Need to disagree. While the F4U's nasty stall has been neutered, the F6 is, IMO, one of the most stable planes in the set.
At low speed (under 150 mph), high AoA, the F6F-5 suffers from a roll axis instability that results in a snap roll to the left. Under the same circumstances the F4Us do not suffer this issue. I discovered this dueling the top F4U pilots in the game at the time. It made following their pitch-up maneuver very dicey. I figured a work-around that compensates for this behavior, and I can handle just about anyone in an F4U as a result. Nonetheless, the Corsair is more stable at the limit when using flaps. The Hellcat can defeat the F4U-1, -1A and -1D by bleeding off their E using the F6F's superior vertical performance (getting the nose higher than the F4U can). For example, Co-E (below 150 mph), the F6F can get better vertical displacement. However, you must recognize when you've reached the limit and ease off the stick ever-so-slightly. If you don't, the resulting snap roll will result in squandering any advantage built and even giving the F4U a shot. It's not that the F6F has a FM flaw, it's that the F4U lacks the basic instability historically attributed to the type.
In a constant horizontal turn on the deck (basic lufbery), the F4Us (except the -1C) turn smaller circles than the F6F can manage. However, this is offset by the F6F being able to get the nose higher and/or its slightly better turn rate. In the real world, a nose high, power off stall in an F4U would result in falling off on the left wing. Should the pilot firewall the throttle, the aircraft would roll inverted and not have enough aileron or rudder authority to prevent it. In the game, you can cob the power without fear.
My regards,
Widewing