Author Topic: cv controls please read. and reply  (Read 454 times)

Offline yodad585

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cv controls please read. and reply
« on: October 18, 2008, 01:13:36 PM »
I think it would be awesome if htc would do two things.
1. htc makes it possible to control CV and its battle ships individually. the controls would be like pt  boat. and also you would be able to spawn a battle ship or destroyer from a port and the controls be normal so basically u would be able to steer it and also control the speed. and to spawn a battle ship it would cost alot of perks.
2. and if htc would actually make it possible to be flown off the carrier from the catapults correct me if im wrong but isn't there catapults on the deck they just dont work. i think the game would be way better if they would make the above possible. :salute     :pray     :rock   
good idea it should be like 700 vehicle perks and a fleet.

someone tell me would it be good to have a working catapult.
« Last Edit: October 18, 2008, 03:29:37 PM by yodad585 »

Offline NEARY

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Re: cv controls please read. and reply
« Reply #1 on: October 18, 2008, 02:05:34 PM »
we need battleships first of all. all we have now is cruisers and destroyers (and of cours carriers)

maybe it would cost like 700 vehicle perks to do it.
but there would be no point. why bring a single ship and not a fleet?
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Offline Enker

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Re: cv controls please read. and reply
« Reply #2 on: October 18, 2008, 10:28:15 PM »
I remember seeing somewhere in a book or museum that the catapults were used to launch float planes for reconnaissance, but if we were going to get catapults, we would have all gotten lifetime subscriptions WAY before that.
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Offline glock89

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Re: cv controls please read. and reply
« Reply #3 on: October 18, 2008, 11:10:56 PM »
I remember seeing somewhere in a book or museum that the catapults were used to launch float planes for reconnaissance, but if we were going to get catapults, we would have all gotten lifetime subscriptions WAY before that.
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Offline Hap

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Re: cv controls please read. and reply
« Reply #4 on: October 19, 2008, 09:24:23 AM »
I'd love to have battle wagons too.  Just for the fun of it.  Just finished reading the history of WW2 in Britannica.  This thought stuck with me and we all know this: bombs sink boats.  No matter how large they are or despite how many guns they or how large the guns are.

Would be great to have battle ships from all sides modeled after real life ships in WW2.

Offline cat691

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Re: cv controls please read. and reply
« Reply #5 on: October 19, 2008, 02:43:27 PM »
Battleship  with tomahawk........Noooooks!!!!! :rofl :O

Offline Odisseo

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Re: cv controls please read. and reply
« Reply #6 on: October 20, 2008, 06:09:29 AM »
I think it would be awesome if htc would do two things.
1. htc makes it possible to control CV and its battle ships individually. the controls would be like pt  boat. and also you would be able to spawn a battle ship or destroyer from a port and the controls be normal so basically u would be able to steer it and also control the speed. and to spawn a battle ship it would cost alot of perks.
2. and if htc would actually make it possible to be flown off the carrier from the catapults correct me if im wrong but isn't there catapults on the deck they just dont work. i think the game would be way better if they would make the above possible. :salute     :pray     :rock   
good idea it should be like 700 vehicle perks and a fleet.

someone tell me would it be good to have a working catapult.


IMHO as it is now, CV and fleet setup is great, give to every ship a "separate controll" would create a total cahos...Cv would be let alone while the CA's going to the town, someone pilot his own DD because he want to get close to the PT boats to score some easy kill...chat would get fulled of complains, whines ect...

The idea about spawn battleships is IMHO even worse, immagine what would happens if 30 guys decide to spawn one...
Instead the idea of manned 5" and 40mm at the port would be nice. The ships parked in the port are useless, one hit and they'r sunk. Instead replace them by DD or even a CA would give to the port a good defence (wich is for now too low).

The addon of battleship instead would be great, class V + escorts able to run cargo on the bay and release GV. It would give to the naval fights more interests in the arena, where, till now CV are used 90% of time like a good spawn point for a furball.

IMO a good change would be:

-let who plann and post a mission choose in the clipboard map "mission setup" the gunships, as it is now, when the mission start the gunships are random taken (who in 40mm, who in CV 5" ect.) Who plann would have the possibility to, for example, set the 4 x 8" and 2 x 5".

-when someone take the CV controll it should let him CLOSE it and prevent any take off. too many times, we manage to get the CV enought close, kill the SB first, work on town, get rdy for the "invasion" and everything goes wrong because someone choosed to take off and to spott out the CV.
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