Originally posted by Maverick:
<--- gets on fire suit and smears gel liberally.
In my opinion there is no need for perk aircraft. If the player is having a great streak, fine. Why make it easier for that player to make kills. Just leave planes available for all players. Or if a perk must be added make it a weaker plane like the Brewster Buffalo.
<loads fire extinguisher.
Mav
So you want to punish everyone who doesn't want to fly very late-war aircraft? This is why we need a perk system; to prevent people from using Ta-152s, P-47Ns, and Spit XIVs, on every single flight. You think the whining is bad now? Just wait until HT throws in a P-51H or a Tempest V and doesn't perk it. You'll see every hard-core pilot here screaming his lungs out about it.
This is a bad recipie for disaster, Mav.
Karnak, nice work but it needs some further tinkering. I can see where you're coming from, and that you're trying to get more early-war aircraft here. By using your system as it stands, that's what you'll do. However, perking aircraft like P-51Ds or P-47Ds isn't a good thing. They're good planes, just not bad enough to perk. P-51Hs and P-47Ns should be perked, as should the Me-262, Ta-152, and Spit XIV.
Basically anything that will out-perform typical aircraft flown, or that might seriously upset the main should get perked. An example:
P-51D and Fw-190D9 are nearly on even terms, so neither should get perked. However, if you throw a P-51H against that same Dora it'll be a hands-down P51 victory. The aircraft itself is the problem, because it'll out-perform alomst anything normally flown in the MA.
A perk plane system is supposed to make it more a measure of pilot skill than aircraft performance. It can't be biased, it can't be done arbitrarily, and it HAS to work
perfectly the first time. If anything goes wrong, consider your hearing gone and your patience history. Every whiner will strike the General Discussion board at the same time. They'll scream about anything and anything until everyone, maybe even HT, has had enough.
I'd change it around a bit, personally. Ultra-Perks are aircraft like Me-163s, He-162s, Me-262s, Ta-152s, SpitXIVs, etc... Those are obvious; the rest, well. You're trying to turn most of the future plane-set into one giant perk system. Don't. There should be very few aircraft perked, or the MA will just be Spit Is and Bf-109 Bs. F4Fs or Betty's are the only A/C you can earn points in?
Try this. Take your Bonus Points and Normal Units and stick them together. Now come up with a point system for each aircraft. One number is how many points someone else gets for killing it, the other is a modifier.
Example:
Hurricane IID [twin 40mm cannons] blows up an Ostwind.
Hurricane IID [5 death points, .5 modifier]
Ostwind [10 death points, .3 modifier]
Since the modifier is .5 the Hurricane pilot only gets 5 points for killing the Ostwind. Now if he'd done it with a Bf-110 C4 [25 death points, .6 modifier] he would've gotten 6 points. See? This is the system Pyro had/has in mind for the perk system.
Flakbait
Delta 6's Flight School"My art is the wings of an aircraft through the skies, my music the deep hum of a prop as it slices the air, my thrill the thunder of guns tearing asunder an enemy plane."
Flakbait
19 September 2000