Author Topic: So Long Bish  (Read 3739 times)

Offline VonMessa

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Re: So Long Bish
« Reply #45 on: August 14, 2008, 12:37:09 PM »
So long and thanks for all the fish.   :aok
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Offline craig666

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Re: So Long Bish
« Reply #46 on: August 14, 2008, 01:11:59 PM »
I've been playing for about a year, and here's my observations:

Shooting through buildings, trees, hills and stuff does APPEAR to happen.  Perhaps it's my POV from my position in the vehicle, but it sure looks like it.

As for cable pulling...I've searched a variety of sources, from YouTube to little geek forums and NO ONE has demonstrated a method of purposely cheating that appears to work as advertised.  I saw the video with the guy who had unlimited ammo, that hack was fixed.   The connection issues seem like logical explanations.  Perhaps the switching on/off of your modem can influence this, but I've yet to hear of anyone proven to be doing this successfully.

I hope I'm not wrong on this.

One last point: despite Dextur and Biggaymer being accused (and convicted?) of cheating, their scores/rankings are STILL listed as top players on this site's HOME PAGE.  If that doesn't seem hypocritical and a poor example, I don't know what is.

Perhaps these scores are more current and they're on the up and up, but why aren't cheaters having their IP addy's blocked for life?

Offline Cajunn

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Re: So Long Bish
« Reply #47 on: August 14, 2008, 01:37:41 PM »
If after thinking about it, and you figured out that it would be impossible stop, then why did you then send "film after film" ... me thinks you are exaggerating.

An excuse ? ... so what you are saying is that you believe that HTC is lying to you and just making up "excuses" to satisfy you ?

You are right on one thing ... HTC, nor any company, can do anything about internet induced lag. If the film data that you did sent in showed any signs of "shady behavior", that person would be banned immediately and you would never know ... HTC will never respond back to you telling you the outcome.


Would you like the emails that I recieved back from them on the subject, And I recorded them because I was told to and that is all you need to know!
And there explanation was a valid one, but is some cases like a film I have of a guy (no Names) is flying in a straight line I drop in on him and with no tracers start shooting and he don't start "warping" untill I have several hits on him. Now that is what i would call a strange happining! And your probably one of them so why am i wasten my time with you anyway!! 
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Offline Lusche

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Re: So Long Bish
« Reply #48 on: August 14, 2008, 03:12:38 PM »
I've been playing for about a year, and here's my observations:

Shooting through buildings, trees, hills and stuff does APPEAR to happen.  Perhaps it's my POV from my position in the vehicle, but it sure looks like it.

You have correctly identified it: It appears to happen. The reasons are lag, your front end vs his front end etc.

Examples


We both are in tanks, I shoot at you while your trying to dash behind a building to take cover. Due to the usual internet lag, you (on your screen) may have been already behind the building while on my screen you were just a few yard away, when my shell hit you.
Thus it appeared to you as I were capable to shoot through the building.

Shooting through hills:
Another favourite one. You're taking cover behind a hill, I spot you cupola MG and start to shoot. Due to the cannon's ballistic trajectory I basically "lob" my shells over the hill at long range. But on your screen it may seem as if my rounds just go through the top of the crest.
Reason. Only ones own shots are computed/rendered in detail. When a enemy shoots you, your computer basically just gets told what has happened on your enemies screen. This lesser somewhat reduced accurateness, combined with the inevitable lag, can lead to that kind of results.

Ever watched another tank shooting your town? Next time do observe it carefully before dropping your bomb: You will actually see the enemy's shells go through the town and hit the ground behind it, as if he was uncapable of hitting a building, yet the buildings will explode one after another. This is the very same effect.

Shooting through trees:

Similar to the hills example above. Also take note that the shell trajectories are no perfect parabolas, thus it's indeed possible that an enemy tank that is sitting right under a tree may be able to shoot at you while you can only hit the foliage. The shell's angle of departure is smaller than the angle of incidence at long ranges, the steeper angle of the incoming round may lead to hitting the foliage only.
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Offline Steve

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Re: So Long Bish
« Reply #49 on: August 14, 2008, 03:16:02 PM »
You have correctly identified it: It appears to happen. The reasons are lag, your front end vs his front end etc.

Examples


We both are in tanks, I shoot at you while your trying to dash behind a building to take cover. Due to the usual internet lag, you (on your screen) may have been already behind the building while on my screen you were just a few yard away, when my shell hit you.
Thus it appeared to you as I were capable to shoot through the building.

Shooting through hills:
Another favourite one. You're taking cover behind a hill, I spot you cupola MG and start to shoot. Due to the cannon's ballistic trajectory I basically "lob" my shells over the hill at long range. But on your screen it may seem as if my rounds just go through the top of the crest.
Reason. Only ones own shots are computed/rendered in detail. When a enemy shoots you, your computer basically just gets told what has happened on your enemies screen. This lesser somewhat reduced accurateness, combined with the inevitable lag, can lead to that kind of results.

Ever watched another tank shooting your town? Next time do observe it carefully before dropping your bomb: You will actually see the enemy's shells go through the town and hit the ground behind it, as if he was uncapable of hitting a building, yet the buildings will explode one after another. This is the very same effect.

Shooting through trees:

Similar to the hills example above. Also take note that the shell trajectories are no perfect parabolas, thus it's indeed possible that an enemy tank that is sitting right under a tree may be able to shoot at you while you can only hit the foliage. The shell's angle of departure is smaller than the angle of incidence at long ranges, the steeper angle of the incoming round may lead to hitting the foliage only.

Most excellent and concise explanations Snail...      :salute
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Offline panzerr

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Re: So Long Bish
« Reply #50 on: August 14, 2008, 03:56:41 PM »
You have correctly identified it: It appears to happen. The reasons are lag, your front end vs his front end etc.

Examples


We both are in tanks, I shoot at you while your trying to dash behind a building to take cover. Due to the usual internet lag, you (on your screen) may have been already behind the building while on my screen you were just a few yard away, when my shell hit you.
Thus it appeared to you as I were capable to shoot through the building.

Shooting through hills:
Another favourite one. You're taking cover behind a hill, I spot you cupola MG and start to shoot. Due to the cannon's ballistic trajectory I basically "lob" my shells over the hill at long range. But on your screen it may seem as if my rounds just go through the top of the crest.
Reason. Only ones own shots are computed/rendered in detail. When a enemy shoots you, your computer basically just gets told what has happened on your enemies screen. This lesser somewhat reduced accurateness, combined with the inevitable lag, can lead to that kind of results.

Ever watched another tank shooting your town? Next time do observe it carefully before dropping your bomb: You will actually see the enemy's shells go through the town and hit the ground behind it, as if he was uncapable of hitting a building, yet the buildings will explode one after another. This is the very same effect.

Shooting through trees:

Similar to the hills example above. Also take note that the shell trajectories are no perfect parabolas, thus it's indeed possible that an enemy tank that is sitting right under a tree may be able to shoot at you while you can only hit the foliage. The shell's angle of departure is smaller than the angle of incidence at long ranges, the steeper angle of the incoming round may lead to hitting the foliage only.

Excellent explanation Lusche.  Hopefully this will put an end to all the 'thru hills', etc claims. :aok

....but I doubt it. :devil
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Offline dunnrite

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Re: So Long Bish
« Reply #51 on: August 14, 2008, 04:15:12 PM »
Excellent explanation Lusche.  Hopefully this will put an end to all the 'thru hills', etc claims. :aok

....but I doubt it. :devil


Only if its made a sticky, and put on the loading screan in AH, and if...well, I doubt it too.
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Online The Fugitive

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Re: So Long Bish
« Reply #52 on: August 14, 2008, 04:30:18 PM »
I know most of you have seen someone take off from a CV and be well off the side of the ship. This is lag. If you can have a displacement of 4 or 5 wingspan, I'm thinking it would be pretty easy to have a GV displaced enough to be "behind a building". Its a game people, grab another plane, and hunt another guy down and fight with him.

Enough with the "my *^&% is bigger than your *^&%" mentality.

Offline betty

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Re: So Long Bish
« Reply #53 on: August 14, 2008, 06:32:55 PM »
Don't forget "meanie" and "poopyhead". 


hey! poopyhead is my word! u cant just come in and take it...its copywrited! now soulyss.....ur in big trouble now mister! :)
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Offline Wyld45

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Re: So Long Bish
« Reply #54 on: August 14, 2008, 08:21:26 PM »


                             "All due to, "Weapons of Mass Cheating" ".


                                                       
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Offline Chalenge

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Re: So Long Bish
« Reply #55 on: August 14, 2008, 10:51:57 PM »
What Lusche said. Proof is easy to find. Watch at a factory while enemy/friendly shoots buildings. You see the shell fly through even if the building explodes but he sees shell explode on impact. When you are shooting dead on someone at same 'level' (altitude) and it appears the shell never goes above his turret but flies through his tank it actually passes over him much closer to you then him but the path of the shell (smoke trail if you will) is visible even through his tank. I dont know why that is but I have seen it many times and I think it is an optical illusion that is causing all the complaints.
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Offline bmwgs

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Re: So Long Bish
« Reply #56 on: August 14, 2008, 11:36:01 PM »
HTC doesn't discuss what they do to anyone suspected of shady behavior. If you send in film, just forget about it. If it's a connection issue, there's not much to be done about it if the normal tweaks don't resolve it. If it's more than that, it will be dealt with swiftly & without comment.  :salute

I disagree. 

If you send in a film questioning something, then there should be a response to the film.  Just film it, send it and forget it is not acceptable.  They don't need to go into any details if there is something suspicious, but they should respond that there was something questionable and that they are checking into it.

Just my opinion.

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Offline crazyivan

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Re: So Long Bish
« Reply #57 on: August 15, 2008, 05:47:30 AM »
later  :salute
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Offline SD67

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Re: So Long Bish
« Reply #58 on: August 15, 2008, 06:01:41 AM »
I'm only going to mention one thing.
Last week I saw an LVT4  take an entire T34 full of AP/HVAP and survive. He was also unloaded on by Tigers, Panzers, IL2's you name it, this guy survived.
Actually it's a good thing this thread came up, I filmed it and forgot to send it in. I'll do that now.
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Offline Wobbly

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Re: So Long Bish
« Reply #59 on: August 15, 2008, 06:40:59 AM »
Got killed a few weeks ago by an LVT which was inside a hill ! (Film sent in)

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