Author Topic: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?  (Read 1706 times)

Offline 442w30

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #45 on: August 30, 2008, 11:55:10 AM »
I do but only to get to a squad event.  Or if I detest the map in the other Arena 
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Offline Steve

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #46 on: August 30, 2008, 12:11:09 PM »

they were split because of poor game play... much like what goes on on Tuesdays.

I beg to differ. Can you get a quote from Roy or Dale on that please?  Also, I love Titanic Tuesdays!
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Offline Sonicblu

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #47 on: August 30, 2008, 12:15:27 PM »
I do it once in awhile but i usually go to the DA instead and just fly in there.

Offline The Fugitive

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #48 on: August 30, 2008, 01:16:10 PM »
I beg to differ. Can you get a quote from Roy or Dale on that please?  Also, I love Titanic Tuesdays!

You can check out this post by Pyro just after the split was done linky

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« Reply #68 on: October 23, 2006, 03:44:13 PM »
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COndor06:

I would tend to see it as "you do not see the problem", regardless of what you think of the current solution.

The basic problem is all about the same thing you wish to promote, Having fun with friends.

My view is we had crossed a point where it became very difficult for a new person entering the game to make new friends.

Please do a search as for detailed resones I think this was so. But in a nut shell it amounts to ....

When you have to many people in 1 place pier presure no longer is a control on peoples behavior. Once pier pressure is no longer a control, people will start to exibit hostill behavior to eachother, (in esence overcrowding).

Because of the over crowding we had been forced to implement at lot of game changes (more police type force) to try to control the over crowding.

The arena became much less of a fun social place, then it had at other times.

The current change is an attempt at removing the over crowding and letting pier pressure back into the system.

With some time people will change there behavior back to a more social friendly enviorment.

If you understand the above, then the question becomes.
How do you spit a group of people while letting them maitain there current set of friends.

Our first attempt was as follows.

Lower arena caps,make arenas of slightly different game play (I.E EW/MW/LW) to see if people can be drawn off the old main population.

The first itteration drew some people to other arenas, but the force of wanting to go to the arena with the most players was to great. And hence to make 2 sustained 250 peek time arenas was not working, because no one wated to be the first into the empty arena.

While we contemplated a new solution we raised the caps back to 390. This still was not large enof to handle the people still wanting to go to the big arena.

So the current emplemtation is designed toward minimizing the time the 2nd arena is below critical mass.

I had hoped that also by always bumping the limit on the lower arena, people would relize that if the numbers were close to equal, the lower populated arena would be where they would next have the most people.

This at times keeps both arneas in a non full state, and hence, as you wish , you could always fly with your squad.

Also understand that  peoples behavior will only change over time. And in a few weeks it is well possible, that both arenas will allways have space to go play with your squad.


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Offline Spikes

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #49 on: August 30, 2008, 01:17:50 PM »
I do.
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Offline uberslet

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #50 on: August 30, 2008, 01:22:25 PM »
i do it, most of my squaddies are in orange usually, and orange is always full sometimes it seems...
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Offline killnu

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #51 on: August 30, 2008, 01:49:27 PM »
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Offline Mr No Name

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #52 on: August 30, 2008, 03:41:02 PM »
i mainly fly tuesdays but if i cannot get into the largest arena, i do not play.  I have sadly watched the bigger arena die off due to decreasing the cap, while the other arena faded off slowly too.  It seems I am not the only one who has no interest in playing in the lower populated arenas of get angry when they get the boot and cannot get back to their fight.
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Offline Warspawn

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #53 on: August 30, 2008, 07:50:19 PM »
i mainly fly tuesdays but if i cannot get into the largest arena, i do not play. 

So many people are with this guy.  I sometimes log out because I would rather play with my friends in the 'big' arena, than try to succeed in the smaller one.  I know it's a Multi-player thing; I just don't like to fly alone.  I'm not good enough to fly 1 v. 1 or hit the DA with every jock that screams on 200 at me.  I'm old, I play when I can.  I enjoy WWII flight sims.

I do love Titanic Tuesdays though; always missions going, no matter what time you get to log in...
« Last Edit: August 30, 2008, 07:54:43 PM by Warspawn »
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Offline Banshee7

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #54 on: August 30, 2008, 09:37:40 PM »
i go where ever my CO is...not the rest of the squad is  :D
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Offline SD67

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #55 on: August 31, 2008, 03:28:27 AM »
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Offline bj229r

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #56 on: August 31, 2008, 08:31:14 AM »
I like flying where my squad is, even if we aren't actually 'winging', per se, (as we often don't). But, we can always insult each other on squad from the other arena, so it's not that bad :D
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Offline yanksfan

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #57 on: August 31, 2008, 08:33:44 AM »
So "poor" gameplay is more like...people working together to take a base and whatnot, rather than 1 vs. 1 type of fights?  Sorry, just unsure about how a higher arena population results in poor gameplay.  I need that explained. 

Poor game play is when people work together to take undefended bases in an area of the map where they can easily avoid haveing to fight to take a base.

Tool shedding is great for the game if the toolshedders are interested in createing a battle rather then avoiding one.

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Offline Warspawn

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #58 on: August 31, 2008, 09:05:42 PM »
Poor game play is when people work together to take undefended bases in an area of the map where they can easily avoid haveing to fight to take a base.


Wouldn't this be more common in the arenas with smaller populations?  I've been on when there's 8 people on in MW or EW; bases falling constantly from a solo or pair working to take them.
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Offline kvuo75

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Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
« Reply #59 on: August 31, 2008, 09:09:10 PM »
"undefended" is dependent on the size of the map.


smaller maps = more fights

larger maps = sneaks
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