Author Topic: seafire vs. bf110  (Read 2409 times)

Offline BnZ

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Re: seafire vs. bf110
« Reply #75 on: August 27, 2008, 12:17:54 AM »
Well, the price is right.  You can buy IL-2 1946 for $10.  I'm going to try it just to see what all the hype is about. :D

Come on now, we all know the bad characteristics of aircraft are dumbed down a bit in AH.  Real flight is like great sex while AH is like talking about it.

In two or three respects, perhaps. Torque seems a bit easy in AHII, and not all airfoils used in RL gave a buffet before they stall like in AHII. And like I say, I think airframes in AHII handle speed really well. Otherwise, no.

Is AHII perfect? No. Can you actually SEE and SHOOT and execute the full repetoire of ACM in AHII? YES, and many of these things are impossible/near impossible in Il2 because of the bad snap-views, odd instability of all aircraft, and impotent guns. And that is what I consider important.

Offline Anaxogoras

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Re: seafire vs. bf110
« Reply #76 on: August 27, 2008, 12:28:45 AM »
Yes, I will keep an open mind.  Wish AH had prop/mixture controls though. :pray
gavagai
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Offline BnZ

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Re: seafire vs. bf110
« Reply #77 on: August 27, 2008, 12:43:54 AM »
Yes, I will keep an open mind.  Wish AH had prop/mixture controls though. :pray

Uh...you DO have prop control.

Offline Anaxogoras

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Re: seafire vs. bf110
« Reply #78 on: August 27, 2008, 12:47:24 AM »
Ok, I'll spell it out:  Propeller pitch and mixture controls. :P
gavagai
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Offline BnZ

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Re: seafire vs. bf110
« Reply #79 on: August 27, 2008, 12:52:30 AM »
Ok, I'll spell it out:  Propeller pitch and mixture controls. :P

If you make it to where the Messerschmidt dweebs have to deal MANUAL prop pitch control put in this game Gav, half the 109 guys will want to lynch you.

Offline Bronk

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Re: seafire vs. bf110
« Reply #80 on: August 27, 2008, 04:50:10 AM »
Il2 pros   eye candy, plane set,  free
cons  You think AH is flap fest? wait till you get IL2. , Flight model that feels like the AC is stuck in the mud, not to mention changes due to the amount of whine generated on their BBS. Did i mention the craptacular view system. Limited arena play.
See Rule #4

Offline Angus

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Re: seafire vs. bf110
« Reply #81 on: August 27, 2008, 05:20:56 AM »
I just experienced a rather unbelievable outcome after flying a seafire IIc vs. a BF110.

This guy was about 1000' above me and dived on me.  I immediately went into a very sharp left turning orbit, taking advantage of p factor and resulting tendancy towards yaw to port.  This guy started to slowly fall in behind me.  I increased the turn until I was "riding the tunnel" as you like to call it.  The other pilot STILL managed to stay on my tail and shoot me down after following me in over a 360 degree turn. 

How is this possible?  The spit has a turn time of approx. 17 at 1000m per second as opposed to the 110 turn time of 33.  The BF110 can no way stay in a turn with a spit but yet it happened.  This makes me wonder about flight modeling.


Can somebody explain this please.

Was he coming from the right?
Anyway, the cure there is NOT to take a flat turn, take a low break. Since he comes from higher and is catching on, his G's will be more than yours, simply because he's faster.
So low break untill you black out (almost), then either loop over or high break (at blackout).
I usually try for a straight loop, watch where he is and hammer him  :devil
BTW you easily outturn them in Spitfires, just keep your nose up a bit and watch them stall out :D
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline CAP1

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Re: seafire vs. bf110
« Reply #82 on: August 27, 2008, 07:27:17 AM »
I am an IL-2 player. I have been lurking the AH boards for a few months now. I have a similar opinion of this community.

It is most likely due to unfamiliarity of culture.

Just a thought.

do you fly AH, or just lurk here?
ingame 1LTCAP
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline Hajo

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Re: seafire vs. bf110
« Reply #83 on: August 27, 2008, 08:57:35 AM »
I have the latest IL2 Version and I have played it on and offline.

Cockpits.....imho the AH cockpits are more complete and I can see all the gauges easily without moving.
Bells and whistles....engine control.  If you want it IL2 has it AH doesn't. 
Cockpit views.  AH wins handily. 
Graphics go to IL2....but they don't have 500 to 600 flying in the same airspace at the same time.

Gunnery about the same actually.  However in IL2 50 cals which we know were deadly lack the punch imho in IL2.

Shortcoming IL2 has that are glaring.  Huge Scenarios.  They have the planeset but don't have enough room to have special events that border on the realistic as we do.  IL2 is nice...I play it occasisionaly for a change of pace.  But I can fly with 30 of my squadmates against hundreds of adversaries.  IL2 is limited in capacity.  Can only experience skirmishes not battles.
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Offline ImMoreBetter

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Re: seafire vs. bf110
« Reply #84 on: August 27, 2008, 09:14:14 AM »
do you fly AH, or just lurk here?

I took my two weeks a month ago, and still mess around in the offline game occasionally.

I am not an AH flyer, which makes me sound like a total arse. But I try to keep an open mind about it.

Offline CAP1

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Re: seafire vs. bf110
« Reply #85 on: August 27, 2008, 11:22:28 AM »
I took my two weeks a month ago, and still mess around in the offline game occasionally.

I am not an AH flyer, which makes me sound like a total arse. But I try to keep an open mind about it.

OK, i can understand that.

 the reason i came off like i did yesterday, was due to the other posts in the other forums. that's kind of like walking up to someone on the street, and saying, ""hey!! you're one helluva guy!"" then going to your buddy as ya walk away  ""what an effin schmuck""

 i'm sure you can see the point.

 try the offline missions, or just get your subscripiton for a month. spen some time in the training arena.

 95% of the pilots in there will gladly offer help if you ask them. they all are very generous with their knowledge and experience.

 and if you do go in there, you can also ask if there's any trianers in there. most of them will(time permitting) deal with you 1-1 to help you get started.

 you will be very pleasently surprised if you take some time to learn the game. there are so many great people in this sim, that it's almost scary.

 join in the fun dude!!

ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline BnZ

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Re: seafire vs. bf110
« Reply #86 on: August 27, 2008, 11:25:24 AM »
I took my two weeks a month ago, and still mess around in the offline game occasionally.

I am not an AH flyer, which makes me sound like a total arse. But I try to keep an open mind about it.

If you are just messing around offline, then AHII is just a flight game with 1998 level graphics.

You need to go into the Training Arena/Dueling Arena and experience the level of ACM possible chiefly possible because AHII has a fairly natural and intuitive viewing system. When you get into a good dogfight with someone, you won't even notice the number of polygons in the landscape, or whatever. As I alluded to earlier, the fact that the Il2 player who started this thread didn't understand how worse-turning planes could cut angles and make deflection shots on him demonstrates how badly Il2 players are handicapped by that sim's viewing system and other idiosyncrasies, no matter how wonderful the land scape may be to look at.

Offline CAP1

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Re: seafire vs. bf110
« Reply #87 on: August 27, 2008, 11:29:05 AM »
If you are just messing around offline, then AHII is just a flight game with 1998 level graphics.

You need to go into the Training Arena/Dueling Arena and experience the level of ACM possible chiefly possible because AHII has a fairly natural and intuitive viewing system. When you get into a good dogfight with someone, you won't even notice the number of polygons in the landscape, or whatever. As I alluded to earlier, the fact that the Il2 player who started this thread didn't understand how worse-turning planes could cut angles and make deflection shots on him demonstrates how badly Il2 players are handicapped by that sim's viewing system and other idiosyncrasies, no matter how wonderful the land scape may be to look at.

that's why i concentratedf on getting him to go to the training arena in my last post. i think he'll see the difference if he learns from some of the great sticks that hang outr in there
ingame 1LTCAP
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline bozon

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Re: seafire vs. bf110
« Reply #88 on: August 27, 2008, 02:46:41 PM »
IL2 has a lot of things better than AH - These are all the things that doesn't really matter. When it comes to the really important stuff, AH takes the cake: readable gauges, view system, near stall FM, simplicity in operation, actual game play.

I don't appreciate much the "press X at 10000 feet to switch charger gear" or "manually adjust the pitch even though you have only 1 slider controller" as better modeling. I'm operating my plane with a standard keyboard, a simple joystick and an office chair, while looking through a 17" screen. This is probably the worst design for a WWII cockpit ever. Pressing extra keys that are just standard operation is not fun. I do not feel like a real WWII pilot anyway and this just makes it worse: I imagine Bob Johnson feeling around in his cockpit trying to find CTRL+] to open the cowling flaps and unable to move is head with the keypad at the same time.

The ONLY thing that IL2 does better than AH and I do care about, is the damage modeling. This is by far AH's weakest point, at least in my eyes.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline BnZ

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Re: seafire vs. bf110
« Reply #89 on: August 27, 2008, 03:45:33 PM »
I just fired up Il2:1946 and tried out the 110G. Lo and behold, doesn't handle much different than our 110. Similar roll rate, similar stall traits. CAN maintan a nice rate of turn in a nose low-manuever until the speed bleeds off. The only difference I noticed is a gradually increasing lost of elevator authority over 300 IAS...well, like I said, this is one thing ll2 does do better than AH, but what you gonna do? *shrug*




IL2 has a lot of things better than AH - These are all the things that doesn't really matter. When it comes to the really important stuff, AH takes the cake: readable gauges, view system,


There you go. Having cockpit instruments you can actually read at a glance is more important IMO than having a photo-realistic representation of the actual cockpit. Another thing that EVERY sim should include but most don't is G meters. No, most WWII airplanes didn't have them in the cockpit, but WWII pilots had an instrument called the "butt" with which they could feel the Gs they were pulling. We don't.