There isnt otto right now, but you can bet there will be. I would bet on it. Thats what I was talking about.
Distances feel too short? The problem is all fields are a pretty fair distance. If you want more altitude before arriving over a field, you just have to move to a farther field. You have that option, so dont complain about not being high enough. Moving to a close field isnt an option if none are close.
I have flown all the fighters in the game, I dont have to "go try flying a spit against a 51" or any such thing. Right now this game favors the high speed high altitude fighters and favors them by a long way.
The wind sounds are not sufficient yet, and I have turned them up all the way. And buffet approaching compression is negligible. I have snapped off flight controls and even wings without any warning that I was that fast. During a good fight, I dont have time to watch the gauges, I am watching the enemy as I maneuver. Remember the adage "lose sight, lose the fight".
"What if the guy who made most damage, didn't do enough to drop the plane? Maybe chew rudder, elevator, aileron... then one guy snaps his stab and gets assist for his kill?"
Well consider this, you shoot the plane to heck, he is limping home when you crash. Someone else pings him one time, minor hit, but enough to finish him. He gets the kill and you get squat. Does that sound better than you getting the kill and he gets an assist? I dont think so. Just because you died I dont think the damage you did to the enemy aircraft should be negated.
Come on guys, think into the future, anticipate the game development, offer ideas that the developers can consider as they change and improve the game.
I have seen enough blind defense of the developers in Warbirds in the past it made me want to vomit. I am not attacking the game or its developers, I am giving them feedback and suggestions from a players standpoint.
Aces High is quite a product, best of all is the cost structure that it will be charging.
If we all discuss the current state of the game and make suggestion that can be considered in the future, we can possibly have a hand in helping to shape the game into what we would like it to be.
Dago