Author Topic: Front lines - massive tank battles  (Read 120 times)

Offline MANDOBLE

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Front lines - massive tank battles
« on: June 14, 2000, 06:59:00 AM »
The main purpose of armoured forces is the offensive. But actually, in AH, vehicles are used in most of the cases for defensive roles. We can take bases using only planes, so, why to use tanks in offensive? They are easy to kill by the HogsC or Tyffies, they are very slow and, with the new version, they'll be very vulnerable to 88 ack defensive fire.
We are loosing the main purpose of armoured forces: The quick control of the terrain. Actually, terrain ownership is determined only by the ownership of bases. But in the real world, terrain ownership is determined by the presence of infantry and mech forces. My proposal is that when a tank advances over not owned territory, it is adding a 4x4 miles square to the friendly controlled
territory, so, the tank is occupying territory while advancing. This idea implies several things:

1 - New scoring factor: square miles conquered.

2 - Map showing owned territory in a different color.

3 - Spawn points from vehicle bases determined by controlled territory with a maximun distance of 30 miles (for example).

4 - When you ditch near an enemy base, but over controlled territory, you are not captured.

5 - Only armoured forces can conquer territory, so you cant use C47 chutes to retake the territory taken by enemy panzers. You'll need to pick up a tank to retake this territory.

6 - When a base is taken, a circle of 12 miles radius around it is added to friendly controlled territory, unless it intersects a zone controled by another enemy base.

7 - Friendly bases always have an 1.5 miles width border of controlled territory around them. Enemy tanks can't conquer that territory, so, enemy APCs cant spawn too close to take the base in seconds, they will need at least 3 minutes to reach the base from the nearest spawn point.

This way we can stablish front lines, being these lines the limits for spawn points of ground forces for any country.

Offline Pongo

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Front lines - massive tank battles
« Reply #1 on: June 14, 2000, 09:00:00 AM »
Have to add supply in. Cant control a sector that has no contiguos conection to a friendly base.

Offline miko2d

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Front lines - massive tank battles
« Reply #2 on: June 14, 2000, 09:20:00 AM »
 Then how do you do deep penetration raid and establish a base in the enemy rear?
 I would suggest taking a supply convoy with you that would be able to establish a limited supply dump on the captured territory anywhere. That dump would last for some time proportionate the initial ammount and inversely proportionate to the territory held.
 The territory would have to be resupplied or connected to the mainland eventually.

 Seriously, guys. I think you are looking too far.
 They may never have this level of strategy in this game.
 If you like strategy, why don't you play "Stars!" - the best strategy game ever. A grunt in the WWII rarely knew where or why he was doing anything, let alone strategic reasons for doing that.
 Not that I would object to a reasonable strategy framework to fly my missions in. I just do not believe you can do that without the sides being controlled by full-time "generals".
miko--