There's two recurring themes here:
1. It's too easy to hit at long range <"the guns shoot too far/too accurately">.
2. The guns are "too lethal (strong)."
HT has repeatedly said he feels the ballistics are as close as we are likely to see. Ballistics are, in fact, the characteristics _most likely_ to be accurately modeled in any sim. The data is plentiful and proven equations are readily available.
Yet there is continued "flak" that the AH ballistics are "off".
I'm going with HT on this one. No one has posted ANY ballistic data for these weapons that would contradict HT. All we've had is speculation, primarily from people that have never shot such weapons. The comments we HAVE had from military guys that actually USED these guns pretty much supports HT's position.
If the ballistics are right, then if you get a hit you should be getting a hit. Ballistics are pretty simple computations and I trust HTC on this.
The leathality issue is much harder. We've seen the photos of "test shots" and the damage is huge...from single cannon rounds.
Having helped restore several WW2 aircraft, I can attest to the fact that they are built to minimize weight with sufficient strength for the task at hand. Generally, strength is always sacrificed to save weight and increase performance. They are only "built tough" where they have to be and "built tough" is an aircraft relative term. Everything else is slanted towards minimum weight/sufficent strength.
Drop an engine's magnesium camshaft cover on a concrete floor from waist high and it will probably crack. Smack it with a ball peen hammer and it will split.
Modeling damage is very subjective. There are too many "it depends". Depends on where the shot hits, type of projectile, range, strength of structure hit and on and on and on.
Comparisons to other sims are meaningless in terms of "realism" too. The other sims are wagging damage and playbalancing to suit their idea of how long/how many hits it takes to destroy an aircraft.
They <any of them> don't know for sure either. They've just tinkered until it "seems right" to their audience. That doesn't make it the standard by which others should be judged.
Show me where the ballistics are incorrect. If muzzle velocity, trajectory, bullet's ballistic coeficient, sectional density, etc. are WRONG then we need to see some changes.
If you want to argue DAMAGE, then admit it is subjective and no one really knows. As someone said in one of these threads, even the USAF is working hard on programs to model damage and they're having a tough time.
Damage is a "playbalance" thing and probably always will be. You just can't get exact data.
This is not true of ballistics.
Have a nice day!
