Author Topic: Ramming  (Read 1683 times)

Offline abc123

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Re: Ramming
« Reply #60 on: August 19, 2008, 11:32:24 PM »
Oh man not this again.  Better hide this before steve see's it...

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Offline Yenny

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Re: Ramming
« Reply #61 on: August 19, 2008, 11:41:36 PM »
I ram noobs in IL2 if they try to HO me. Acutally, no I'd try hoing people in IL2 because if they're gunna try to HO my IL2, then they probalby deserved it.
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Offline smokey23

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Re: Ramming
« Reply #62 on: August 20, 2008, 12:38:21 PM »
Well excuse me for thinking this blows, but my mistake i forgot i was posting on the boards where everyone thinks they are a  computer genius and a MIT phisics professor. My appologies to all.

Offline Shamus

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Re: Ramming
« Reply #63 on: August 20, 2008, 12:46:03 PM »
Yes it can be fixed. Just as soon as you develop a faster than light internet connection. Then none of us will have to explain how lag affects what you and your opponent see.

Simple to do, just start basing connections on the fifth dimension.

shamus 
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Offline Motherland

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Re: Ramming
« Reply #64 on: August 20, 2008, 12:52:53 PM »
Well excuse me for thinking this blows, but my mistake i forgot i was posting on the boards where everyone thinks they are a  computer genius and a MIT phisics professor. My appologies to all.
Well, you asked a question and you got an answer. Unfortunately, not everything can work perfectly with the series of tubes known as the internet.

Offline valdals

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Re: Ramming
« Reply #65 on: August 20, 2008, 01:00:54 PM »
i think if two plane collide both should go down. ive been rammed by a zero when i was flying a f6f,  i go down and he is still flying. that blows big time.

Offline Motherland

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Re: Ramming
« Reply #66 on: August 20, 2008, 01:13:04 PM »
i think if two plane collide both should go down. ive been rammed by a zero when i was flying a f6f,  i go down and he is still flying. that blows big time.
You didn't read this, did you?
BTW, if on both players front ends you see a collision, you both take damage. :aok

Offline SlapShot

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Re: Ramming
« Reply #67 on: August 20, 2008, 02:07:00 PM »
BTW, if on both players front ends you see a collision, you both take damage. :aok

Mother ... that is way too hard of a concept for some to absorb ... especially those who are card carrying aluminum hat holders.
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Offline Chalenge

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Re: Ramming
« Reply #68 on: August 20, 2008, 03:10:03 PM »
Two weeks ago I was in a rolling scissors fight with a Yak on the deck. A P47N is about 6k out and eyeing my pony as if its a nice pacman meal. I start easing the throttle back to help the Yak get out in front but somehow he finds the edge of the envelope first and I can see him going for a canopy shot on me. I reverse the roll and get out of his line of fire before snapping back into the scissor when the collision message comes in "XXXX has collided with you" but now I am so busy fighting the P47N that I cant answer the NOOBs PMs about how lame I am for forcing him to collide with me.  :rofl

BTW the jug overshot on his second pass and took it in the cockpit without whining.
« Last Edit: August 20, 2008, 03:17:06 PM by Chalenge »
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Offline Yenny

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Re: Ramming
« Reply #69 on: August 20, 2008, 03:19:59 PM »
Basically, if you diving into a HO w/ another plane that's climbin up to meet that HO. The person that's diving better break. Mainly because the guy that's climbing up is usually too slow to break and got nothing to lose. At the slower E state even if the climbing up plane break the diving plane still have a good angle shot because of the speed different.
E .· ` ' / ·. F
Your tears fuel me.
Noobing since tour 96
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Offline FireDragon

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Re: Ramming
« Reply #70 on: August 20, 2008, 03:22:37 PM »
I have an idea.  We could turn AH2 into a turn-based game.  In the event of a collision, both players shall roll a D6 and the lowest roll takes the damage.  If both players roll the same number, both take damage, but if they both roll a 1, neither takes damage.  You guys can thank me later for the vast improvement this will make to the game.


Can I buy a Talisman with perks that will protect me from all cannon fire. :devil

Offline pluck

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Re: Ramming
« Reply #71 on: August 20, 2008, 04:24:25 PM »
No, not me this time. Someone else please... 

lol, that is funny

ya, it does kind of stink that sometimes you collide with someone, yet they do not collide with you.  It is better than they collide with you, yet you don't collide with them, and you go down anyway.  Until every single person who plays this gets instantaneous connections between the server and their computer there will always be weird things that happen....which I can't imagine any technology delivering....maybe developing earthbound wormholes distorting time and space.  In affect, if you view AH as a reality, then your computer would be a parallel universe....with as many parallel universes as there are players.  There are very similar, except that specific realties slightly differ at times.  They happen in every single online game that relies on sending and recieving data between players.  you just notice them more when the game is pvp, and especially when collisions have serious affect on flight.
« Last Edit: August 20, 2008, 04:36:42 PM by pluck »
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Offline dedalos

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Re: Ramming
« Reply #72 on: August 20, 2008, 04:46:20 PM »
Internet smiternet  :rofl  You only get updates 4 times a second no matter how fast or slow your connection is (what ever that means since they all work at the speed of light, lol)

Mow, I am sure the 4 times a second was developed after some studies and might have been the optimal rate when it was developed, but I am wondering if it could change.  Would there be any benefit?  I think yes if the servers and FEs could handle it. 
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Offline redman555

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Re: Ramming
« Reply #73 on: August 20, 2008, 05:25:43 PM »
[quote Because then you would go down even if you did avoid it. And that would suck. Hard.


How is that?

yea, but consider if U get rammed from somone, and U were the one trying 2 avoid it, and they get kill and fly away un harmed

-BigBOBCH
« Last Edit: August 20, 2008, 08:23:40 PM by redman555 »
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Offline Chalenge

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Re: Ramming
« Reply #74 on: August 20, 2008, 10:12:50 PM »
Basically, if you diving into a HO w/ another plane that's climbin up to meet that HO. The person that's diving better break. Mainly because the guy that's climbing up is usually too slow to break and got nothing to lose. At the slower E state even if the climbing up plane break the diving plane still have a good angle shot because of the speed different.

You do realize that the plane in the dive could be so fast he cant move out of the way without snapping parts he needs?

I did just recenly post how to avoid a HO. Its really easy.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.