Author Topic: Lose buff external view  (Read 1171 times)

Offline Urchin

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Lose buff external view
« Reply #30 on: August 22, 2001, 03:31:00 AM »
Actually, I'm tending to agree with Grunherz here.  The problem with Buffs, in my opinion, is that they are impossible to intercept once they reach 25k or so.

As an example, I attempted to intercept a geekdancer by the name of "bubbi109".  I was in a P51D- an airplane that has some small ability at that altitude, I believe.

The geekdancer was in a B17 at 25k when I first intercepted him.  His defensive "tactic" was to hop into the tailgun position and turn perfect little circles across the sky.  No altitude lost whatsoever, no matter how hard the turn was.  I'd turn and lose 2,000 feet, or lose 100 mph.

I think I frustrated him by not flying right up his 6 as I suppose he has been trained to expect.  So as I stayed roughly 1.5k away trying to get in position for an attack run, he'd take potshots at me, scoring a few hits.  I don't believe I took any damage from these hits, but the fact that he was able to HIT me from 1.5k says a few things to me -

1.  He knows about what lead to give for his guns for a target flying perpendicular to him at 1.5K.

2.  This leads me to believe that he actually makes a HABIT out of taking a b17 to 30k and cutting nice neat circles across the sky with the spare set of controls in the tailgunners position.

3.  I don't believe that ANYONE could possibly find that exciting in the least...

My suggestion to this "problem" (obviously the 30k geekdancers don't think it is a problem) is simple.  I don't think that buffs flying 25k or up that are for all intents and purposes untouchable, should have any effect on the game whatsoever.  If they'd like to fly to 30k and use the tailgunner station to turn circles, more power to them.  They shouldn't be able to A. drop bombs with any sort of accuracy from 30k+, or B. even see individual targets smaller than the hangers (I don't CARE if it is "visually realistic" either). This way, you could impose a "ceiling" on how high the geekdancers could fly and still affect the game (because their effects on fields are the ONLY reason anyone would try to intercept a bomber that high).

Or, if people still want to be able to fly at 30k to bomb targets. (I don't know why, I tend to do OK in the B17 at 20k, flying straight and level)- you have two other choices.  A. Disable flight control from the gunner station.  Yea Karnak, I know that in real life Lancasters corkscrewed wildly around the sky while "blazing away" at enemy fighters- but they did it much lower than 30k as far as I know.

B.  Keep the ability to fly the plane from the gunners station, but "tone down" the guns.  A fighter attacking a bomber (even from the dead 6 position) should not be subject to the fire of 3 positions all firing at the exact same spot at his plane.  Unless the gunners were linked by some sort of neural network, they'd all be aiming in slightly different places.  I don't know if the buff guns are stronger "per bullet" than the regular guns are, or if it is just the magical convergence, but if they are stronger they'd need to be taken down to normal strength.

I've got no problem with bomber pilots.  I've flown a bomber or three in the time that I've been here (according to Deja's site I was 4th in K/D ratio in the B17 last tour, only had 36 kills in it though).  What I DO have a problem with is buff drivers flying around at 30k, able to turn perfect circles in the sky from a gunner position, with all the defensive guns firing at EXACTLY the same spot even though they are firing different guns, and to be honest, if the buff guns are upgraded powerwise, I've got a problem with that as well.

Offline Beach

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Lose buff external view
« Reply #31 on: August 22, 2001, 04:27:00 AM »
If your going to take out the external view in bombers, then we should at least be able to fill gunner with people.
BeachS

Offline -ammo-

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« Reply #32 on: August 22, 2001, 05:39:00 AM »
I am ignorent of one thing. I did not think that you could be in a gunner postion and have access to flight controls. Is this true? I thought you had to be in the cockpit view to actualy steer the AC. Is this not true? I havent flown a bomber in a long time.

Todd, <S>

While I see your point about the same concession being taken away from the ground vehicle, it is a little different. The bomber  has MUCH more attention given to him by enemy. And it has several people in it manning nguns and were able to scan the skies looking for bandits. They were all conncted be internal comm devices. Not to mention that the GV's are armored very well where the bombers are not. The Tanks only had one person really that commanded a good view, and only when he was outside the turret. While there are certainly issues with the GV's that IMO need much improvement, I will stick with the discussion at hand.

The bomber pilot that spends 45 min to an hour grabbing to 25K+ does that for his on virtual safety. Some call him a dweeb, whatever. He spent his time to get that high then i say more power to him. Fighter pilotsa hbave the luxury of a much higher rate of climb. If you want to defend your base from these hi alt bombers than you have to be prepared or just take the time to climb to the needed alt. If you climb directly to them  and engage immediately, you are at a distinct advantage. The only way to do it right is get at least 2-3K higher than them and position yourself  for a good attack. The trick is to force him to switch view several times by changing your position in reference to him. Make passes and extend, recovering all your altitude. I tend to have not that many problems with buffs using this tactic. but even so, I get hit sometimes.

Urchin, you shouldnt lose any alt as a penalty for turning a pony at 25K. you can actually immel the thing at that alt, a p-47 for that matter. If you were extremely slow to begin with in a nose high attitude then I can see that though.

They got to ahve concessions to make up for the sitting duck syndrome they had in real life. If there isnt these concessions, then they wont get used.
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Offline GRUNHERZ

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« Reply #33 on: August 22, 2001, 05:51:00 AM »
The sitting duck syndrome you mention was cured in RL.

Yep some fool got the crazy idea to escort the bombers with your own defending fighters.

Hmm I see no reason why this couldnt be a realistic feature in AH. It would certainly encourage teamwork.

But I guess our little bomber heroes wouldnt be bothered by such silliness.

Offline SOB

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« Reply #34 on: August 22, 2001, 07:30:00 AM »
I think this all comes down to one irrefutable point.  Even with all of the gameplay concessions for the buffs, a lone buff is still at a disadvantage when faced with a lone fighter.  And a lone buff confronted with 2 fighters working together might as well kiss his arse goodbye.

I think the external view for bombers should stay.  In my opinion, the comparison to vehicles is made invalid by the fact that you can hop into one position in the vehicle and see in every direction that is necessary.  Additionally, I'm not sure what some of you think is gained by being able to control the bomber from the external view.  If you're being attacked, you're much better off manning the guns.

Personally, I would like to see a few changes to bombers.  I'd like the steering ability from the gunner positions to be limited or removed completely.  I'd like to see the effective range of the bomber guns brought back down to normal (from memory of what I've seen Pyro post in the past, the buff guns simply have less bullet dispersion out to a certain range past what fighters have with equivalent guns).  I'd like to see the zoom function in the bomb site limited, but not removed.  I think if you cut the bomb site view zoom down to 20% of what it is currently a natural side effect will be decreased bombing accuracy.  Perhaps 20% is too low, but that could be played with.  (btw, i don't think 25k is too high for a bomber in AH).  I'd like to see the ability to have multiple player gunners.  I'd like to see the mass-blackout effect be fixed or changed if it's not a bug.

In the end tho', I'm for keeping the buffs enjoyable to fly and possible to survive in once in a while.  Hopefully none of my ideas contradict this.  They don't, IMO, but I could be wrong.   :)


SOB
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Offline Seeker

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« Reply #35 on: August 22, 2001, 07:39:00 AM »
Urchin,
       I saw your unpleasant and unsporting tirade against that chap this morning on Ch1.

I'd like to ask you again what you thought you were doing trying to turn fight a B-17 at 30K? You're good enough to know that you have no chance in that situation, and old enough not to have to try and start a disruptive pissing contest about it with some one who's playing the game the way he wants to, in agreement with both the given performance parameters of the A/C and any rules HTC have put down.

Especialy as you've been so vocal on how useless the Ta 152 is. You had prime cause to use it here.

Deliberatly being unpleasant, provocative and insulting to some one you've never crosse words with before, simply because you're stupid enough to fly to his dictated terms hardly garners you any credit; and trying to continue the insults here is just lame.


Use the Ta-152 in Aces High!

Offline iculus

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« Reply #36 on: August 22, 2001, 08:31:00 AM »
Why are buff drivers "rutabagas"?  Seems to me that they are the unsung heros who dedicate a substantial amount of time to helping everyone on their side.

BTW... planes without cannons aren't good interceptors regardless of high alt performance.

Offline -ammo-

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« Reply #37 on: August 22, 2001, 08:45:00 AM »
Quote
Originally posted by GRUNHERZ:
The sitting duck syndrome you mention was cured in RL.

Yep some fool got the crazy idea to escort the bombers with your own defending fighters.

Hmm I see no reason why this couldnt be a realistic feature in AH. It would certainly encourage teamwork.

But I guess our little bomber heroes wouldnt be bothered by such silliness.

AH doesnt have the luxury of a structured military command authority. In WW2, they WILL have escort.

In AH we cannot control human behavior. the current mindset with most of the arena is to fly have fun and they decide how. So you can encourage all you like but it will not work.
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Offline Replicant

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« Reply #38 on: August 22, 2001, 10:30:00 AM »
Quote
Originally posted by GRUNHERZ:
Bomber pilots in AH are pusses they need every crutch imaginable in the world to do anything.

Laser and GPS guided bombs from 40k? Check!

roadkill 3D outside ARCADE flight mode?
Check!

roadkill CIWS defense guns with 3 times realiastic range and upgraded hit poer and perfect aiming and convergence?  Check!

roadkill roadkill roadkill! Thats all AH buff are.


Sigh... If you don't like it Grunherz, then go fly somewhere else; Aces High don't need constant whiners like you!  If you're not whining in the BBS then you're whining on open channel in the MA and even the CT.  You're a good stick but you're making yourself look a complete and childish idiot.  Cry all you want, you're either too impatient or just to damn lazy to plan a decent attack on a buff!

Ok....

Yeah, let's restrict external buff view, but only if enemy fighters are restricted to 10k    :)  It seems those that want to ban external view are those that never fly buffs and just want easy kills.  Fly a tour in a Lanc and you'll soon change your attitudes.

Regards

Nexx

[ 08-22-2001: Message edited by: Replicant ]
NEXX

Offline Fury

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« Reply #39 on: August 22, 2001, 10:37:00 AM »
Heh, I saw the same B17 driver (mentioned earlier) flying at 30k last weekend sometime.

Have no idea if he ever dropped, but he was flying around Knight airspace for a while.

Offline ET

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« Reply #40 on: August 22, 2001, 01:02:00 PM »
Dead Man Flying...My apologies for using the word "whiner" I usually stay away fom any name calling as it just distracts from the message here or in the MA.This thread has come up continously for a long time and it is always the same.Taking away the views will hinder the buff and change 10 pairs of eyes into 1 pair at a time.Taking away the turning ability while in the gunners mode will put the plane into the gunners hands and only in a straight line of flight.As it is now,if 2 planes come from 2 different directions and you are in gun postion,you can only see 1 of them and have to hope your timing in jumping to the next position is good or else you die quickly.Since fighters can not be killed by friendly ack they follow buffs over target and pounce when the buff is in bombsight and down to 1 set of eyes.It takes valuable time to take a buff to target and get the bombs out and with the amount of high base cappers waiting you are lucky to get in and out and back to base.So that is just some of the reasons I think the buffs should be left just as they are.

Offline Urchin

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« Reply #41 on: August 22, 2001, 01:22:00 PM »
Quote
Originally posted by Seeker:
Urchin,
       I saw your unpleasant and unsporting tirade against that chap this morning on Ch1.

I'd like to ask you again what you thought you were doing trying to turn fight a B-17 at 30K? You're good enough to know that you have no chance in that situation, and old enough not to have to try and start a disruptive pissing contest about it with some one who's playing the game the way he wants to, in agreement with both the given performance parameters of the A/C and any rules HTC have put down.

Especialy as you've been so vocal on how useless the Ta 152 is. You had prime cause to use it here.

Deliberatly being unpleasant, provocative and insulting to some one you've never crosse words with before, simply because you're stupid enough to fly to his dictated terms hardly garners you any credit; and trying to continue the insults here is just lame.


Use the Ta-152 in Aces High!


Seeker- I'm not entirely sure if you know what you are talking about here.  I could be wrong.

I'll go by a line by line response, mostly

 
Quote
I'd like to ask you again what you thought you were doing trying to turn fight a B-17 at 30K? You're good enough to know that you have no chance in that situation, and old enough not to have to try and start a disruptive pissing contest about it with some one who's playing the game the way he wants to,

I wasn't "trying to turnfight a B17 at 30k"- I was trying to INTERCEPT a b17 at 30k.  When the B17 at 30k can fly out of the tailgunner position to fly neatly across the sky, it makes it almost impossible to intercept them without flying right up their 6.  I'll explain to you the phrase I use to explain to this behaviour.  I call it geekdancing, for no other reason than there is a geek in the bomber trying to dance.  

Since I am smart enough to NOT fly directly at a B17 from it's 6 OC, that pretty much renders the entire contest down to a good old 45 minute geekdance.  This is how the Geekdance goes.  

1.  See a bomber WAAAAAAAAYYYYYYYYYY up high.

2.  Climb up to intercept the bomber.  

3.  Bomber of course sees you coming, so he switchs to a gun position (preferably the tail gun, as that way he can make sure he is always pointed in the right direction).

4.  Buff flies straight and level - until you get within 2 K or so.  Since you have climbed to 30k to intercept the geek, you are already going pretty slow.  

5.  Buff stays in the tail gun position, using the rudder to turn so that his tail is always pointed at you.

6.  Fighter pilot can never do both of these - 1. Climb ABOVE the buff, and 2. Stay in position to make an attack once he is above the buff.

If you say I'm wrong, thats fine.  This is all just personal experience anyway.

7.  Buff continues flying in circles, attempting to "intice" the fighter into coming up his 6.  In this particular case, the buff driver actually REVERSED, to come back closer to me on several occasions where I had gotten fairly far away from him attempting to climb.  This in particular marks him as a geekdancer, in my opinion.

I qouted this earlier, but the truth in it just rang out so clearly.  


 
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You're good enough to know that you have no chance in that situation

Exactly, I AM good enough to know that I have no chance to win a fight against a geekdancing buff at 30k.  This in turn renders another statement of yours patently absurd.

 
Quote
Especialy as you've been so vocal on how useless the Ta 152 is. You had prime cause to use it here.
 

Why would I waste 40 perk points even TRYING to intercept a buff at 30k when he will make SURE that I have to approach from dead 6 to attack him?  And you can blame this on my "inferiority" as a pilot if you feel the need, but if a geekdancer CAN'T make sure that he has the advantage at 30k, then HE is incompetent, not the fighter pilot.

I'll give you a clue here, as to how frustrating it is to attempt to intercept a buff at 30k.  The "vaunted" Ta-152 climbs at between 1.5k and 2k FPM at 30K.  This is at probably 180 mph IAS.  The BUFF is flying at at least 200 mph IAS.  Furthermore, the buff can turn perfect circles in the sky, without losing any altitude, something that the fighter does not have the luxury of doing.

I'll just use my own "formula" for attacking buffs here, but it should do OK.  I attack from the 3-9 line (or 9-3) from probably a 2-3K altitude advantage.  The reason I do this is because it makes me a harder target for the 8 guns that are shooting at me anyway.

So, lets apply this to a buff flying at 30k.  I'd like to be on a parallel course to the buff, flying at 32-33k.  I'd then break into him from a distance of perhaps 2000 yards, make a pass and repeat from the other side.  

The Buffs defensive "tactic" is to -

1. Fly straight as long as it appears the enemy fighter will attack from the 6 OC position.  

2.  If the enemy fighter moves off to one side, you use the rudder to turn away from the buff so that your tail is always presented to him.  You use the gunner position for this turn so that you will never lose any altitude by turning, which would of course render it easier for the fighter to get in position for an attack.

3.  Repeat as long as nescesary, I.E. until the fighter gets so BORED by your stupid tactics that he decides to come up your 6 OC with a very minimal speed advantage so you can shoot him down from 1.5K away.  Oh yes, I forgot- if the fighter is not stupid enough to charge up your 6, you can take potshots from as far away as 1.7 K and you may get lucky.  If the fighter still doesn't charge up your 6, and your golden BB's fail to kill him, commence geekdancing until he runs out of fuel.

 
Quote
Deliberatly being unpleasant, provocative and insulting to some one you've never crosse words with before, simply because you're stupid enough to fly to his dictated terms hardly garners you any credit; and trying to continue the insults here is just lame.
 

Yes, I was probably out of line in the MA last night.  I'm not going to apoligize for it.  By the way- this is another particularly absurd statement on your part.

 
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simply because you're stupid enough to fly to his dictated terms

There are no other terms at 30k, dancing with a buff that can turn without losing any altitude (or speed?  I'll have to check into that) when you don't have that luxury.  If you want to intercept a geekdancing buff at that altitude, you will be coming up his 6, or you won't be intercepting him at all.

By the way seeker, I'd be perfectly happy to take a B17 to 30k and let you TRY to intercept me in a TA-152.  I'd say out of 10 "intercepts" I'd win all 10.  Let me know if you want to try it.

Offline SKurj

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« Reply #42 on: August 22, 2001, 01:45:00 PM »
Buff tail gunner to pilot!!  "hard left now!!"  rat-at-at-at, "he's comin in again!"  "hard right" !!


I think a lone buff would consider evasives in RL, as the chances of him makin it home alive were virtually nil.

SKurj

Offline -ammo-

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« Reply #43 on: August 22, 2001, 02:31:00 PM »
Quote
Originally posted by Urchin:



By the way seeker, I'd be perfectly happy to take a B17 to 30k and let you TRY to intercept me in a TA-152.  I'd say out of 10 "intercepts" I'd win all 10.  Let me know if you want to try it.


I'll give it a shot, lets do it in the name of research and developement.
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Offline Urchin

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« Reply #44 on: August 23, 2001, 02:36:00 AM »
Quote
Originally posted by SKurj:
Buff tail gunner to pilot!!  "hard left now!!"  rat-at-at-at, "he's comin in again!"  "hard right" !!


I think a lone buff would consider evasives in RL, as the chances of him makin it home alive were virtually nil.

SKurj

I'd buy it IF they tried evasive manuevers when they were being ATTACKED.  They don't.

I suppose your conversation would go like this

"Tailgunner to Pilot: Enemy plane behind us, 2000 yards back, about 7 O clock low"

"Pilot to Tailgunner: OK, I'll start a left turn to get him on our dead 6, then straighten out"

"Tailgunner to Pilot: He didn't buy it, he is still about 2000 yards away, flying a parallel course"

"Pilot to Tailgunner: Damn, I'll start another turn to get him back on our dead 6, then straighten out"

"Bombardier to Pilot: Didn't we take off in this bomber to BOMB something?"

"Pilot to Bombardier: No, we flew up to 30k to fly in circles and try to get morons to fly up our dead 6"

"Bombardier to Pilot: Oh, ok, wake me up when he runs out of fuel"

"Pilot to Bombardier: Will do"

"Tailgunner to Pilot: That bandit is still back there, about 2000 yards away, on a parallel course to the left now"

"Pilot to Tailgunner: OK, starting a gentle right turn to bring him back to our 6"

"Radioroom to Pilot:  I'm picking up some funny noises on this thing, sounds like someone vomiting while trying to talk on the radio"

"Pilot to Radioroom: Oh, don't worry about that, that happens to everyone that is to smart to fly up our dead 6"

"Radioroom to Pilot: Oh, ok, sorry"

"Left Waist to Pilot: I think the Tailgunner fell asleep back there..."

"Pilot to Left Waist: Thats ok, he won't have to shoot anyways, the bastard won't fly up our 6 no matter how hard we try."

"Left Waist to Pilot: Good point..."

Of course, thats just how it'd be if you actually had a crew in the buffs, since you can fly from the gunner positions you will never hear that conversation.  Well, maybe the geekdancer's family will, I dunno.

Oh, I also took the time to fly a b17 around in the tailgunner position.  You can turn circles indefinately without losing any altitude at all, and the plane will not stall.  I turned 4 circles and went from 220 mph IAS to 200 mph IAS, so it apparently doesn't lose very much speed either.  It also seems that you are limited to a 45 degree bank while flying from the gunner position.