Author Topic: axis scaling  (Read 1138 times)

Offline nonaste

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axis scaling
« on: August 28, 2008, 06:38:15 AM »
Could somebody please explain what I'm looking at in the axis scaling window and damping window.  Which way do I go with sliders, either to reduce response to my stick input or increase it. My a/c is jumping all over the place, mainly when I'm firing on a target.  I know some of that is me but still I'm not comfortable with axis behaviour.  Also, is roll rate controllable or is that just a function of the type of a/c I'm in?  Thanks.

Offline Lusche

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Re: axis scaling
« Reply #1 on: August 28, 2008, 07:15:04 AM »
I think you should take a look at the HTC Training Corps website http://trainers.hitechcreations.com/

Under "Game Setup -> Setup controllers" you will find an article about scaling and dampening
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Offline Ghosth

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Re: axis scaling
« Reply #2 on: August 28, 2008, 07:17:20 AM »
Imagine if you could, that you could take the input from a single push or pull of your joystick, center to edge.
Then "slice" that single input into 10 pieces, those are the 0 - 90 sliders you see.

If you set them all the way to the top across the board, you have maximum possible input throughout its movement.
However this can be VERY difficult to fly with, especially if you are new to Aces High or have a sensitive joystick.

Default is a stairstep, starting low left, and ending at the top right. This gives you more of a controlled response.
However if your still having problems you might want to consider a low curve, especially on Pitch Axis.
 
Because everyone has different video cards, monitors, and resolutions I like to use the slider buttons themselves to gauge distance.

At Slider 0 (farthest left) set this all the way to the bottom, then raise it the smallest amount you can. Thickness of a hair or thereabouts.
Slider 1 go up half a button, so the top of slider 1 is half a button above slider 0.
Slider 2 go up a whole button. So the bottom of slider 2 is level with the top of slider 1.
Slider 3 go up a button and a half.
Slider 4 go up 2 buttons.
Slider 5 go up 2.5 or 3 buttons.
You should start seeing a trend here, we are inputing a low curve instead of a straight stairstep.
This will give you finer control in the center, and more control the farther back you pull the stick.
From 5 you can pretty much finish the curve, making sure 90 is at the top. Splitting the distance between the remaining sliders.

If you have a twisty stick you may want to do something similar for rudder. Also add some extra dead band to rudder to help prevent kicking it in accidentally.

Roll isn't as hard to work with as it won't usually cause your plane to stall. Speed of roll is hugely impacted by the aircraft your flying. But as a general rule it can be set much more aggressive than pitch.

Offline nonaste

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Re: axis scaling
« Reply #3 on: August 28, 2008, 08:43:20 AM »
Thank you gentleman.  Your replies are very helpful
.

Offline BnZ

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Re: axis scaling
« Reply #4 on: August 28, 2008, 09:32:51 AM »

Gee nonaste, you have the same exact controls to fine tune your inputs in "Il2." You should already be familiar with them.


Make sure you have "scaling enabled" for all axis or else there is none.


"Dampening" puts a slight delay between your control input and its execution. No reason to have too much dampening unless you are a stick-stirrer and getting the "Do not move controls so rapidly" message alot.

Offline nonaste

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Re: axis scaling
« Reply #5 on: August 28, 2008, 02:46:16 PM »
Never had to mess with it in Il-2  for some reason, so I never played with 'em.  Like some wise man once said, " If it aint broke, dont fix it.  Or fix it 'til it is broke.".  I like that logic.  Unfortunately, under a tense situation, (like when I FINALLY get on somebody's six) my crosshairs are jumpin' all over the place.  So, I've got no choice at this point but to do some fixin'. :frown:

I don't suppose there's some way I can bypass the takeoff and get an airstart so I can test my settings a little quicker.

Offline lengro

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Re: axis scaling
« Reply #6 on: August 28, 2008, 03:11:02 PM »
Never had to mess with it in Il-2  for some reason, so I never played with 'em.  Like some wise man once said, " If it aint broke, dont fix it.  Or fix it 'til it is broke.".  I like that logic.  Unfortunately, under a tense situation, (like when I FINALLY get on somebody's six) my crosshairs are jumpin' all over the place.  So, I've got no choice at this point but to do some fixin'. :frown:

I find the defaults in IL2 sluggish - had to tighten it up. Even Oleg adjust his :)

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I don't suppose there's some way I can bypass the takeoff and get an airstart so I can test my settings a little quicker.

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Offline nonaste

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Re: axis scaling
« Reply #7 on: August 28, 2008, 03:32:30 PM »
Thanks.  Tricks to the trade.

Just out of curiosity, how do you have your sliders set?  I know that everybody has their favorite settings and it's varied as the shape of snow flakes, but I'm still curious.  I bet there's a thread someplace in these forums about people's favorite settings and why. 

P.s.  I went to the practice area but can't find an A3.  So I tried the training area but that feature is not available.
« Last Edit: August 28, 2008, 03:59:03 PM by nonaste »

Offline Spatula

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Re: axis scaling
« Reply #8 on: August 28, 2008, 04:05:23 PM »
If your nose is bouncing, it could also be at least in part, a slightly spikey elevator axis. Increasing the damper a little bit at a time till it goes away can help. Not saying your axis is spiking, but its worth looking into.

Peoples axis scaling curves tend to be pretty personal. What works for someones style, and stick type(s) etc may not work well for someone else. The default setting is a good starting point IMO.

Some rules of thumb:
 - roll can be more aggressively scaled - mine almost has none at all for example.
 - elevator needs to be more gentle - mines a slightly more aggressive version of the default staircase.
 - rudder - do you have a twisty stick or pedals? - for twistys, you would want much more scaling than for pedals.

What works for YOU, is the most important, and the defaults are good starting points. Make small changes and take time to understand how that change feels each time till you get happier with how it responds.
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Offline nonaste

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Re: axis scaling
« Reply #9 on: August 28, 2008, 04:14:21 PM »
Thanks.

Offline lengro

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Re: axis scaling
« Reply #10 on: August 28, 2008, 04:37:16 PM »
Just out of curiosity, how do you have your sliders set?  I know that everybody has their favorite settings and it's varied as the shape of snow flakes, but I'm still curious.  I bet there's a thread someplace in these forums about people's favorite settings and why. 


As Spatula wrote, its very individual. I have no scaling on elevator and ailerons (all sliders at the top = full linearity), no deadzone and a very slight dampening. To begin with it felt way to responsive, but after a while I couldn't go back to scaled axis. For me it gives better control in hard manouvrering - snaprolls, catching spins and so on.
Your joystick need to be absolutely in perfect condition with no spiking, or you will often get a message "don't move your controls to rapidly" followed by a freeze of controls for some seconds. Also, you will drop out of autopilot with just small spikes.

However, my rudder pedals a scaled, my legs wasn't build for fine coodination (I don't dance either...)

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P.s.  I went to the practice area but can't find an A3.  So I tried the training area but that feature is not available.

I think thats the case if you are on trial account
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Offline SlapShot

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Re: axis scaling
« Reply #11 on: August 28, 2008, 05:23:26 PM »
P.s.  I went to the practice area but can't find an A3.  So I tried the training area but that feature is not available.

If you want to "move" to an airfield without searching for it on the map ... in the text buffer type in .move 3 ... that will move you to A3 airfield.

On the larger maps, you will see in the country text buffer someone saying ... need help at A22 ... well sometimes trying to find A22 on the large map can be a task ... so  I just type in .move 22 ... and there I am.

If you type in .move ... and it doesn't move you there ... that will be because it's an enemy field.
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Offline SlapShot

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Re: axis scaling
« Reply #12 on: August 28, 2008, 05:25:41 PM »
I think thats the case if you are on trial account

I believe that people in the "2 week trial", have access to ALL arenas.
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Offline lengro

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Re: axis scaling
« Reply #13 on: August 28, 2008, 05:34:58 PM »
I believe that people in the "2 week trial", have access to ALL arenas.

rgr - on second thought I believe you are right.

nonaste, did you select "online arenas" -> (log-in) -> "training arena", or did you select "training" in the start-menu (because the latter isn't implemented yet)
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Offline nonaste

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Re: axis scaling
« Reply #14 on: August 28, 2008, 05:37:48 PM »
If you want to "move" to an airfield without searching for it on the map ... in the text buffer type in .move 3 ... that will move you to A3 airfield.

On the larger maps, you will see in the country text buffer someone saying ... need help at A22 ... well sometimes trying to find A22 on the large map can be a task ... so  I just type in .move 22 ... and there I am.

If you type in .move ... and it doesn't move you there ... that will be because it's an enemy field.

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