Author Topic: noe hordes  (Read 1519 times)

Offline Anaxogoras

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Re: noe hordes
« Reply #15 on: August 24, 2008, 08:59:05 AM »
So using your logic HQ should be off limits? So why did they make it so it can be destroyed?  In another thread some was complaining about why something is the way it is & Hitech answered it with "this game is all about pissing the other guy off". Cha-ching Hitech & those who took out the HQ succeeded. Look enjoy the game for what it is the fact that others do what they do is what makes this game so good. You just never know what the other fellow is going to do. :aok

No, I don't get pissed off.  I leave. :aok

That destroying HQ takes out bar-dar would not be the first bad idea implemented in AH. :rolleyes:
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Offline Dantoo

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Re: noe hordes
« Reply #16 on: August 24, 2008, 09:00:09 AM »
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

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Offline lyric1

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Re: noe hordes
« Reply #17 on: August 24, 2008, 09:12:51 AM »
NOE Horde

http://www.youtube.com/watch?v=AZzgDkFvHbI
Nice find Dantoo. See NOE'S were historically correct.

Offline Greebo

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Re: noe hordes
« Reply #18 on: August 24, 2008, 09:30:23 AM »
The point is that while large NOE raids are effective and historical, they are not a lot of fun in the game. It would be better for both sets of players if there was more likely to be some opposition waiting.

How about if there are more than say five aircraft near a base, it flashes a different colour on the map?

Offline BnZ

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Re: noe hordes
« Reply #19 on: August 24, 2008, 09:33:04 AM »
The problem comparing NOEs and our radar coverage to r/l is that in r/l, you had actual humans spread through the country side to raise the alert. Whereas unless you are actively searching for them, NOEs are likely to go unoticed. Sure you have the base flash warning, but that is one guy in a tank as often as its an NOE raid.

Anyway, SOMETHING needs to be done to get the fighting out of being in the weeds all the time. I don't want to totally end NOEs, I just wish there was something to make hi-alt raids by heavys equally effective and popular.
« Last Edit: August 24, 2008, 09:38:11 AM by BnZ »

Offline Anaxogoras

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Re: noe hordes
« Reply #20 on: August 24, 2008, 09:41:07 AM »
Anyway, SOMETHING needs to be done to get the fighting out of being in the weeds all the time. I don't want to totally end NOEs, I just wish there was something to make hi-alt raids by heavys equally effective and popular.

That's called attrition, and it ain't coming to the main arenas.
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Offline Kweassa

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Re: noe hordes
« Reply #21 on: August 24, 2008, 09:43:14 AM »
Quote
Right, but when they take out HQ to make it easier to run their NOE raids it ruins the fun for anyone who's not interested in the base capture game.  I like to be able to move around on the map and find the enemy with a reasonable amount of effort; otherwise I simply move to anther arena or log.

 Up a C-47 and recover the HQ in minutes.

 If your enemies can organize a long, straining mission that requires people to stay NOE for such a long span of time, and get past enemy defenses, then by all means, the defense can organize people to recover what they've lost.

 If people can't be bothered to help rebuild the HQ, then no-dar is all they deserve.

Offline Anaxogoras

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Re: noe hordes
« Reply #22 on: August 24, 2008, 09:53:17 AM »
Up a C-47 and recover the HQ in minutes.

 If your enemies can organize a long, straining mission that requires people to stay NOE for such a long span of time, and get past enemy defenses, then by all means, the defense can organize people to recover what they've lost.

If people can't be bothered to help rebuild the HQ, then no-dar is all they deserve.

Yesterday the bish were grabbing so much territory they had to fly 10 minutes to destroy our HQ. :D

If I resupply HQ, then I'm simply playing into the hands of the griefers, and griefers is all they are.  I'm letting their griefing control what I do in that arena.  Moving to another arena is the appropriate response and avoids your morality lesson; it removes me from the equation entirely.
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Offline Zazen13

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Re: noe hordes
« Reply #23 on: August 24, 2008, 10:36:35 AM »
Except you could fly underneath radar in actual life. Or in the clutter, most of all during WW-ll. In actual life there is no base flashing when a low level raid is coming in, and the occasional blip of some noob who keeps breaking dar is often written off as a flock of birds or some other such thing. So if its realism you want then every thing except the radar should be turned off.


Radar in WWII was fairly primitive, nothing to the exacting degree we have in the game. The observer core and ground forces typically provided the intel for low raids well in advance of their approach to their target. The human "eyes on target" observer was also not prone to deception like radar was, like the dumping of tinfoil to give false returns.
« Last Edit: August 24, 2008, 10:52:31 AM by Zazen13 »
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Offline opposum

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Re: noe hordes
« Reply #24 on: August 24, 2008, 10:46:53 AM »
This uber gay practice seems to be growing. The rooks seemed to do bunches of them tonight. i upped at one such event and was ho-ed by 3 niks as i tried to get 1 measley kill. There must have been 30 planes in that raid (all multi-cannon birds of course). It just seems like they are afraid of anything close to resembling a fair fight.

well here is my wish:

radar works all the way to the deck. Bar dar too. This is supposed to be a combat sim.   


 :rofl i was in one of the 110s and i watched the escorts go after you,  :rofl

no offence but that was funny watching all the planes go after one bird

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Offline minke

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Re: noe hordes
« Reply #25 on: August 24, 2008, 10:59:43 AM »
The point is that while large NOE raids are effective and historical, they are not a lot of fun in the game. It would be better for both sets of players if there was more likely to be some opposition waiting.

How about if there are more than say five aircraft near a base, it flashes a different colour on the map?

NOE missions ARE fun in the game. Flying tight groupings in fingertip and echelon formations takes skill and practice. These missions are very much  vunerable once discovered, (as they often are) a couple of good sticks can usually deny the capture. You want a warning? No chance,this is a war sim, i'm yet to be let off by anyone who has me bang to rights and if no quarter is given,none will be offered.

Offline Masherbrum

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Re: noe hordes
« Reply #26 on: August 24, 2008, 12:02:34 PM »
NOE missions ARE fun in the game. Flying tight groupings in fingertip and echelon formations takes skill and practice. These missions are very much  vunerable once discovered, (as they often are) a couple of good sticks can usually deny the capture. You want a warning? No chance,this is a war sim, i'm yet to be let off by anyone who has me bang to rights and if no quarter is given,none will be offered.

To do them ad nauseum is hardly skill.   A "couple of good sticks" tore apart a 30+ NOE raid.   Instead of "Wow, you three sure whooped our arse!"   They cried "SPIZ!!!! ZOMFG!!   HOW DID YOU KNOW WE WERE COMING!!!"

You see how this works?   You claim "skill" as long as you milk the undefended base.   Let the opposite happen, we both know what happens and you aren't "Celebrating".    :aok
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Offline JunkyII

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Re: noe hordes
« Reply #27 on: August 24, 2008, 12:08:31 PM »
NOEs are a ton of fun to find and kill. As for the darbars being ll the way to the deck i think that is flat stupid. There werent darbars in ww2 and we need to have  way to aviod having them be seen
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Offline Greebo

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Re: noe hordes
« Reply #28 on: August 24, 2008, 12:17:54 PM »
NOE missions ARE fun in the game. Flying tight groupings in fingertip and echelon formations takes skill and practice. These missions are very much  vunerable once discovered, (as they often are) a couple of good sticks can usually deny the capture. You want a warning? No chance,this is a war sim, i'm yet to be let off by anyone who has me bang to rights and if no quarter is given,none will be offered.

In real life flying a tight echelon formation NOE would take a lot of skill. There would be the danger of a friendly collision, obstacles like power lines, low cloud, unexpected AA sites, turbulence etc. In AH there is no turbulence, no unexpected terrain obstacles, no friendly collisions, AA placement is predictable and higher enemy planes have highly visible icons. You just have to skim the terrain while playing follow the leader, I don't see where the skill comes in really.

Offline Anaxogoras

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Re: noe hordes
« Reply #29 on: August 24, 2008, 12:28:04 PM »
NOEs are a ton of fun to find and kill. As for the darbars being ll the way to the deck i think that is flat stupid. There werent darbars in ww2 and we need to have  way to aviod having them be seen

The "it didn't exist in WW2" argument is not valid because many things in the game are here to stay even though they didn't exist in WW2, e.g. automatic mixture controls, perfect radar, forgiving redouts, laser bombsites, etc. the list goes on and on.
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