree with this completely.

In a good turning A/C , you can avoid most BnZ attacks all day and get them to fight your fight. It doesn't take much of a pilot to yank back on the stick and turn sharp to avoid.

Conversely, it doesn't take much of a pilot to BnZ all day either as they are showing no skill doing that. So I understand your point.

So what your saying then is that this game takes no skill.  You just said neither tnb nor bnz take any skill.  By extension, nothing in between these can take skill either since they are the two extreme ends of the spectrum.

[EDIT]  I see you just edited this post.
« Last Edit: July 10, 2008, 09:42:11 AM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline Zazen13

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Re: Pickers and runners please help me understand...
« Reply #96 on: July 10, 2008, 09:49:01 AM »
I am really surprised that you would paint with such a broad brush about those who fly a Spit or any other "turner".

I arbitrarily picked a Spit to simplifiy the statement, I could have just as easily picked a Hurricane and I qualified it with .....
"A big part of the reason for this is, when you're in a Spit, single-mindedly committed to the turn-fight of ultimate doom..."

In that statement I specifically refer to the Spit merely as an example and also add the mind-set of the pilot. Certainly there are poeple that fly Spits who are not "single-mindedly committed to turnfights of ultimate doom". I know there are some, because I see them at 25k in Spixteens trying to bounce people...
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Offline CAP1

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Re: Pickers and runners please help me understand...
« Reply #97 on: July 10, 2008, 10:04:10 AM »
Sure ... why the hell not ? ... because you might die ? ... the horror !!! ... or maybe you just might win and/or learn something to use the next time you are in that situation.

If SkatSr was in the P-51, I would guarantee that he would back into the Spit16 and the chances that the Spit16 would win would be very slim ... and the reason would be that SkatSr has put himself into those situations previously and has the knowledge on how he can beat that opponent. If he was a P-50run pilot, he would not be as deadly as he is in a P-51.

This thread isn't about a BnZ plane trying to TnB with a TnB plane ... it's about timidity. The guy didn't even try to make a fight out of the first encounter ... he had to fly out of icon range and only then return when Scca was already engaged to try and pick him.

Spin it anyway you want ... the guy was a grapefruit.

remember ren? i think he'd come out on top in a pony v spit matchup......
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Offline CAP1

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Re: Pickers and runners please help me understand...
« Reply #98 on: July 10, 2008, 10:09:56 AM »
I disagree with this completely.

In a good turning A/C , you can avoid most BnZ attacks all day and get them to fight your fight. It doesn't take much of a pilot to yank back on the stick and turn sharp to avoid.

negative there sir. as he avoids the passes, eventually, the e-states will somewhat equalize. if i can out turn you, i cannot keep up with you, thus you have the option to extend out and reset to your advantage. remember....if it can out turn you, it cannot outrun you. if it can outrun you, it cannot outturn you(for the most part) in slow turners, we must constantly keep our ees open, heads on the swivel, and manage what e we have very carefully. sometimes it doesn;t come back fast enough.

Conversely, it doesn't take much of a pilot to BnZ all day either as they are showing no skill doing that. So I understand your point.again, although i don't like bnz'ers, it is a completely different skill set. remember, they need to be fast enough to regain alt, but not so fast as to overshoot you horribly, or that they black out when they pull back up. they need to assess the situation very quickly to decide if they do or do not have a shot on you. should they follow you into part of that turn, or climb out and reset again? it all takes skill, and knowing your plane and your enemys plane.
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Offline angelsandair

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Re: Pickers and runners please help me understand...
« Reply #99 on: July 10, 2008, 10:23:48 AM »
Hmmm, now I'm confused (not really an unusual state)....

You meet 4 opponents and dispatch 3 of them. The fourth obviously lacks the skill (or will) to give your spit a decent fight and refuses to commit. Hmm, 75% of your opponents fought and lost....and you want to come to the bbs and complain about the 1 guy that wouldn't let you kill him?

Yes, but it wasn't 4 at once. And the fact that it was only him down there should've givin the 109 enough spine to fight.
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Offline SlapShot

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Re: Pickers and runners please help me understand...
« Reply #100 on: July 10, 2008, 10:26:14 AM »
remember ren? i think he'd come out on top in a pony v spit matchup......

Yes I do remember Ren ... was always fun to fly with and against him.

There is a good handful of P-51 pilots who would turn back into a Spit 16 and come out on top ... only because they have tried many times before and have succeeded and failed, and at each encounter LEARNED something.

Anybody in this game who is an "absolute" killer in their plane of choice ... has died hundreds if not thousands of deaths to become deadly, no matter the situation, in that plane.

I see a lot of post about Agent360 and his abilities in the K4 ... does anybody think that he just woke up one day and became "deadly" ... from what I have read, he has spent countless hours in the DA ... both winning and loosing (and loosing more than winning at the start) and learning to fly the K4 to it's ultimate best. I have yet to run into his K4 but one can only hope.

Had Agent360, or Messiah, or Furball, or Stang, or Killnu been in that K4, this thread never would have been made.

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Offline Zazen13

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Re: Pickers and runners please help me understand...
« Reply #101 on: July 10, 2008, 10:28:10 AM »
It takes just as much skill to fly turners, and be successful, as it does to fly a TnB plane and be successful.

Slappy, we've been through this debate before. So, if you reread my posts on this thread you will notice I consciously never made any allusions whatsoever that the purist version of either mode requires less or more skill than another. The reason this argument intrigues me is because if you look at the extreme of each style they are different philosophically and therefore require quite unique skill-sets, not more or less skill respectively, just different skills.

TnBing is a very physical exercise, mostly a function of reflexes and muscle memory where knowledge of your plane's idiosyncrasies and those of your single opponent and how to exploit both are tantamount. I have flown with and against the best sticks over the last 18 years, reviewed a lot of film and fought my share of turn-fights and know, for a fact, once you get latched onto someone it's really pretty simple mentally from that point on. Air combat is a lot like chess, for every move there is an ideal counter-move, identifying and executing it becomes largely instinctive with experience. If you watch a lot of film and good sticks, you will also notice they tend to rely on one specific maneuver that they have honed to a fine edge, they will use this maneuver repeatedly to gain the upper hand or reverse their fortunes, the move will sometimes vary by plane choice but it is always there. It doesn't leave much to the imagination, once you're in tight with someone of comparable skill your options get more and more limited, eventually devolving to the point of a tight, usually flat, turn assuming you've ended up on the deck which is usually the case..

The problem with this is in MA and in real life for the TnB combatants is, when two equally skilled pilots in very maneuverable planes are involved, it can be rather time consuming, in a multiple plane environment every second you spend on one foe is another saddling up on your 6 or taking a highspeed gun pass. That is the ultimate source of these diametrically opposed factions.

When flying a poor turner the entire premise of your flight philosophy will be to keep your options as open as possible at all times, affording yourself multiple choice decisions to make at every critical juncture of the engagement. In a very real sense, once you've flown yourself into the predicament of having only one decision or course of action you've failed in this regard. So, in essence, the successfull TnB'ers goal is to narrow the fight down to a point of only one option, turn with me or die trying. Conversely,  the poor turner's goal is to keep as many options open as possible, using decision making at precisely the correct moment in time and space as the deciding factor, not the turn-rate of his aircraft...So, one method doesn't necessarily require more skill than another but strictly TnB'ing is, without a doubt, less complex, outcomes are based more so on physical attributes of the plane and pilot not so much the mental acuity of sound decision making.

In my opinion, a TnBer whining about a poorer turning plane using speed to engage and disengage at will is as rediculous as a poor turner whining that a Hurricane used a hard turn to avoid getting shot down by him.
« Last Edit: July 10, 2008, 11:29:57 AM by Zazen13 »
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Offline Scca

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Re: Pickers and runners please help me understand...
« Reply #102 on: July 10, 2008, 10:28:59 AM »
Yes I do remember Ren ... was always fun to fly with and against him.

There is a good handful of P-51 pilots who would turn back into a Spit 16 and come out on top ... only because they have tried many times before and have succeeded and failed, and at each encounter LEARNED something.

Anybody in this game who is an "absolute" killer in their plane of choice ... has died hundreds if not thousands of deaths to become deadly, no matter the situation, in that plane.

I see a lot of post about Agent360 and his abilities in the K4 ... does anybody think that he just woke up one day and became "deadly" ... from what I have read, he has spent countless hours in the DA ... both winning and loosing (and loosing more than winning at the start) and learning to fly the K4 to it's ultimate best. I have yet to run into his K4 but one can only hope.

Had Agent360, or Messiah, or Furball, or Stang, or Killnu been in that K4, this thread never would have been made.


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Offline Steve

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Re: Pickers and runners please help me understand...
« Reply #103 on: July 10, 2008, 10:41:40 AM »
You call me a dolt, for a simple spelling error, yet you were unable to understand the simple concept outlined in this thread. 

Sure I do.  You didn't like the way the other guy flew, your SA was overwhelmed by trying to track 2 targets and you got picked. So you came to the BBS and, with your diaper full of goo, cried like one of my two year olds because someone isn't playing the game the way  you think they should.  The game is designed for all types of flying styles, even timid ones. Nobody put you in charge of how people should fly.

Your attitude makes this quite clear to me(I'm an expert in this): you need some cream for your diaper rash and a nap.  Go get your mommy and have her put you in your crib, then maybe we can talk after your nap.    :aok
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Offline Scca

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Re: Pickers and runners please help me understand...
« Reply #104 on: July 10, 2008, 10:42:32 AM »
In my opinion, a TnBer whining about a poorer turning plane using speed to engage and disengage at will is as rediculous as a poor turner whining that a Hurricane used a hard turn to avoid getting shot down by him.
Zazen, there is a distinct difference between using a planes strengths and leaving the fight returning only after the con is otherwise engaged.  I wouldn't expect a K4 to voluntarily turn with Spit IX, but running miles away to save your hide is ludicrous.   

I will say again, using your team mates as bait to better your score deplorable.

(BTW Zazen, you spelled ridiculous wrong, Steve will be along shortly to call you a dolt, I am okay with it)
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