Author Topic: Pilot Fatigue Please.  (Read 539 times)

Offline tofri

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Pilot Fatigue Please.
« Reply #15 on: April 18, 2001, 02:14:00 PM »
Luftwaffles should suffer less of fatigue 'cause they had Schokakola (dark chocolate with coffeine)  

tofri

Offline Ripsnort

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« Reply #16 on: April 18, 2001, 02:27:00 PM »
 
Quote
Originally posted by tofri:
Luftwaffles should suffer less of fatigue 'cause they had Schokakola (dark chocolate with coffeine)  

tofri

Yeah, but Allies should have less since we had "real" coffee, none of that 'burnt wood chips" stuff..


Offline Citabria

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« Reply #17 on: April 18, 2001, 02:35:00 PM »
b&z a/c hindered just as much by low g tollerance as t&b.

after all the b&z doing 400mph cant move the nose very much w/o blacking out while the low speed t&b can stallfight w/o g forces being controlling
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Offline easymo

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« Reply #18 on: April 18, 2001, 02:47:00 PM »
  "The game is already pretty strongly biased toward b&z"

  The game is biased toward gang bangers.  And this would make it even easier for them.

Offline Ripsnort

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« Reply #19 on: April 18, 2001, 02:51:00 PM »
I am requesting a "Pilot Relief Tube" at my desk in my office, doesn't mean I'll get it anytime soon.  

Offline Jekyll

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« Reply #20 on: April 19, 2001, 03:35:00 AM »
Always interesting to watch the division between 'gamer' and 'simmer' in one of these threads  

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Offline Toad

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« Reply #21 on: April 19, 2001, 09:42:00 AM »
Almost as interesting as reading pontifications from people who have "read about it in books."  
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Offline Ripsnort

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Pilot Fatigue Please.
« Reply #22 on: April 19, 2001, 09:47:00 AM »
Jek, that's an interesting thought.

I used to salivate over 'realism' in a sim.  Over the years I discovered that too much realism in boxed sims just limited me in having less fun, since my  2D flat monitor just didn't give us the advantage that the real life environments can enjoy.  I found myself turning off more and more 'realistic' features of flight sims so that I could ENJOY the game.  Thats just me.  

Evidently, game developers like HTC must ride that fine line between "Gameplay" and "Realism."  They can never please everyone with their decisions.  Sure glad I don't have to make those kind of decisions.

[This message has been edited by Ripsnort (edited 04-19-2001).]

Offline MiG Eater

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« Reply #23 on: April 19, 2001, 02:29:00 PM »
Real time pilot fatique?  Hook up a bio-monitor that measures blood pressure, heartrate, weight and body fat percentage through the stick, throttle and seat.  Feed that information into the sim to set a grayout and blackout threshold.  I bet a lot of real life people that fly this sim couldn't come close to the simulated 6G blackout value that we are afforded in AH.  

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Offline Fokker

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« Reply #24 on: April 19, 2001, 03:43:00 PM »
I sure get enough pilot fatigue as it is. Please dont add to it  

From when I start a session to I end it I can always see a lesser killratio in the end than in the begining.

Offline Jekyll

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Pilot Fatigue Please.
« Reply #25 on: April 19, 2001, 04:25:00 PM »
 
Quote
Evidently, game developers like HTC must ride that fine line between "Gameplay" and "Realism."

No doubt about it Rip ... and that was the main point of my above post.

I suppose I just find it interesting how some people can hold two, diametrically opposing viewpoints in their mind at the same time, and appear to believe in both of them.  It either means they are of two minds, or simply have two faces  

But you are dead right Ripsnort about the need for balance between gameplay and realism.  We've had quite a few 'gameplay' concessions in the last few releases.... how about a 'realism' feature for a change?  


Offline Karnak

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« Reply #26 on: April 19, 2001, 04:46:00 PM »
Jekyll,

Out of mild curiosity, what changes in the last few versions have been for gameplay, in your opinion?

I'd like to know what you see as concessions.  I know I have some things that I think were concessions, but I suspect you have more and/or different items on your list.

Thanks.

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Offline Jekyll

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Pilot Fatigue Please.
« Reply #27 on: April 19, 2001, 11:55:00 PM »
 
Quote
Originally posted by Karnak:
Jekyll,

Out of mild curiosity, what changes in the last few versions have been for gameplay, in your opinion?

I'd like to know what you see as concessions.  I know I have some things that I think were concessions, but I suspect you have more and/or different items on your list.

Thanks.


I'd say 1.04 was a strictly 'gameplay' release.  The introduction of combat trim, revised FM's etc.  Of course, there are a whole host of gameplay concessions which have been with AH from the very start.  Long range buff guns, the icon system, instant ack etc.

Now I just KNOW there's gonna be guys jump in here and say "But the pre 1.04 FM's were wrong!"  Well, that may be the case, but 1.04 saw a big move towards TnB rather than energy fighting IMO.

All I'm saying wrt pilot fatigue is this:  that in real life a pilot couldnt instantly snap his head around whilst pulling 6g's ... that trying to roll a 109 at 400mph was hard work, as was pulling on the elevator of a Spitfire at that speed.  And I'm damn sure that if you were flying a Spit, and pulled 5 or 6 consecutive max G turns into blackout, with a few neg G moves thrown in, you'd be feeling mightly poorly afterwards.

It's about BALANCE ..... balance between the TnB and BnZ crowd.  Managing your fatigue is no different to managing your aircraft's energy state.. it provides another level of immersion to the game.

Surely that's not a bad thing?  But I agree with funked... the onset of blackout at present seems awfully low.  Perhaps a more graduated entry to blackout is what is required as a starter.



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Offline Karnak

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« Reply #28 on: April 20, 2001, 10:16:00 AM »
Jekyll,

One note, the Spitfire maintained light elevator control all the way through its flight envelope.  It did, however, get quite difficult to roll, though not as hard as the 109.

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We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother

Bring the Spitfire F.MkXIVc to Aces High!!!

Sisu
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Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Jekyll

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Pilot Fatigue Please.
« Reply #29 on: April 20, 2001, 06:49:00 PM »
 
Quote
Originally posted by Karnak:
Jekyll,

One note, the Spitfire maintained light elevator control all the way through its flight envelope.  It did, however, get quite difficult to roll, though not as hard as the 109.


Sorry Karnak, you are quite correct.  I meant to say 'aileron' wrt the Spitfire.

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