Author Topic: The collision model SUCKS I hate it.  (Read 10017 times)

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: The collision model SUCKS I hate it.
« Reply #30 on: July 18, 2008, 01:20:45 PM »
Maybe people should listen more to what the instructors teach about "defensive driving" in driving schools.
  

Word.

I do occasionally die by collisions. 90% of them are clearly my own fault (mostly running into buffs). 10% are of "shithappens" kind during a tight dogfight.
But still that's happening only every few days, even though I play a few hours daily.

And then I see the some (and always the same) guys complaining several times per day about collisions & rams. But of course it can't be their fault... impossible!  :rolleyes:
Steam: DrKalv
E:D Snailman

Offline Baitman

  • Nickel Member
  • ***
  • Posts: 678
      • Strike Manufacturing Inc.
Re: The collision model SUCKS I hate it.
« Reply #31 on: July 18, 2008, 01:27:46 PM »
Wonder how much whining we would hear if damage was accurate and happened to both aircraft. Imagine the noobs sawing off your tail if the tables were turned and you were defensive. :rofl

"My tail was sawed off and all he lost was a prop. WHINE"
"Praise the Lord and pass the ammunition"
You can be one but NOT both...

Fully Fledged Practising Atheist Bishop

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
Re: The collision model SUCKS I hate it.
« Reply #32 on: July 18, 2008, 02:54:48 PM »
See Rules #6, #5
« Last Edit: July 18, 2008, 03:22:33 PM by Skuzzy »
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: The collision model SUCKS I hate it.
« Reply #33 on: July 18, 2008, 03:05:37 PM »
Word.

I do occasionally die by collisions. 90% of them are clearly my own fault (mostly running into buffs). 10% are of "poophappens" kind during a tight dogfight.
But still that's happening only every few days, even though I play a few hours daily.

And then I see the some (and always the same) guys complaining several times per day about collisions & rams. But of course it can't be their fault... impossible!  :rolleyes:

anyone notice anything in lusches post above here?he dies occasionally. BUT....he doesn't complain. it's part of air combat.

 don;t fly right up your targets ass, and you won't take a collision.
simple. problem solved. i need a beer now :aok :noid
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline BnZ

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1021
Re: The collision model SUCKS I hate it.
« Reply #34 on: July 18, 2008, 03:16:40 PM »
The worse aspect of an otherwise wonderful game. A tempy jams on the brakes in front of me, causes the collision, I go down... he flies off unscathed. Hitech, fix the code. If I take damage, he has to take damage, dammit.                 :mad:

Are you serious Steve?

If collisions weren't modeled so that the guy who rammed from behind took the damage, there would be people flying right THROUGH your position shooting, indifferent or even trying to cause a collision, rammers trying to get at buffs or goons when they had no ammo, etc. Alot of overshooting as we know it wouldn't work. "jamming on the brakes" as you call it was done and does work because NOBODY wanted a collision 99% of the time when their life was on the line.

It can seem unfair sometimes, but when you think out all the implications, HTC's way is the best way.

This is the reason why I think we can never go with the option of turning collides off either.

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: The collision model SUCKS I hate it.
« Reply #35 on: July 18, 2008, 03:22:50 PM »
Are you serious Steve?

 rammers trying to get at buffs

.

This is the reason why I think we can never go with the option of turning collides off either.

YA KNOW WHen i was still really new, i tried that?? i ran outta ammo, and thought.....wtf......ain't no friggin way he's goin home!!!!!
 so i lined up real nice and pretty, wep, shallow dive, right into his midsection. and i landed in the tower :rofl :rofl :rofl :rofl :rofl. worse yet, he DID in fact go home, and thanked me for the free kill on 200
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
Re: The collision model SUCKS I hate it.
« Reply #36 on: July 18, 2008, 03:30:13 PM »

It can seem unfair sometimes, but when you think out all the implications, HTC's way is the best way.


No it isn't.
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: The collision model SUCKS I hate it.
« Reply #37 on: July 18, 2008, 03:45:13 PM »
Steam: DrKalv
E:D Snailman

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
Re: The collision model SUCKS I hate it.
« Reply #38 on: July 18, 2008, 03:51:29 PM »
Then, what is it?

If one FE determines a collision, query the other to see how close it was. Average it out... if it doesn't average to a collision on both FE's, no collision. Calculation wouldn't take any longer than computiong bullet travel. Both planes must either take or not take damage. No other way makes sense.
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline Baitman

  • Nickel Member
  • ***
  • Posts: 678
      • Strike Manufacturing Inc.
Re: The collision model SUCKS I hate it.
« Reply #39 on: July 18, 2008, 03:56:31 PM »
Then we end up with Kamikaze aircraft. :noid
"Praise the Lord and pass the ammunition"
You can be one but NOT both...

Fully Fledged Practising Atheist Bishop

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: The collision model SUCKS I hate it.
« Reply #40 on: July 18, 2008, 03:58:07 PM »
If one FE determines a collision, query the other to see how close it was. Average it out...

In other words no collision on both FE's, no damage? If yes... I wouldn't play the horrible game resulting from it.
« Last Edit: July 18, 2008, 04:00:28 PM by Lusche »
Steam: DrKalv
E:D Snailman

Offline 2bighorn

  • Gold Member
  • *****
  • Posts: 2829
Re: The collision model SUCKS I hate it.
« Reply #41 on: July 18, 2008, 03:58:20 PM »
There's only one thing worse than collisions.

Not having them.

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
Re: The collision model SUCKS I hate it.
« Reply #42 on: July 18, 2008, 04:00:10 PM »
That still would mean you could still take damage from a collision that never happened on your screen? For example because your dodged it?

I'm pretty sure no one would complain about taking damage that way ;)

The only thing that makes sense is for both planes to take damage or neither take damage.
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline Baitman

  • Nickel Member
  • ***
  • Posts: 678
      • Strike Manufacturing Inc.
Re: The collision model SUCKS I hate it.
« Reply #43 on: July 18, 2008, 04:02:23 PM »
What would 200 look like if someone was landing 6+- kills and was taken out by Kamikaze :O
"Praise the Lord and pass the ammunition"
You can be one but NOT both...

Fully Fledged Practising Atheist Bishop

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
Re: The collision model SUCKS I hate it.
« Reply #44 on: July 18, 2008, 04:04:26 PM »
What would 200 look like if someone was landing 6+- kills and was taken out by Kamikaze :O

I fail to understand how this would create a bunch of kamikaze pilots since you can already deliberately ram planes.  All you have to do is make sure their FE see a collision too. It's quite simple.  Your argument is wrong.
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve