The Hit% makes all the difference there. With the new scoring system we currently can't see how we rank in each skill (hopefully it will come sometime), but looking at stats in tour 11, a hit% of 15.93% would rank you as #9 in that catagory, while 3.80% gives you a rank of ~640.
2.63 is ~#30 in K/D, while 0.92 is ~#330
1.29 is ~#65 in K/S, while 0.72 is ~#300
0.0019 is ~#34 in K/T, while 0.0011 is ~#215
Adding those give for person 1:
9+330+300+34 = 673 rank points,
while person two gets:
640+30+65+215 = 950 rank points.
Person 1 is clearly better ranked than Person 2. Even if person two was #1 in all but Hit% he would only just pass person 1.
To achieve ok rank you don't need to master anything, just don't suck at anythingPerson #2 is either an extreme spray 'n pray person (maybe C-Hog?

) or he just strafe alot of buildings while on fighter sorties and this makes his hit% lousy.
Person one's K/D and K/S is not great, but 0.92 and 0.71 is actually about the average score in arena.
[This message has been edited by LLv34_Snefens (edited 03-06-2001).]