Originally posted by Karnak:
Jekyll,
Out of mild curiosity, what changes in the last few versions have been for gameplay, in your opinion?
I'd like to know what you see as concessions. I know I have some things that I think were concessions, but I suspect you have more and/or different items on your list.
Thanks.
I'd say 1.04 was a strictly 'gameplay' release. The introduction of combat trim, revised FM's etc. Of course, there are a whole host of gameplay concessions which have been with AH from the very start. Long range buff guns, the icon system, instant ack etc.
Now I just KNOW there's gonna be guys jump in here and say "But the pre 1.04 FM's were wrong!" Well, that may be the case, but 1.04 saw a big move towards TnB rather than energy fighting IMO.
All I'm saying wrt pilot fatigue is this: that in real life a pilot couldnt instantly snap his head around whilst pulling 6g's ... that trying to roll a 109 at 400mph was hard work, as was pulling on the elevator of a Spitfire at that speed. And I'm damn sure that if you were flying a Spit, and pulled 5 or 6 consecutive max G turns into blackout, with a few neg G moves thrown in, you'd be feeling mightly poorly afterwards.
It's about BALANCE ..... balance between the TnB and BnZ crowd. Managing your fatigue is no different to managing your aircraft's energy state.. it provides another level of immersion to the game.
Surely that's not a bad thing? But I agree with funked... the onset of blackout at present seems awfully low. Perhaps a more graduated entry to blackout is what is required as a starter.
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Jekyll
9./JG 54 "Grünherz"
Aces High Training Corps