Author Topic: Bomb accuracy and Building damage... HTC invited to share responces...  (Read 570 times)

Offline indian

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #15 on: August 28, 2000, 12:16:00 PM »
Just abscure the view the higher you go. Put haze or fog or just plain old smog in the game. The bomb sites wernt that accruate I dont think anyway.(in real life that is)

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Offline Dowding

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #16 on: August 28, 2000, 02:15:00 PM »
Regarding bomb sight accuracy - b17s carpet bombed in large numbers, from high alt didn't they? By making the sights too inaccurate you risk effectively making the b17 a useless plane in AH, since you rarely get more than two bombing a field.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline popeye

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #17 on: August 28, 2000, 02:17:00 PM »
Add bomb dispersion and/or haze to make it hard to hit individual targets above StratoBuffDweeb altitude (tm), then make bomb craters more hazardous and make the ground around runways more lumpy.

This would allow a StratoBuffDweeb to saturation bomb an airfield to crater the runway(s).  Light fighters could roll on the grass, but heavy fighters and bombers would have to use the runway and avoid the craters.

popeye
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Offline eddiek

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #18 on: August 28, 2000, 03:16:00 PM »
I agree that the hangars represent the ability to launch aircraft, but along those same lines, a buff laying a string of 1K eggs down the runway, especially near each end where the spawn points are, would negate the defenders's ability to scramble.  As it is, cratering the runway doesn't affect anything.  I have tried it, and the enemy planes rolled right through the craters with no apparent problems.
That makes it more difficult for the attackers, as you have just wasted a load of eggs to blast a runway, and the blast damage has no effect on the defenders' ability to come after you.  Same for the hangars....in a more "realistic" situation, cratering the spawn points, then dropping eggs at each end of the hangars would all but paralyze the defenders, much as in real life.
A little change toward this, to me, would actually enhance the game, and killing the buffs before they could paralyze the base would become of the utmost importance.
As for the phrase, "stratoubuffdweebs", try it first before you put them down.  I flew a buff a few times, had a devil of a time defending the darn thing as whenever I rotated the turret or swiveled the guns to shoot at the attacker, the whole plane turned too, along with banking and tilting and generally rocking all over the place rather than continuing to fly straight.  Defending the buff is harder than it looks.

Offline popeye

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« Reply #19 on: August 28, 2000, 04:14:00 PM »
I mean no offense to the StratoBuffDweebs.  I admit to being a Dweeb of many hats.  

I flew a B-17 above 30k once, fighters couldn't touch me.  (Of course, that was before the P-38 and P-47 were available.)  Didn't have any trouble controlling the plane or guns.

popeye
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Offline Pongo

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« Reply #20 on: August 28, 2000, 08:34:00 PM »
Eddiac
Most of these were grass fields, they didnt have spawn points...they had dispersals, how do you drop 4 bombs and really close a dispersed fighter strip?

Offline jehu

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #21 on: August 29, 2000, 01:00:00 AM »
Hmmm, I drive a buff fairly often.  I think the zoom factor is a good point.  I mean I want to hit the target, but it is easy when you’re 25-30 and salvo set to 3.  I’ll kill FH’s or BH every time.  True, you can’t aim dead center on the hanger.  But the “kill” spot is the same every time, any field.  I like the zoom when I’m flyin the buff, but I would agree to the zoom being takin out.

Not to mention Buffs have the F3 advantage too.  That may not help droppin eggs but it sure helps see what around you before you do.

Hehe, could we leave all the same, take out zoom, and give 2 more 1K’s?  I.e. 8 1k’s for 17?

As far as acks go, if they’re gonna be as accurate as they are, let em be. Especially the 88’s!  Those things are really something! I think a 250 eggs is a pretty good punch for an ack.

I think the damaged hanger less planes is good idea too.  Damage hanger =  fewer planes etc.  Or at least planes with problems i.e. maintenance issues.  Damaged plane hanger, damaged plane in hanger.

Jabo’s…  I suck in them hehe. As far as dive bombin anyway.  My hats off to guys who can drop a good 1k with any of the P planes. (Whispers: I miss the dive bomb sight of AWIII) Uh um anyway I digress.  Anyone here try to rally enough guys to do a jabo run? Anyone?  Yes, they happen.  But not so often to be concerned.  I think that is good reason to leave hanger settings be.

IF you did change damage settings, then increase the number of troops to capture. Thus the base will be ineffective but not so easily captured.  That to me is more realistic. Increase the number of troops to 20 instead of ten. Say, within a 5 minute time frame.

I’ll stop now cause it’s 1am and I forgot what this thread was about  

That is all…


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Offline Slyder

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #22 on: September 02, 2000, 01:07:00 PM »
Think in its own way this may go along the subject line but don't want to branch this thread, but here goes.  

Rather new to AH & haven't been in every grid square yet so I'm not sure this is 100% true - but one thing really stands out & puzzles me:

Why are all airfield classes [small, med, large] & each facility type all oriented the same direction no matter where you go in the AH world?  Don't think I've even seen so much as a variation where the same class or type of target is layed out on one of the other 11 cardinal headings for variety.  

Once you establish a bombing approach & pass pattern on one particular kind of target you can predictably use the plan on the rest of the targets of the same type.  What bothers me is that it makes things seem so.... predictable.

Am I just looking at things with a jaunticed eye or some new kind of paranoia? Please tell me if I'm wrong!

Offline Fishu

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #23 on: September 02, 2000, 04:37:00 PM »
Maybe changes from dispersion of bombs would be welcome.. right now bombs drops almost right at the spot you aim.
and wind / altitude makes bombs disperse off target.. maybe addition of *random* wind would make this bit tougher.

bug

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #24 on: September 07, 2000, 09:06:00 PM »
leave it alone.6 or 7 players to take one field weakens there defense just enough to make taking an enemy base challenging and risky. Buffs need altitude to stay alive. If you drop the accuracy then give buffs more lethel defense.

Offline Wingnut_0

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Bomb accuracy and Building damage... HTC invited to share responces...
« Reply #25 on: September 08, 2000, 03:14:00 AM »
Since we're talking about bomb damage......

Why don't I ever see anyone bombing the runways as well?  Does AH not model craters that can damage ur plane if you tried to roll thru them?

I understand that hitting the FH would be easier to take down a field but I'm thinking along lines of carpet bombing raids.

???

Wingnut