Author Topic: please make death more costly HTC :)  (Read 862 times)

Offline hazed-

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please make death more costly HTC :)
« on: May 14, 2001, 10:54:00 PM »
I was reading a post in here talking about the suicide bomber types who just dive in destroy a few things and die then respawn and do it again.
Although this isnt a big problem (we dont really see it that often) I think we should be punished a little more for deaths.
What form this punishment would take im not sure but i feel we really need to encourage survival.
some ideas ive had: (not thought out just ideas)  

whatever plane you do the kamakazi attack in is unavailable for your next flight.(this would at leastmake the dive dweebs use a plane they dont like  
the reward for surviving is MUCH higher than if you die.(perks etc)
Give a Special reward for those that mantain excellent K/D ratios, maybe bonus perks at tours end for top pilots? (my K/d not so good but why try to live more? other than a number in a score what incentive is there?)

ok so they aint such great ideas but lets try to make survival(even bailing and living) worthwhile.

if you knew that landing would get you 3 or 3 times the perks it might encourage more realistic flying and discourage treating AH as a quake type game.

chute shooting would become more common though i bet  
maybe penalties for chute killers  

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Hazed
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[This message has been edited by hazed- (edited 05-15-2001).]

Offline popeye

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please make death more costly HTC :)
« Reply #1 on: May 15, 2001, 12:14:00 AM »
Allow only early war planes to take off from forward fields -- except allow ANY plane to take off from any field where it is safely landed.  Rewards staying alive.

Allow "Aces" with a kill streak of (insert number) to take off with any plane from any field.  Rewards kill streaks.
KONG

Where is Major Kong?!?

Offline Maverick

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please make death more costly HTC :)
« Reply #2 on: May 15, 2001, 12:36:00 AM »
I say we go for true realism in this game. If you die you never get to play again. Now that would REALLY be hard core simming!  


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Offline Dead Man Flying

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« Reply #3 on: May 15, 2001, 12:39:00 AM »
Boooooooooooooooooooooring.

-- Todd/DMF

Offline Fokker

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please make death more costly HTC :)
« Reply #4 on: May 15, 2001, 02:59:00 AM »
You get my vote. Returning to base should give a BIG bonus. That will influence to better performance for all.

Maybe dying should make you loose all points or perks for that ride. That would give less incentive for kamikaze pilots.

Offline Dead Man Flying

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« Reply #5 on: May 15, 2001, 03:12:00 AM »
The possibility of losing perk points would not deter me at all from flying the way I like to fly.  I expect that this would hold for everyone else who realizes that this is, ultimately, just a game.

-- Todd/DMF

eskimo

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please make death more costly HTC :)
« Reply #6 on: May 15, 2001, 07:51:00 AM »
I know,
Let's make all the newbies fly only 202s!

It doesn't matter if they leave after the first day, more will come!

Personally, I love the Polesti Style attacks.
Strategically and tactically the are often very effective.  They are much more exciting to execute, watch, engage, etc.

They also have been putting folks back into bombers.  Something that AH has desperately needed.

<S> to all low-level Polesti Style Buff Drivers!

eskimo

Offline Ripsnort

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please make death more costly HTC :)
« Reply #7 on: May 15, 2001, 07:58:00 AM »
Lets see:
If I de-ack a field with B26B, then bail, I get a whopping 1.25 points.  If I lose all my points for not RTB'ing, I get 0 points.  Hmmm, doesn't seem like it would change much as it stands now.

How about making the fields uncapturable until ALL hangars and structures are down?

Offline Pongo

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« Reply #8 on: May 15, 2001, 08:59:00 AM »
Questionable if the guys with real high kill to death (10 to 1) or more are flying in a way that is any more realisic than the hangerkazi types. I think they are both extremes that dont really enhance the game. One cares so much for the mission that they are willing to pave the objective with thier aluminum. The other could care less for any mission, strictly pick off the straggelers. There is no realism in either extreme. A change that favoured one form over the other would be counter productive.

Offline BlauK

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please make death more costly HTC :)
« Reply #9 on: May 15, 2001, 10:14:00 AM »
A suggestion for fighter sorties:

If you die:
-no kills recorded for you on that sortie
-no points or perks recorded for you on that sortie
-previous plane or ride not available for next sortie

If you bail out:
-kills recorded
-no points or perks

If you ditch:
-kills recorded
-1/2 of the points and perks recorded

ONLY if you land the sortie:
-kills recorded
-full points and perks recorded


How many recless HOs would we see? How many times would 5 guys blow their alt to dive after a single enemy at low? How much more AH would be a sim and how much less AerialQuake? This would give a new meaning on shooting the chutes as well.  

In any case surviving and trying to save one's AC would be encouraged a lot.


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Offline Karnak

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please make death more costly HTC :)
« Reply #10 on: May 15, 2001, 11:11:00 AM »
BlauK,

You realize of corse, that would put perk planes completely out of reach for even veteran (non-ace) pilots such as myself, let alone newbies.

Don't you think that limiting a whole section of the game to the likes of Citabria, Mitsu and Ripsnort (not that they should be penalized for being good) is kind of silly?

I land as often as I can, what you propose would actually have the opposite effect on me from the one you desire.  If you put things that far out of reach, I'll simply ignore the perks and the scoring, maybe even being more reckless.  I already fly a wide mix of aircraft, so denying me my last ride wouldn't affect me at all.

What it comes down to is that the rewards of being good and/or playing a huge number of hours per tour should not be over-rewarded.  This has to be a game that works for as many players as possible, not one that caters to the elite and the lifeless.

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Bring the Mosquito FB.MkVI Series 2 to Aces High!!!

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Offline Ripsnort

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« Reply #11 on: May 15, 2001, 11:14:00 AM »
LOL Karnak, if you only knew me.  I'm average at best. I'm sure that even mentioning my name in the same sentence as Mitsu and Cita is an insult to them.

<S>

Offline sling322

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« Reply #12 on: May 15, 2001, 11:22:00 AM »
I am for any idea that gets more people to bail out.  

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Fat Drunk "Chute Shooting" Bastards

Offline kfsone

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please make death more costly HTC :)
« Reply #13 on: May 15, 2001, 11:33:00 AM »
My biggest problem with this; I tend to stick with one aircraft, my flatmate flies the same aircraft for an entire TOD.

Secondly, you'd have to put a time limit on how long before a pilot can have his steed back, because otherwise the 'dweeb' would just grab a different plane and smash that on the runway.

Other people have suggested making all players start from a back-line airfield and to get to a new airfield you have to fly there, when you die, you get reset to home-base.

Trouble with that is, you have 35 minutes during your lunch break, you log on. The front line is a 20 minute flight away, so you gotta fly there, land, refuel, and take off again - what happens if you get vulched taxiing to a halt on the runway?


K

Nexus

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please make death more costly HTC :)
« Reply #14 on: May 15, 2001, 11:44:00 AM »
Yes suicide bombers should be punished.

I think Jennifer Lopez should spank me if I were to do such a thing.

It might take a few spankings for me to mend my wicked ways.

(j/k)

Nexus