Author Topic: Strategy Model  (Read 114 times)

Offline kfsone

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Strategy Model
« on: May 23, 2001, 10:46:00 AM »
Since WB we've seen fighter-jocks (and the occasional bomber) complaining that a war of airfield vs airfield attrition is unrealistic. Fair dinkums. We have a city and stuff in AH, but relatively few people are aware of this or of the affects of bombing them.

I've posed this altnerative concept before and it's been met with quiet head-nods, and the odd spark of enthusiasm.

Continue allowing players the ability to disable an airfield, but surround each field with a number of villages or cities. By drawing lines between cities, you can draw up a front-line for each country's territory. Strategy is then achieved by capturing of cities. Airfield ownership is defined by which side of the front line it is.

A caveat to this; either airfields have to tend to their default country ownership, or a new strategy concept is introduced whereby if you capture an airfield, the enemy has to push the front line back past it before recovering it, rather than just re-capturing the last city to have fallen.

This could present some very interesting strategy activity?

Nexus

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Strategy Model
« Reply #1 on: May 23, 2001, 11:03:00 AM »
Would love to see more cities, factories, roads, railways, and bridges added to this game.

As well as, naval convoys and the ability to drop supplies.

I'm sure HiTech has a lot on their plate.

It all takes time... no worries.

Nexus

Offline Fokker

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Strategy Model
« Reply #2 on: May 23, 2001, 12:13:00 PM »
I agree very much to more strategy elements. It should still be possible to capture targets behind the enemy front and thus establish strongholds deep into enemy territory. Supplies to such captures would depend on capturing surrounding cities etc. and what supplies can be transported from your own country.

With cities, factories and such around each airfield, the capture of these should have an effect on supplies - how fast a field rebuilds and its operational status.

Offline kfsone

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« Reply #3 on: May 24, 2001, 05:09:00 AM »
Ok, here's a thought:

"small" fields = airfield *very* close to a single town. When the town is captured, so is the airfield.

"medium" fields = airfields which change ownership when one side "pushes"; i.e you need to hold 3 of the surrounding towns to own it. May be difficult

"large" fields = connected to a large town (city) but also surrounded by 4 towns/military bases. The central city (and thus field) can only be captured if the conditions for a *medium* field are met first