My problem with what most people think perking will be:
Campaign starts, people start to accumulate points.
A week later, Joe Pilot flies his first sortie of the new campaign, having not flown for the past week.
Now, instead of a level playing field, our hypothetical pilot has to deal with much much better planes than he is able to fly, because he doesn't have perk points yet and everyone else does. So, instead of having fun, Joe Pilot gets shot down in his Hurricane over and over by P-51's and FW-D9's until he finally gets PO'ed and logs off.
Having to use "points" to "buy" a perk plane is not fair to people who can't fly every day, unless everyone starts the campaign with enough points to "buy" a plane or two.
Unfortunately, then nobody would ever want to get shot down.
My biggest fear about perking, is that "Points Dweebs" will become utterly dominant in the arena. Nobody will want to risk death, for fear of losing their perk ride. It could, potentially, do more damage to the game than good.
AH already has a minor problem of some people being overly obsessed with K/D ratio. Now, imagine what would happen if the game actually rewarded people based on score. Score would go from being an unimportant number, to the POINT of the game.
Not at all a good thing for gameplay. Unless, of course, you like AltDweebs, Runners, and Ganging. Making score important will encourage those things to be more common than they already are.
I can only hope HTC has thought perking out REALLY well, and come up with a good way to implement it.
J_A_B
[EDIT: This post was written at the same time as the one above. LOL!]
[This message has been edited by J_A_B (edited 10-04-2000).]