Imagine if you could, that you could take the input from a single push or pull of your joystick, center to edge.
Then "slice" that single input into 10 pieces, those are the 0 - 90 sliders you see.
If you set them all the way to the top across the board, you have maximum possible input throughout its movement.
However this can be VERY difficult to fly with, especially if you are new to Aces High or have a sensitive joystick.
Default is a stairstep, starting low left, and ending at the top right. This gives you more of a controlled response.
However if your still having problems you might want to consider a low curve, especially on Pitch Axis.
Because everyone has different video cards, monitors, and resolutions I like to use the slider buttons themselves to gauge distance.
At Slider 0 (farthest left) set this all the way to the bottom, then raise it the smallest amount you can. Thickness of a hair or thereabouts.
Slider 1 go up half a button, so the top of slider 1 is half a button above slider 0.
Slider 2 go up a whole button. So the bottom of slider 2 is level with the top of slider 1.
Slider 3 go up a button and a half.
Slider 4 go up 2 buttons.
Slider 5 go up 2.5 or 3 buttons.
You should start seeing a trend here, we are inputing a low curve instead of a straight stairstep.
This will give you finer control in the center, and more control the farther back you pull the stick.
From 5 you can pretty much finish the curve, making sure 90 is at the top. Splitting the distance between the remaining sliders.
If you have a twisty stick you may want to do something similar for rudder. Also add some extra dead band to rudder to help prevent kicking it in accidentally.
Roll isn't as hard to work with as it won't usually cause your plane to stall. Speed of roll is hugely impacted by the aircraft your flying. But as a general rule it can be set much more aggressive than pitch.