Author Topic: thinking strat  (Read 1130 times)

Offline uptown

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Re: thinking strat
« Reply #15 on: July 26, 2008, 12:38:30 AM »
Maybe this will refresh your memories:

1.HTC-Bring Back Big Maps-7/10/04

2.HiTech...New Maps!!!-7/29/04

3.Map Rotation Whine- 8/9/05    This thread was started by you Zazen, because you were upset about the maps being reset so often.


I'm sure I complained about the small maps also and I now regret having done so. It just goes to show that the grass ain't always greener on the other side of the fence.
Fact is we all get tried of the same ole things. I'd like to see a huge map in one arena that's there for a extended period of time. And the small "good ole days" maps that reset quickly in the other arena. And even this probably wouldn't make everyone happy.
Lighten up Francis

Offline PFactorDave

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Re: thinking strat
« Reply #16 on: July 26, 2008, 12:44:43 AM »
Maybe this will refresh your memories:

1.HTC-Bring Back Big Maps-7/10/04

2.HiTech...New Maps!!!-7/29/04

3.Map Rotation Whine- 8/9/05    This thread was started by you Zazen, because you were upset about the maps being reset so often.


I'm sure I complained about the small maps also and I now regret having done so. It just goes to show that the grass ain't always greener on the other side of the fence.
Fact is we all get tried of the same ole things. I'd like to see a huge map in one arena that's there for a extended period of time. And the small "good ole days" maps that reset quickly in the other arena. And even this probably wouldn't make everyone happy.

I wasn't around during the timeframes you referenced, but I can say that if the small maps were reset too often, perhaps the criteria for reset should be changed.  That said, I think Zazen's comments previously mentioned in this thread hold a great deal of merit and should be considered.

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Offline Gixer

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Re: thinking strat
« Reply #17 on: July 26, 2008, 12:53:50 AM »
One arena should always be large map, second arena small map. End of problem.

Also if some recall, small maps prior to AW break up were just fine as you would average around 200 US peek times. After that when numbers doubled,tripled from AW break up is when the problems started and discussion/whines for the introduction of larger maps.


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Offline uptown

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Re: thinking strat
« Reply #18 on: July 26, 2008, 01:05:54 AM »
I got into the game about the time AW ended and then we had 1 big crazy arena.Then we went to split arenas with a bunch of tiny maps.Now we have 4 arenas with huge maps.
Lighten up Francis

Offline crockett

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Re: thinking strat
« Reply #19 on: July 26, 2008, 02:21:11 AM »
Well everyone complained about the small maps and this is the result. Now you have to fight a horde for 15 or 20 minutes and then run clear across the map to stop 2 guys in a wirbel and M3 from taking a Vbase in the back woods. I used to enjoy taking bases, but I don't see the point now. I haven't seen anyone win a map in 6 months at least.
I've seen guys hover over their own field for hours never leaving the dar ring, and all the while bombers and GVs roll in for the attack. They don't even attempt to take out the enemys ord, troops or even the VH. And worse yet they don't even resupply their own bases. They just move to another field thats all up.
The big maps are bug ridden, disco causing, cluster pucks with no objective except to kill and be killed. So I'll just pretty much furball and hope things change for the better. :salute

It's mostly point less in most cases on large maps to pork anything. With the exception of  troops at a near by vbase or "maybe"  ords at an air base. However in most cases especially on the large maps there is 5 other fields with in a sector or two that they can up from with 100%. Considering troops and ords only stay down 2 hours and less if they resupply, killing ords or troops at abases rarely has any effect unless that abase is isolated.
"strafing"

Offline crockett

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Re: thinking strat
« Reply #20 on: July 26, 2008, 02:42:32 AM »
Small maps reward those that win protracted fights for fields.
HUGE maps reward those who do everything possible to avoid protracted fighting for fields.

Yea I think I have to agree with you on this point.. I never really thought of it, and I'm only flying on my second year, so I came into the picture just after the arena's were split. It wasn't until Titanic Tuesday's that I ever got to play in one large arena, but even then when I first started it seemed like you had to fight more for bases. I followed the typical tool sheder path when I first started and did some base taking back then, while we did have NOE missions there were also lots of just straight out fighting for bases.

Heck I can remember when even the medium sized maps like baltic and nislies (sp?) would take a week or two to reset simply because you had to fight for every single base. You might get 1 or two NOE captures but that would be it, because the other team would soon be on the ball.

The thing was even back then you had to fight for bases and there wasn't so much of this run from every fight additude that we see today. I really wonder if a lot of that could be the fact the maps are so big and the arena's are split. Even in blue with the smaller maps, you now see many NOE stealing of undefended bases simply because the numbers aren't there on off peak times.

Players have been taught it's easier to not fight if they want to win the war, so now it's nothing but hoardes, NOE raids and the 1 guy with a flack trying to steal a base while no one is looking. Granted I'm not a big fan of flying in the hoarde but I'd really like to see if we could get the fight back by getting rid of the big maps for a while or at least rotating some of the smaller ones back in.

I've been doing a lot of the whack a mole lately defending bases that are being attacked by a handful of players. Seems it's becoming the norm that soon as they get some sort of resistance, they stop fighting for the base. Then they just wait for you to land so they can just sneak it when you arent looking.
"strafing"

Offline crockett

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Re: thinking strat
« Reply #21 on: July 26, 2008, 02:43:59 AM »
Maybe this will refresh your memories:

1.HTC-Bring Back Big Maps-7/10/04

2.HiTech...New Maps!!!-7/29/04

3.Map Rotation Whine- 8/9/05    This thread was started by you Zazen, because you were upset about the maps being reset so often.


I'm sure I complained about the small maps also and I now regret having done so. It just goes to show that the grass ain't always greener on the other side of the fence.
Fact is we all get tried of the same ole things. I'd like to see a huge map in one arena that's there for a extended period of time. And the small "good ole days" maps that reset quickly in the other arena. And even this probably wouldn't make everyone happy.

I think most people including myself wanted something diffrent. We had been playing the same small maps over and over for quite some time. The bigger maps were something diffrent at the time.
"strafing"

Offline Zazen13

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Re: thinking strat
« Reply #22 on: July 26, 2008, 07:05:31 AM »
I really believe that this deserves serious consideration by HTC.  Sure, I'm pretty new around here, but what Zazen is saying both makes sense and is readily visible during regular play. 

Actually, I like joining base capture missions in the hopes that a furball will result.  I really enjoy taking a base after a prolonged fight. 

So, would most people. But, those who have joined AH in the last 3 years to recently increasingly don't even know what the satisfaction of taking fields after a protracted and lengthy pitched battle is like as the HUGE maps dominate gameplay more and more. Obviously, what I am expressing was the culmination of years of careful observation. The scary part is all trends point to it getting worse over time not better unless something is done...
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Offline Zazen13

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Re: thinking strat
« Reply #23 on: July 26, 2008, 07:11:03 AM »

3.Map Rotation Whine- 8/9/05    This thread was started by you Zazen, because you were upset about the maps being reset so often.


I'm sure I complained about the small maps also and I now regret having done so. It just goes to show that the grass ain't always greener on the other side of the fence.
Fact is we all get tried of the same ole things. I'd like to see a huge map in one arena that's there for a extended period of time. And the small "good ole days" maps that reset quickly in the other arena. And even this probably wouldn't make everyone happy.

You are referencing my thread from 2005, but left out some of the important substance of the post in your summary, allow me to further refresh your memory. You will notice I am advocating more stringent reset conditions, which have now been implimented and lamenting the return to a HUGE map that was both boring and annoying to reset even with a concerted, deliberate effort and more liberal reset requirements. So, far from a small map whine, that thread was actually in the same vein as my comments here but specifically applicable to an obsolete problem of the past. I was actually expressing my sadness that we were denied more game-time on the small maps and were back on a HUGE map less than 24 hrs later. Incidentally, Skuzzy did subsequently impliment a superior map rotation script, but that was prior to split arenas...

Quote
Ok, I just devoted my entire Sunday to the tune of 17 straight hours to resetting Trinity map because I hate it due to  it being a generally boring milkrunning vulch fest. It gets reset, Uterus comes up, Bishops reset it in the wee hours of the AM when noone else is on. NDiles comes back up, Bishops in reset corner, obviously the map doesn't last 12 hours. Now guess what map comes up!??! Freaking Trinity map! again! 19 hours after we reset it! WHY?!?! We have at least 8 maps in the rotation, why do we have to have this map again so soon?

I realize the map rotation is an automatic script, perhaps it is messed up, please look at it, Skuzzy, for the love of God.

Zazen
« Last Edit: July 26, 2008, 07:38:20 AM by Zazen13 »
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Offline Lusche

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Re: thinking strat
« Reply #24 on: July 26, 2008, 07:12:46 AM »
I've been wondering why I can't find as many exciting battles as I used to, and why I haven't been having as much fun with the game as I did a couple years ago.


A fact that many players often ignore is the burnout problem. You can easily have the feeling you described without any actual change in gameplay...

Every game that was once exciting and new can get stale and boring if you just play it long enough. The longer someone is here, the easier he's geeting the feeling "been there, done that". In my first weeks, almost every combat was exciting, everytime I lined up behind an enemy con I got sweaty palms. These times are long gone, but it's not the game's fault.
There's a point in every player's AH career, where the game can't offer him something fundamentally new, apart from the occasional new map or new plane. At that point I see quite often the blame put on other players (the "n00bs" in particular) or HTC "they have ruined the game"

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Offline Gixer

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Re: thinking strat
« Reply #25 on: July 26, 2008, 07:13:06 AM »
The scary part is all trends point to it getting worse over time not better unless something is done...

Introducing cash rewards for the top score potato was another turning point for the worse.


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Offline Zazen13

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Re: thinking strat
« Reply #26 on: July 26, 2008, 07:40:47 AM »


The thing was even back then you had to fight for bases and there wasn't so much of this run from every fight additude that we see today. I really wonder if a lot of that could be the fact the maps are so big and the arena's are split. Even in blue with the smaller maps, you now see many NOE stealing of undefended bases simply because the numbers aren't there on off peak times.

Players have been taught it's easier to not fight if they want to win the war, so now it's nothing but hoardes, NOE raids and the 1 guy with a flack trying to steal a base while no one is looking. Granted I'm not a big fan of flying in the hoarde but I'd really like to see if we could get the fight back by getting rid of the big maps for a while or at least rotating some of the smaller ones back in.

I've been doing a lot of the whack a mole lately defending bases that are being attacked by a handful of players. Seems it's becoming the norm that soon as they get some sort of resistance, they stop fighting for the base. Then they just wait for you to land so they can just sneak it when you arent looking.

Very nicely put, you are spot on.  :salute
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Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Winks

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Re: thinking strat
« Reply #27 on: July 26, 2008, 08:12:53 AM »

A fact that many players often ignore is the burnout problem. You can easily have the feeling you described without any actual change in gameplay...

Every game that was once exciting and new can get stale and boring if you just play it long enough. The longer someone is here, the easier he's geeting the feeling "been there, done that". In my first weeks, almost every combat was exciting, everytime I lined up behind an enemy con I got sweaty palms. These times are long gone, but it's not the game's fault.
There's a point in every player's AH career, where the game can't offer him something fundamentally new, apart from the occasional new map or new plane. At that point I see quite often the blame put on other players (the "n00bs" in particular) or HTC "they have ruined the game"



I agree

Offline crockett

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Re: thinking strat
« Reply #28 on: July 26, 2008, 12:53:02 PM »

A fact that many players often ignore is the burnout problem. You can easily have the feeling you described without any actual change in gameplay...

Every game that was once exciting and new can get stale and boring if you just play it long enough. The longer someone is here, the easier he's geeting the feeling "been there, done that". In my first weeks, almost every combat was exciting, everytime I lined up behind an enemy con I got sweaty palms. These times are long gone, but it's not the game's fault.
There's a point in every player's AH career, where the game can't offer him something fundamentally new, apart from the occasional new map or new plane. At that point I see quite often the blame put on other players (the "n00bs" in particular) or HTC "they have ruined the game"



To an extent that can be an issue.. I've had several times that I was getting really irritated with this game do to burn out. However it wasn't really the game that caused the burn out for me. It was the exact things we are talking about in this topic. What really burns me out is the lack of good fights and the consitant hoards of players that can't fight a 1 on 1 fight with out their 5 budies jumping in.

Hell I'd love to up a Spit 1, a P40E or a ki61 and go find some good fights, but you never can with out 5 tards jumping you because they see some "easy kill". That's what I really enjoy, is going out finding a good 1 on 1 or ever 2 on 1  just as long as it's a good fight. That is what really burns me out, is the total lack of fights and the constant hoards.

I really hate the typical MA 1 or 2 pass kills or running from one con to the next, because you can't dare lose your speed or the hoard will kill you. There is just nothing left anymore for the guys that are looking for real fights. It's either NOE base captures or fill up your dar bar to be the biggest hoard so you can go vulch. There is no real fight anymore and damn sure don't say the DA, because unless you set up a 1 on 1 with someone good it's a worse joke in there than the MA.

In short something needs to be done to bring the fight back and I've been saying this for quite some time.. I'm a noob of only 2 years but even I can see the degrade in skill sets and people actually willing to fight.
« Last Edit: July 26, 2008, 12:57:31 PM by crockett »
"strafing"

Offline iWalrus

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Re: thinking strat
« Reply #29 on: July 26, 2008, 01:44:10 PM »

A fact that many players often ignore is the burnout problem. You can easily have the feeling you described without any actual change in gameplay...

Every game that was once exciting and new can get stale and boring if you just play it long enough. The longer someone is here, the easier he's geeting the feeling "been there, done that". In my first weeks, almost every combat was exciting, everytime I lined up behind an enemy con I got sweaty palms. These times are long gone, but it's not the game's fault.
There's a point in every player's AH career, where the game can't offer him something fundamentally new, apart from the occasional new map or new plane. At that point I see quite often the blame put on other players (the "n00bs" in particular) or HTC "they have ruined the game"



I would accept that as an explanation if it weren't for the fact that I did occasionally still get as excited as when I first started. This was on one of the rare instances that I found an exciting furball or battle. I really feel that they are much harder to find now that everyone is spread so thin over these expansive fronts.

That's all.

WalrusG