HT,
as it is right now the only thing really a target in the fleet is the CV its self. can u make the other ships in the fleet represent
things that are at bases. example:
make 1 Destroyer be a ammo detroyer, if killed u cant get bombs or torps from CV group(ie like ammo bunkers field), 2 more could be fuel destroyers, kill 1 they get only 50% fuel, kill both they get 25% available. 4th Destroyer could be the troop destroyer, kill it and u wont be able to use LST to capture base (when u finish making 1).
if not using the current ships, then maybe add some cargo/tankers for the above to the fleet?
any way that when u hit Cruise/Carrier with eggs with each hit, manable guns/AI Ack gets
killed off till ship is sunk?
if the above added, make ships harder to kill, since they have to spawn back at port
and travel 1 sector an hour.
ship being hit sounds would be nice while ur in a gun position or in tower of Carrier.
Shake the ship when 8" guns fire, especially
if more then 1 turret of 8" being fired at 1
time.
i think the ships speed is correct but what is missing is wind. as is its almost
impossible to take a 100% full armed plane off the deck even with wep n flaps. when u leave the end of the deck u hit the water when u drop off. in RL not only did the Carrier fo 40 knots but also the planes got
the benifit of heading into the wind which would have been 10 to 30 knots more? maybe.
remember we get a full length run of deck in AH, and is barely enough, in RL they got maybe half a deck and made it off realitively
easy, soo we missing some air speed some where.
thnks
Whels