If the higher number country kills the plane making places of the small numbered country and makes the eny move at all it won't matter who's eny changes. If lets say knights eny=0, rook eny= 12, and bish eny= 15. Rooks or bish attack knight plane making places and causes knight eny to goto 5...how is that different than moving rook eny to 7 and bish eny to 10?
The difference would be that you conceivably pressure your opposition into lower ENY rides through attack. But this wouldn't do a darn thing about your own country's ENY problems. So you might conceivably force a P-40 vrs. P-40 fest with enough attack, but not an La-7 vrs. P-40 fest.
And keep in mind, I would also change the ENY system to where you were never FORCED out of any plane...you just might have to pay to fly it. This would eliminate some of the louder complaints about the ENY system, as well as give those of us who currently have little desire to fly the current perk planes much something to do with our perks.
Then that would remove the option of cheaper perk planes ment to stop such attack on strats...
Well, if the attack on strats was intercepted and destroyed, then it would have no effect on the price of perk planes. And like I say, each country on the map would need to have a "hinterland" behind some uncapturables where these strats would be located. There would be no such thing as "sneak" destroying the strats. And keep in mind, again, you would NEVER be completely forced out of any plane by ENY under this sytsem.
What your left with is an outnumbered country with more problems than being outnumbered. Outnumbered countries can't defend bases and strats.
Perhaps you don't understand just how difficult I would make it to have a meaningful effect with strategic bombing. It wouldn't be like dropping all the hangars at a base, something you could do with a flight or two of lancs. They would be multiple, they would be fiercely defended by automatic flaks alone, they would be deep in the back country where there was no hope of "sneak" attacking them. I would give each country air-starts of perhaps 10K or even 15K from their back-country uncapturables over the strats to aid interception. A given country would likely never have enough numerical advantage to attack strats AND gang a lot of bases simultaneously.
If you need more strats to bomb for your score I can understand that but don't need to punish the outnumbered country further in the process.
Look, at some point being outnumbered is always going to worsen your chances of "winning the war". If you are so worried about it, we could just make it to where when a country becomes sufficiently out-numbered, they automatically win the war. If we want to carry things to their logical extreme. But I don't know about you, I don't give a damn about winning or losing the war, and I certainly don't give a damn about padding my bomber score. (I wouldn't have a bomber score at all if it weren't for upping A-20s to bomb g/vs and after the FH is taken down, so there.) I give a damn about increasing the number of experiences, "ways to play" during our "wars." Most especially, I want to bring in an element from the real war that is currently almost missing from MA play, high altitude bombing, escort, and interception. Worthwhile strategic targets are the only way I see to do that.