I have now been a part of the AcesHigh community for allmost year, and I have experienced a lot of problems concerning the bombers in main arena.
Both in the arena and on this BBS there has been a lot of controversy about the balance between bombers and fighters during that time. Sometimes (in some of the versions) it has been the bomberpilots who has been unhappy, - and sometimes (as it is now) it is the fighterpilots who are unhappy. Most of these discussions has been about adjustments to the firepower of the bombers, but I think its no longer enough to discuss the subject at that level, we gotta look at the issue in a much wider perspective. And that means we gotta look at bombers role in the overall gameplay in AcesHigh. If you wanna read on, you can as well get a beer and a comfy chair, because this post is gonna be huge

I dont think its enough to discuss the gunnery balance of the heavy bombers in AH. I think that the cause of the problems is to be found in the role the bombers have in the gameplay. As it is now the bombers have two roles in AcesHigh :
1) A tactical role. The bombers are the fastet and most effective tool to shut down bases.
2) A strategic role. The bombers can be used for bombing cities, factories and Headquarter. Bombing strategic targets will affect the enemys overall moral and abillity to fight on.
Lets discuss number 2 first. In WW2 the Bombers had a strategic role only. Many historians agree on that the strategic bombing was overestimated and wasnt really important in winning the war, but I think it is okay to make the strategic bombing important in AcesHigh, because it gives a good gameplay and dosent affect the realism in other areas. More of that later.
I consider the role in #1 as a big problem in AcesHigh, and even worse: I think the role has a long row of implications thats distorts the gameplay and realism all over the game. In WW2 B17s were used for firebombing cities, they couldent be used for closing airbases - they wasnt accurate enuf for that. They had trouble with hitting the right part of the city, and only by starting a firestorm they could do significant damage.
But for me the biggest problem with the bombers tactic role in AcesHigh is that they push a very importantant factor out of the gameplay, - namely the highprecision divebombing! In WW2 airbases were shut down by bombing and strafing from eg. Mosquitoes and Tiffies. In AcesHigh its not like that at all.
Even if a pilot or a whole squadron in AcesHigh specialized in hitting Hangars with fighterbombing they would never be able to compete with a B26 or a B17 because the game is adjustet so it all fits to the heavybombers. A Tiffie with 2 1000 lbs bombs cant even take a fighter hangar out, because the Hangars are adjustet after the B17s, and takes more bombs than a Tiffie can carry. Where is the realism in that? Hmm imagine yourself standing inside a Hangar while a Tiffie dropped a 500lbs bomb though the tin-roof! My main point is that the bombers in AH writes an important element out of the history. And the problem will get worse and worse as the game developes. Why attack a ship with torpedo carrying fighters if you can drop a 1000 lbs bomb right down the chimney from 10K with a B26?
My suggestion is that the Bombers role gets completely redefined. The strategic element in AcesHigh should be made more important, there should be more and bigger cities, factory areas etc.
The bombers role should be to gather a formation and escort, and bomb these areas with firebombs and drain the ressources of the enemy.
The game should be adjustet so we would see whole squadrons specialized in attacking airbases with fighterbombers, the heavy bombers shouldn’t be able to hit a base enough to damage it, but could instead bomb the nearby city, so the enemy wouldent have infrastructure to rebuild their airbase right away.
I know that some would say that a strategic role for the bombers isnt fun enough to make ppl fly them. All I gotta say is: Well…. ppl have the choice, if they think its boring to bomb strategic targets then they can grab a Tiffie and attack an airbase with that. And if they don’t want to firebomb cities in AcesHigh then they also say that they are not interestet in a historical correct simulation of the B17. I am sure that after some time ppl with a genuine interest in a realistic B17-simulation would find their way to AcesHigh, - find each other and start some real pretty formations of bombers with P51s as top cover. That’s what I would like to see.
I know it’s a hard job to learn the ACM needed for divebombing in a fighter but its fun, and ppl do still have the tanks to start up in, while they gain the needed fighter skill.
I think AcesHigh would be a much more fun game with these changes, and I think we would get rid of a lot of frustrations in main arena if HTC changed the game this way.
I hope this post will give a good discussion, - because that’s why I wrote it.
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GrinBird
[This message has been edited by GrinBird (edited 08-24-2000).]