Thats simply your lack of understanding of either real air to air combat or real tank warfare.
you can find literally hundreds of real life examples of pilots stalling spinning and literally popping the rivets on the plane to survive....even diving heavies (not that I agree with the formation BS)...the vast majority of what you see is not only historically possible but more then likely happened numerous times.
Now lets look at the GV game.
1) Penetrating hits in WW2 were almost 100% fatal. Further the dynamics of shot impact dictated that a shell of a certain diameter relative to armor thickness would penetrate with 100% certainty unless deflected. All to ften you see non richochets that "flash" like a hit with no effect. 2nd, spalling was a major source of destroyed tanks in WW2, this is a shell that cant penetrate but transfers enough energy to force splinters of the sheet on the inside of the tank. There is none of this "sweet spot" garbage in tank warfare. now that does not mean that a hit on the mantlet or thick part of the armor will not be absorbed. But there is no probability of failure on a 76mm AP round on the flat side armor of an opposing tank at short range....none period.
Further there is no cumulative damage, in WW2 a tank dies or lives. It does not matter if you hit the guy 4 times at an ineffective range...the guy who actually scores the killing shot should get the kill...not the case...just like planes straffing tanks and getting kills. There is no true skill in GVing other then the appropriate use of terrain...which is offset by all the gamey use of terrain. GVing is at this point a largely skillless undertaking.
Funny how people that don't know me just assume my lack of knowledge. I just let that one go though.
As for the " historically possible but more then likely happened numerous times", you are absolutely correct. I'm sure these things happened, just before they crashed into the ground. To see one of these planes go into a flip flop type spin, or any other type of violent spin 500 feet off the ground and then recover, well, I tend to doubt that.
Now, I am not a student of WWII Flight History, but I do read some of the, I believe they call them AAR's (After Action Reports), that I have found on the internet. I have yet to find one that is even close to describing how they went into a violent spin 500 feet off the ground to avoid being shot down, and then were able to recover and kill their opponent. I'm sure there are several hundred thousand of these AAR's out there, so I guess there could be a few where it actually occurred. To convince me that this was a regular tactic as in this game, well, I don't think so.
As for your lengthy description on the GVs, I never said that side of the game was not a bit gamey. I just don't agree that the air side is so pure.
I guess the point I am trying to make is this is a game, a cartoon game, and there is essentially no connection to reality. I doubt that anyone in this game, without previous pilot training, could ever get a B17 off the ground based on their ability to play this game. I won't even get into the carrier takeoffs and landings.
If one wants to live in a fantasy world where they believe that this game is so close to reality, and they could actually do the things that the pilots in WWII did, well, so be it. I will keep the perspective that this is a great game and I love playing it, but I will never think that it is anything close to reality.
Again this is only my opinion,
Fred