Author Topic: When you re-arm, it fixes gun damage.  (Read 2195 times)

Offline angelsandair

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Re: When you re-arm, it fixes gun damage.
« Reply #30 on: August 10, 2008, 05:21:04 PM »
It's not our fault you have shoddy shot placement.   That is the CRUX of this thread.

Eh, I'm a good shot, just not so good with those deflection shots. (Ki-84s dont light up as easily as a Zeke does, but I still did get 4 kill :rock )
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Offline SectorNine50

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Re: When you re-arm, it fixes gun damage.
« Reply #31 on: August 10, 2008, 06:21:31 PM »
You know, it would be kind of nice in an FSO to be able to roll into the hanger to get repairs (not the re-arm pad).  I think in FSO's it wouldn't be unreasonable to wait an amount of time to fix wing guns.  I do agree though, cowl or nose guns probably shouldn't be fixable.

Question: Are wing guns really that hard to get out?  Seems like they would design them too.  I feel like I get gun damage all the time! :salute
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Offline angelsandair

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Re: When you re-arm, it fixes gun damage.
« Reply #32 on: August 10, 2008, 11:24:48 PM »
You know, it would be kind of nice in an FSO to be able to roll into the hanger to get repairs (not the re-arm pad).  I think in FSO's it wouldn't be unreasonable to wait an amount of time to fix wing guns.  I do agree though, cowl or nose guns probably shouldn't be fixable.

Question: Are wing guns really that hard to get out?  Seems like they would design them too.  I feel like I get gun damage all the time! :salute

Well, it does still put new ammo in your damaged gun. :lol No point in that.
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Goto Google and type in "French military victories", then hit "I'm feeling lucky".
Here lie these men on this sun scoured atoll,
The wind for their watcher, the wave for their shroud,
Where palm and pandanus shall whisper forever,
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Offline BiPoLaR

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Re: When you re-arm, it fixes gun damage.
« Reply #33 on: August 11, 2008, 04:34:47 AM »
NO!!!!! to this idea  :furious
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Offline FlyGhost

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Re: When you re-arm, it fixes gun damage.
« Reply #34 on: August 11, 2008, 04:41:07 AM »
no  :)

Its this simple, FSO was designed with a single life, to help immersion.
To help people take it seriously, to prevent exactly this kind of gameing the game.

Its real simple, either fly it with the damage or end your sortie and call it a night.

In my opinion, asking for something in the Wishlist so you don't have to end your FSO sortie is beyond infantile.

It is the way it is for very good reasons. It ain't broke, please stop trying to fix it.



how is that "beyond infantile"...? FSO usually lasts 1.5 hours. im sure if you actually made the player wait 20 or thirty minutes to replace a wing mounted gun, something that could be done in real life, the player would still have time to get back in the fight.

this is a legit wishlist item.  :salute

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Offline Ack-Ack

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Re: When you re-arm, it fixes gun damage.
« Reply #35 on: August 11, 2008, 12:40:55 PM »
I'm confused,  I thought it would be a tedious process to take a gun out of a wing, and put a new one in.

One would think that if your gun was damaged then there would also be damage to the wing housing the gun and that would need to be replaced or repaired as well.


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Offline Denholm

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Re: When you re-arm, it fixes gun damage.
« Reply #36 on: August 11, 2008, 01:36:41 PM »
Definitely a no-no.
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Offline Old Sport

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Re: When you re-arm, it fixes gun damage.
« Reply #38 on: August 11, 2008, 10:33:22 PM »
One would think that if your gun was damaged then there would also be damage to the wing housing the gun and that would need to be replaced or repaired as well.

Bingo! Give that man an A&P License!  :aok

I could see being able to change your fuel load on the rearm pad.
"Hey Joe, just give me half a tank!"

I could also see not "reloading" ord, but nevertheless required to leave the racks on the planes.

But damage would necessitate prolonged inspection and repair that would require a lot more time than a quick turn-around that the rearm pad represents.

Offline FlyGhost

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Re: When you re-arm, it fixes gun damage.
« Reply #39 on: August 13, 2008, 05:42:25 PM »
One would think that if your gun was damaged then there would also be damage to the wing housing the gun and that would need to be replaced or repaired as well.


ack-ack
nothing a hammer couldnt fix.
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Offline Ack-Ack

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Re: When you re-arm, it fixes gun damage.
« Reply #40 on: August 13, 2008, 05:53:10 PM »
nothing a hammer couldnt fix.

Yeah, hammers are the best way to fix bullet holes in your wing.


ack-ack
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Offline FlyGhost

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Re: When you re-arm, it fixes gun damage.
« Reply #41 on: August 13, 2008, 06:04:15 PM »
Yeah, hammers are the best way to fix bullet holes in your wing.


ack-ack

a hole in ur wing wont stop you from putting a new gun in. or fixing a jam. people get holes in there wings all the time.

the hammer is to fix dents and pieces sticking out.


 :salute
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Offline Ack-Ack

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Re: When you re-arm, it fixes gun damage.
« Reply #42 on: August 13, 2008, 06:37:38 PM »
a hole in ur wing wont stop you from putting a new gun in. or fixing a jam. people get holes in there wings all the time.

the hammer is to fix dents and pieces sticking out.


 :salute

If the hole happens to be larger than what's left of the wing, I think a hammer would not be the only tool needed to fix the gun. 

If you think that a gun that was damaged by gun fire, just removing the gun and replacing it is all that is going to be needed and using a hammer to hammer out any dents or pieces sticking out, I would definitely not want you for a crew chief.


ack-ack
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Offline FlyGhost

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Re: When you re-arm, it fixes gun damage.
« Reply #43 on: August 14, 2008, 02:31:10 AM »
what was the gun damaged by then? :huh


whenever I've had gun damage, the wing is still there...


I'm an aerospace engineer... I'm not just arguing for arguing's sake.


 :salute
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Offline Ghosth

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Re: When you re-arm, it fixes gun damage.
« Reply #44 on: August 14, 2008, 05:43:11 AM »
Yes you are flyghost, whats more you remind me annoyingly of slipknot.

A one life event is just that, a scenario where everyone only has one life.
However if you ask for the ability to repair damage, what does that do to the event?

That plane that you damaged but didn't shoot down is no longer disabled. He can hotpad, fix things up and take back to the skys again. Multiply that times 100 or so people and what has your event become? Its certainly no longer the FSO that I know.

If you take damage, end your sortie, and grab a new plane. If your flying a 1 life event, don't get in front of his guns.
If you did and still made it back safely, count your blessings, you should have been dead!