If "QUAKEish" behavior is your problem, and you want REALISM, then the instant you die you should lose your ACES HIGH account forever.
It is unrealistic to be able to endlessly respawn. It's "QUAKEish". It's something that never did, and I gaurantee COULDN'T happen in real life. People didn't just respawn when they died--they stayed dead. Therefore, since ACES HIGH is supposed to be realistic (and not like QUAKE), when you die you should never be allowed to play the game again!
"What" you say?? "That wouldn't be fun"?? Ok, I see now--you don't want realism, you're just mad because somebody actually stopped you from destroying their base. You would much prefer it if the enemy just let your tank sit on their runway and devastate everything.
I am wondering....why didn't you just shoot the plane as it tried to reach you? If you let something just drive up next to you, you DESERVE to be killed. If this was real life, there would be ground troops with bazookas just waiting to blow your tank to smithereens. We don't have Bazookas in AH; we have planes that drop bombs on themselves.
Instead of getting angry, you should SALUTE the guy who killed you, because he was willing to sacrifice his K/D--and his time--to remove the tank from his airfield. He was actually willing to try to defend his base, rather than simply log off or move elsewhere.
Or do you prefer capturing undefended bases?
Aces High, and every other online flightsim, basically is AIR QUAKE. You can make fun of QUAKE all you want, but AH is basically the same thing. We have spawn camping (vulching). We have arguments about weapon choice, such as rocket or railgun potatos (C-HOG and N1K2 dweebs). We have ganging, and don't even call it something else. LPB's still have the advantage over high-ping players. We have opportunists, whiners, rushers (furballers), and the entire assortment of online personalities.
Aces High, AirWarrior, WarBirds...they're all just a TEAM DEATHMATCH in the sky. You're mistaken if you believe (or have convinced yourself) otherwise.
J_A_B