Alright, I give up. You guys so inclined can fly like the pixels really were hooked up to your nervous system, and you had an acute phobia of so much as risking to be pixel-shot at. It's really not my loss.
I'm not advocating absolute timidity here..however, I see no good in the opposite extreme.
Implying I advocated the latter? I didn't. I've played all the different ways the game allows, including toolshedding - I used to close bases with Lancasters back in the days when the bombsight had no calibration... You just steered the bombsight from 30k and perfectly landed your FH salvos in a single pass... I've done the single La7 NOE picking people off on the front and rear lines, etc, etc. I really am pointing at only one specific sort of gameplay.
But in fighters, trying to RTB each and every time is arch dweebery. Wierd...
Whoa there.. The only thing I really denounce is players who run AS SOON as they detect the tiniest risk of their being in danger, and won't even engage you unless you're already fighting 1:1 (and that means an even-odds furball where the pilots decide the fight, not strictly one-on-one coalt co-e etc). Legit RTBs are nothing like what I'm saying. I'm talking about the same sort of limpwristed crap as soccer players do, trying to get a edge by pretending to have been fouled to get a time-out, when the slo mo camera shows they faked it.
it kind of makes me shake my head. There was no need for them to "prove" anything to me by what amounts to letting me have very easy kills because their airframe absolutely cannot compete with mine in that particular corner of the envelope.
Wrong.. I don't see why they had to have been trying to have any particular impression on you.. They may as well have been trying to come out on top of a hard challenge just as they had planned. You don't win those without trying.
As for "absolutely cannot compete".. I'm gonna brag here, but I've pulled off "absolutely impossible" stuff 152 vs top tier sticks flying n1k's and spits etc, many times. I shake my head when some guy obviously doesn't stand a chance at coming out on top, but it's never because of the plane. It's
always because he's not doing it right.
Maybe to some AH players this would be heaven, to me it was a mindless, unrealistic, hellish perversion of the stories of air combat I'd read since I was a boy.
Now we're off topic, but running with your example: 1) Stories of Air Combat are what events are for, 2) that's what H2H was.. The best furballing setup, which incidently was a lot like what you describe, was HtHide's FFA maps. It was 1 sector large, with 40k walls all around, and two air spawns... And 8 players furballing <15sec away under those spawns,
non-stop. Guess what I and a few others flew into those spit/zeke/hurri/n1k furballs? It wasn't spits/zekes/hurris/n1k's, and believe it or not, we didn't run for miles anytime the opposition pointed at us, we didn't pick the furball, we went right for it and it was a lot more fun for everyone than the bore n snooze record breaking "extensions" that some players do in the MAs. We fought all out and if we made a mistake, we paid for it and replaned. If we earned a win for one fight out of 10,000, the other guy conceded and burned into the ground and reupped for fight #10,001. He didn't run or flip flop epilepticaly or bail before taking a killshot. He took his mistake in stride and tried to fight out of it. There were some runners but they were weeded out, or lightened up and joined the fight, or got ejected by the host. Litteraly eight or nine times out of ten, a really tardly picker would get ejected by the other players as soon as the host was back from afk.
We had more Air Combat in a few nights than most people now do in a whole tour. In fact, H2H FFAers in those rooms were better than 80%+ of the MA sticks, as soon as the fight turned to knife fighting. The only advantage MA sticks had was a better sense of pick and herd dynamics in a furball.