Quickly...
- Impose an alt restriction in some manner, or don't have one. Pilot nature (and diverted attention) will violate a self-regulating one, in spite of best intentions.
- Our plane options are what they are. Scenario designers have done (IMO) the best capabilities match ups they can, considering all issues. Live with it.
My biggest concern was with adhering to 'historical accuracy' too much to make this playable. We want immersion, but we have limitations. It has to be fun, fair, playable and win-able for both sides, and that feeling should persist for both sides, as much as possible, through all four Frames.
Admittedly, the final outcome was closer than anyone expected, and I think everyone had fun in at least one if not two Frames. (There's fun and then there's FUN). But due to very serendipiteous events occuring simultaneously on both sides, the Axis got very lucky in two Frames to keep it close. Imagine how hard it would have been to retain Axis players, if we'd lost the 2nd Frame like the first, which is what should have happened given the tactical situation. Barring pure chance (which does and did happen this time) and a little fortuiteous daring-do by our C.O. in the second frame, probability-wise we would have had our heads handed to us in all four frames.
The problem was that the tactical options really weren't there. Given the terrain/bases set up, time limits, and really only one set of bombers, it was come in from the South-to-West arc. Even if scouts missed us, the Allies could easily recovery and congretate (which they did twice) to cover the only target we had.
I'm curious (not being up on this theater), what made it a success for the Japanese in WWII, if this was the anywhere near the way it was? In my mind, because of the single target, limited approaches, small number of bomber assets, our scenario was like the Allies had the Japanese High Command riddled with spies. They knew when the attack was, where it would come from, what and how many planes would be involved, and exactly where it was going. All we could really do was try to bull our way through and hope for a mistake by the Allies.
My point is, some consideration for adjusting a scenario from the absolute historical setup could be made in order to put more tactical variations in the mix, if the historical reality is too narrow. This makes for a more even probability that both sides have a chance to win. Realism and historical accuracy, yes. But 'YES, YES', to fun, playabiity, and an even chance to win.
And don't get me wrong. Actually winning or losing the scenario is not really important. What is important, is having the perception throughout the scenario that both sides have a fairly even chance of winning, mostly by the merits of their choice of tactics and how they execute them.