The kills/time is necessary to promote engagements. Take it away and everyone is flying the fastest plane looking only for easy kills... running away from anything that isn't. I can understand why no on-line fighter sim wants to promote that.
Remember, there is no sense of mission in this game other than player self-induced. There is nothing requiring a player to engage another player. Thus, the kills/time. Engagement is encouraged.
Some may feel it is historically inaccurate to do this, and they'd be right. What they may be neglecting is the fact that fighters went up with a mission... escort... jabo... fighter sweep... whatever. That means they often had to engage in less than ideal conditions.... and not always with numbers. AH gives you the ability to pick and chose your fights.
Of all the stats, K/T is the one I ignore. But I do understand the need for it. I fly to live. I try to shoot when I'm pretty sure I can connect. Of course, if you flew the Yak, you would too. Lephturn was right on about spraying and praying "Because he can afford to"

When you start to weight the statistics in a particular manner, you start to skew the way people fly. Furballers have a lower K/D than the safety flyers... about even in the K/S... about even in gunnery % and higher in k/t. Tell me how this isn't evening out?
I do know that the people that traditionally have lead the fighter rankings weren't the pure furballers. They were the people that liked to come in with a distinct advantage and had the ability to hit what they were aiming at... and more than a tad bit of ACM skills thrown in on top of that.
AKDejaVu