There is much propaganda surrounding that too.
Most of the low-speed handling issues were experienced in the F4U-1.. the version that lacked the stall strip on the right hand wing. Our F4U-1, however, has the stall strip modeled so we have the same handling as the other F4U's which may be an error.
Also, the proper landing procedure in real life was to land and stall right before you hit the deck so you wouldn't bounce. In AHII, the whole bouncy thing isn't really modeled very well.. i.e. planes don't respond to landing as realistically as possible. Not that it matters.. its a flight sim.
In AHII, its much easier to land so we can land at higher speeds. Once the hook catches, you're safe.
That wasn't always so in real life.
The cable would stretch, giving the pilot more of a reason to be as slow as possible. If you try the real life approach, flying at very near stall speeds so that the stall buzzer is loud, but you're not buffeting, no combat trim, eventually your nose will start to fall. Lots of F4U pilots made the mistake of pulling up and firewalling the throttle. Try this in AH and you will actually spin to the left. With combat trim on, your plane will trim itself with throttle input so you won't really feel it with CT.