Obviously, we all have perceptions of what this game should be, include, not include, etc...
I support a B-29 as a non-nuke, perk bomber, provided we have aircraft that can counter it, like a 262, J1N1 Irving, Ki-45 Nick, Me-410, etc...
one or some of these aircraft would have to be non-perk to enable players to counter the perked aircraft.
I support an He-111 for historical scenarios, Battle of Britain, etc. But to try and convince me it'll be used with ANY success in the late-war MA is a joke. It'll do fine in the early war arena, where we have a max of 20-30 players at any given time.
Historically, pilots didn't take off from any base they pleased and furball whenever they felt like it. That's not the way it worked, so we are limited to our reality in-game. While we can't control doctrinal reality, we can control historical reality. Airfield defense was a science, much the same way fleet defense was a science to the USN. This involved GVs like the M15 and M16, fixed and mobile 37mm and 40mm mounts, even .50 cals on single and twin mounts for close-in defense. It involved overlapping fields of fire, 'kill zones' and radar guided command and control with VT proximity fusing on the Allied side. But...
The primary AA defenses for airfields, especially Allied, were medium-caliber weapons, the British 3in and 3.7in AA gun, and the U.S. 90mm. The Germans used Flak 18s and 36s for airfield defense. These, along with the 3.7in and 90mm AA gun, were superlative dual-purpose anti-tank weapons as well, something we could certainly use on VBs. Eventually, practically all the combatants settled on the 40mm Bofors design, which, technically should be virtually identical in performance to the 40mm we use onboard ships. The 37mm in game, although accurately modeled, suffers from the same slow rate of fire and muzzle velocity that the actual weapons faced.
German 88mm guns have a stigma attached to them, that they are some sort of game-altering wonder weapon. Truth is, although ballistically sound throughout the war, by 1944 the ranging and optics, along with the lack of VT proximity fusing AND trained and experience crews, meant that the 88s were not what they were in 1941 and 42, at least from an anti-aircraft perspective.
What gave these weapons their aura of invincibility was the command and control and tactical doctrine developed for them. 88mm AA guns were established in batteries, 4 guns per battery, and were directed by a remote (several hundred meters) fire control system for ranging and aiming. This fire control system was connected to a radio truck, who in turn communicated with radar installations, forward observers, etc., to pre-determine altitude, direction, course heading, etc...
As a result of this infrastructure, bomber formations were practically pre-ranged and pre-sighted before they appeared over the target.
Flak is, was, and should be, an everyday part of any WW2 combat pilot's life. More Allied bombers of WW2 were lost to flak than to fighters. So why, if flak kills more aircraft than fighters, should we reduce the amount of flak in the game, or not increase the land-based flak from it's current level?
If you're looking for a pure dogfighting, 'the ground doesn't exist' type of game, then I can understand your position. That being said, AH has elements of all aspects of combat, except for playable infantry, so it makes sense to strive for historical accuracy (or let's just say virtual historical realism).
Jeff
(who, by the way, is a military historian (published even), by trade)