I read all this: I know 190s
After reading all this mess, most of you are missing two vocabulary words, what I call instantaneous and sustained turn rates. All 190s in AW3 and in AH2, had the best roll rates, and probably the worst turn rates. What the 190s had in AW3 that they don't have in here is instantaneous turn rates. Hence ya could get a lot of corner for a short few secs but then speed would drop off quickly... the AW3 190s had near the best cornering but the worst Energy retention, it would lose energy quickly when trying to sustain any turn.
What does all this mean? Combined with the roll rate, the instantaneous turn rate allowed a 190 to force an over shoot. What a 190 couldn't out run, it would try to force to overshoot. Now back in those days... ping times were much higher. Forcing an overshoot was much easier. Lag could cause the guy behind you to miss, he shot where u were, but not where u are... to hit, one had to put a larger angle of deflection than ones eyes would assume, even when the target was temporarilly stationary.
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190 turn rates explained (as according to my opinion of AW3's) modeling:
From straight and level: If I just instantly pull the stick all the way back, fast as possible, in aw3 the plane would only shudder and speed would drop quickly and probably start rolling, just like in here I suppose, with speed dropping off fast, as the elevators became like airbrakes but worse, causing the air to flutter and become turbulent and we lose control to become falling ducks.
The way to engage the 190's great instantaneous turn rate was pull back slowly at first, until you started getting 'bite' or 'grip' - until the plane started turning. The more it started turning, the more and faster you could pull the stick back and the more bite / grip /turn you would get. What would happen is that after a short few secs 2 or 3, when the stick was all the way back, suddenly it would change and one would be almost shuddering / airbraking again so one had to put the stick back to center quickly. Consider it like a clutch in a car, let off the clutch too fast and it conks out. Put too much gas for too long and ya spin the tires. Do it right and you rapidly pick up speed (get a lot of cornering). Hold the gas too long and its like pushing the breaks - lose E! The process of pulling the stick all the way back only took a few secs, but still tricky.
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With these new definitions: (this is what I put on the Fw190 AoA thread in 'aircraft and vehicles,' updated it for here though.)
190s have roll rate in here. The sustained turn rate sux as we all know, but its instantaneous turn rate ruled. In AW3, the 190 used to be able to do 'few second sharp turns' without much penalty to speed / energy. After the few secs tho, speed/energy dropped off fast. With the instantaneous turn rates, one could get off snap shots at enemy planes. The instantaneous turn rate could be combined with the fast roll rate also to try to throw off trailing planes for a min to get speed back, or to force the enemy to fly past. In here, all we do is lose speed, they just slow down and reel us in. We can't force an overshoot, unless much luck.
In aw3, what you couldn't out run, you needed to try to force to fly past you. This was done by fast rolling and short duration high g turns. Hence: balance three angles, your direction (towards your friends or base) and your angle on horizon (if about to stall, get nose down, if got extra speed then could nose up). Try not to nose up if you are trying to build up speed. Do nose up once in awhile if trying to lose speed to force overshoot, in which case hold the turn to bleed off your E when lil by lil or alot when he's not expecting it. Becareful when you are above the horizon in relation to the enemy, your plane is a clearer target. All of that and balance with the angle of the enemy's nose behind you with your plane, you MUST stay out of his front, his bullets. Do this by 'flying out of the back window.' The 190 pilot would be looking out back window to see the enemies nose and bullets. Imagine a square infront of your plane with your base or your friends ahead of the center, and then enemy planes nose in the center also but its behind you. Make your plane follow the lines of a square infront of you, and sometimes diagonally go across it, or reverse the path, instead of clockwise, go counter clockwise for example. Land is very wavy in AH, so ya have to look forward a lot also if not over water. And by all means, push negative g's or use rudder to avoid the enemies bullets. In here the acceleration of 190s seems so poor that once ya give up speed, never mind trying to out run. And since turn rate, instantaneous, is so bad, never mind trying to force overshoot. Just bail out! Doomed! SUX! Once in awhile I've managed to trick planes into falling into the ground, or other tricks, but this is more less 'begging' moves. Yer probly doomed in here if get someone behind you in a 190, especially near to the ground. All the while peeps yell 'picker' and 'come back skilless dweeb.'
Sorry if this seemed repetative, but it got me 2nd place back in aw3 a few months in a row...
I'll quote a guy I shot down once "blank, you lagging blah blah" A good excuse nulifies the kill... the lag excuse isn't available anymore.
*Edit: oh, and if you go and look at my ratings however its done, understand that I have such a low morale in here, since 190s are sooo porked in my oppinion, that i crash or just die on a whim lots of times, just because it looks like a fun or neat way to crash, or die. Alot of testing too, seeing what I can get away with.
*Edit: some quotes
"Schlowy makes good bait."... someone.
"I got 4 or 5 kills clearing you" Skyrock <Salute, thx saving me>
*Edit again: Duh, what I flew alot, Fw190a4 (i think, its been awhile) The AW3 D9 was faster that most stuff, with not quit as good a roll rate as the AW3 a4, d9 pilot chose when and where though. Stay fast is/was the d9 rule.
"The AW3 Fw190a4 back then, was a plane that you could disrespect your enemy with." ~ Schlowy