Author Topic: noe hordes  (Read 1526 times)

Offline Rich46yo

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Re: noe hordes
« Reply #45 on: August 25, 2008, 01:01:06 PM »
Well if you want to get technical how much skill is there in any other aspect of the game? No matter how people try and portray themselves we are all sitting home at night, in our Jam Jams, as Adults jerking a gaming stick while looking at a computer screen. Not exactly designing and building the first mission to Mars is it? So one persons "skill" is just another persons "favorite way to play a cartoon computer game".

NOE missions have to utalize some strategy, teamwork, timeing, and you have to jerk the stick well enough to stay under radar and hug terrain. How is that less skillful then flying into gangbanging furballs or vulches?  :lol



There is no skill involved.   I lost count of the times that Birdo, myself and Outkast took bases.  Two 110's and a goon taking bases.   Let alone 30+.   I'm sorry but rpaing a base like that is not "skill".    Hell, even the late mjollnir and I alone would take Vbases hand over fist.   We'd switch off on Panzer and M3's.   

You are reading more into me than you should.   I never mentioned score and can give a damn about them.   I KNOW who the "good sticks are", that is all I need to know.
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Offline Soulyss

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Re: noe hordes
« Reply #46 on: August 25, 2008, 02:20:39 PM »
I'm sitting here trying to decide what the lesser or two evils is.

The NOE missions, or the hordes coming in at 20k+ if we find a way to get rid of the NOE possibility.  It strikes me that the NOE is popular because it offers the quickest way to achieve the objective of taking the base.  Maybe I'm mistaken here, but that's how it seems to someone on the outside.  The objective of these groups is not to fight, but to take the real estate and win the "war".  Remove the NOE and to me the next choice would be massive numbers at very high alt.  Yes you can see it coming but enough people w/ enough alt and you can probably brush aside any defenders, again it's the quickest way to achieve what their goal is.  Take the field with minimal time expended so they can move on to the next target.  The "war" is a race to the reset in that sense, whoever takes the most fields in the shortest time has a better chance of "winning". 

What I would like to see is a modified radar system where you could get in completely undetected but the altitude you are flying at would help determine when the radar beam hit your aircraft.  As a defender if I see someone on radar relatively far away from the field I know I can expect them to be at we'll say 20K+, and plan defenses accordingly.  Alternatively if they are really close before tripping it I know they are going to be low and can plan the engagement accordingly.  I approach the game from a point of trying to create conflict/battle points or apportunities.  The game should funnel players into each other, to me bases are just a collision point for people to run into each other and have a fight. 

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Offline 321BAR

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Re: noe hordes
« Reply #47 on: August 25, 2008, 02:22:24 PM »
NOE's are fun.  My biggest beef is that it is too bad more variety of aircraft are not used.  When there are 10+ guys in the mission, the Bf110 doesnt need to be the plane of choice.  There are many others that can do the job albeit a few secinds longer or another pass or two needed to take down all the town buildings.  Mossi's, P47 hvy, B25H hvy, P38 hvy, Bf109 hvy, Fw190 hvy, F4U hvy, etc.  Ditto for the "supporting" planes as well.  So tired of the Spit16, Lala, and Nik2 planes that get called upon to carry the fighter support.  There are lots of "B" grade fighters (B grade = 15-20 ENY) that fit the bill very well and are very capable. 

Every now and then I get to be a NOE raid that is different from the same-same and I have far more fun in them due to the challenge of not having the easiest plane to get the job done.  I was in a group of guys a month or so ago that did one NOE raid/capture in all German planes (no Bf110 though).  The next run was all RAF planes.  The next run was all US Navy planes from a carrier.  The next NOE raid/capture was all USAAF.  We even did a Jap plane with B5N, Ki64, A6M5, and Ki67, but it failed (but it was close none the less) only due to the lack of pilots.  They all were a lot of fun and 4/5 were successful.  Each base put up a good defense, and none of them were milkruns.  The USAAF we had to make 2 runs. 

As far as the "no skill" comment, I dissagree.  However, I will go out on a limb and say that many look for the easy way far too quickly.  Hence, my disdain for the 110, Spit16, Nik2, Lala, etc.     
Yeah man, but u gotta realize that this type of mission needs to b over with before it bogs down by nme uppers... Bf110G is the best at this, and quickest. The fighter support for this NEEDS to be fast at turning also, cuz u expect most response coming off the base and low into town
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Offline uberslet

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Re: noe hordes
« Reply #48 on: August 25, 2008, 04:11:52 PM »


well here is my wish:

radar works all the way to the deck. Bar dar too. This is supposed to be a combat sim.   
in wars, no such thing as a "dar bar" If you want a lfight sim, (A) this isnt for you and (B) its not intended to be real life, its a game
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Offline Motherland

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Re: noe hordes
« Reply #49 on: August 25, 2008, 04:16:40 PM »
in wars, no such thing as a "dar bar"
Actually, there was.

Offline uberslet

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Re: noe hordes
« Reply #50 on: August 25, 2008, 04:23:42 PM »
Actually, there was.
there was a bar estimating how many enemies con wer in the sector?



why do you never hear about it? :cry
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Offline Motherland

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Re: noe hordes
« Reply #51 on: August 25, 2008, 04:28:32 PM »
there was a bar estimating how many enemies con wer in the sector?



why do you never hear about it? :cry
Because it was German. :aok
They implemented a system divided up into sectors to report to pilots locations of enemy bomber formations. First time I read about it I was astounded at it's similarities to our darbar.

Offline uberslet

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Re: noe hordes
« Reply #52 on: August 25, 2008, 09:34:56 PM »
Because it was German. :aok
They implemented a system divided up into sectors to report to pilots locations of enemy bomber formations. First time I read about it I was astounded at it's similarities to our darbar.
explains why you never hear about it, one of the germans ub3r l337 secrets
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Offline Scherf

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Re: noe hordes
« Reply #53 on: August 25, 2008, 10:31:50 PM »
Un, didn't work too well at low level.

Mossies to Jena weren't rumbled, Lancs to Augsburg were chanced across by fighters.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline JETBLST

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Re: noe hordes
« Reply #54 on: August 25, 2008, 10:32:27 PM »
I say let all the Radar stand as it is.  If a Dar is down and the base is flashing just go to the base and do a god mode and look around.

If it needs defending then defend it and call in re-enforcements..  Or squadies.  If no help arrives maybe there is a reason.  Like no one cares?  

If its not going good for your side.  SWITCH!     :confused: 

At least you get some perkies if they win the war.   :D
« Last Edit: August 25, 2008, 10:34:15 PM by JETBLST »

Offline Mr No Name

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Re: noe hordes
« Reply #55 on: August 25, 2008, 10:56:44 PM »
Rook NOE is anything below cloud level, isn't it?
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Offline Kweassa

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Re: noe hordes
« Reply #56 on: August 26, 2008, 02:06:01 AM »
Quote
Yesterday the bish were grabbing so much territory they had to fly 10 minutes to destroy our HQ.

 Then the Bishops have made an impressive advancement into your homelands, and your side failed to keep them out. They are winning, you are losing. Suck it up.


Quote
If I resupply HQ, then I'm simply playing into the hands of the griefers, and griefers is all they are.  I'm letting their griefing control what I do in that arena.  Moving to another arena is the appropriate response and avoids your morality lesson; it removes me from the equation entirely.

 That's a very nice, pitiful, self-serving excuse for being lazy.

 If you can't be bothered to help your friends recover the HQ, and would "refuse to be a part of the griefer equation", then why not just remove yourself from the game completely? That way, no griefer would ever be able to grief you again.
 
 Difficulties or frustrations always come with the fluctuating conditions of the MA. If you want to only have the fun parts of flying in the MA, but none of the hard and difficult parts by simply changing arenas, then it just tells what kind of person you are.

 

 

Offline Masherbrum

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Re: noe hordes
« Reply #57 on: August 26, 2008, 09:41:22 PM »
Well if you want to get technical how much skill is there in any other aspect of the game? No matter how people try and portray themselves we are all sitting home at night, in our Jam Jams, as Adults jerking a gaming stick while looking at a computer screen. Not exactly designing and building the first mission to Mars is it? So one persons "skill" is just another persons "favorite way to play a cartoon computer game".

NOE missions have to utalize some strategy, teamwork, timeing, and you have to jerk the stick well enough to stay under radar and hug terrain. How is that less skillful then flying into gangbanging furballs or vulches?  :lol


You speak as though I vultch and gangbang?    Sorry, you've obviously never flown with me nor even near me.   I'll call out if folks need help.   Only time I'll be the 10th guy on a single Con, is if the 9 on him, keep missing.   I'll try to put the lone con out of his misery.

Vultch?    Rarely these days.   My Kills Per Hour proves this.   I'd never get a good rank because I fly the Ki-61.   I enjoy the challenge it brings.

But, NOE "attacks" on previously undefended fields doesn't take much skill.   I already explained that in two previous posts.   One in which, I produced facts of previous "less populated raids" than the "current trend".   
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Offline Dantoo

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Re: noe hordes
« Reply #58 on: August 27, 2008, 03:58:53 AM »
I wish the "Wishlist" wasn't drifting into yet another vehicle for people to complain about players enjoying themselves and how this should be stopped at all costs.  Surely that is the role of the "General Discussion" forum.  ;)


.....or is this just someone having fun posting and my post is about stopping them??? OMG this thread might turn me into a whiner .... :uhoh :D
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

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Offline Rich46yo

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Re: noe hordes
« Reply #59 on: August 27, 2008, 05:57:53 AM »
Nope, I never meant you personaly at all. I have no idea "how" you play. But one thing Im sure of, and that is your sitting in front of a computer in your Jam-Jams like the rest of us playing a cartoon airplane game.

My comments were directed at sillier and gamier aspects of the game, commonly practiced, other then, and more so then, flying at tree-top level with a bunch of other guys. The actual war the game is based on was "objective driven" in that almost all the air time revolved around strikes against the enemy, or, protection from strikes.





You speak as though I vultch and gangbang?    Sorry, you've obviously never flown with me nor even near me.   I'll call out if folks need help.   Only time I'll be the 10th guy on a single Con, is if the 9 on him, keep missing.   I'll try to put the lone con out of his misery.

Vultch?    Rarely these days.   My Kills Per Hour proves this.   I'd never get a good rank because I fly the Ki-61.   I enjoy the challenge it brings.

But, NOE "attacks" on previously undefended fields doesn't take much skill.   I already explained that in two previous posts.   One in which, I produced facts of previous "less populated raids" than the "current trend".   
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