Author Topic: Late War Mapwide Radar  (Read 1744 times)

Offline 1pLUs44

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Re: Late War Mapwide Radar
« Reply #30 on: March 20, 2009, 05:13:24 PM »
warning isnt the problem, an incoming NOE is not hard to spot..  but what happens?  2 or 3 people call out "Axx is flashing..."  but very seldom do people do much after that 1 maybe 2 guys make take off to check it out, the rest ignore the warning.. . then later piss and cry about their base being taken..

I find it equally hilarious and idiotic myself.
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Offline Plazus

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Re: Late War Mapwide Radar
« Reply #31 on: March 22, 2009, 08:49:49 PM »
Good point Lusche. I would always love seeing huge buff raids on bases!  :devil

Aint nothin better than seein a hi altitude base raid with a storm of 17s and 24s escorted by ponys and jugs...

But thats just me...
Plazus
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Axis vs Allies

Offline bongaroo

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Re: Late War Mapwide Radar
« Reply #32 on: March 23, 2009, 09:48:14 AM »
Good point Lusche. I would always love seeing huge buff raids on bases!  :devil

Aint nothin better than seein a hi altitude base raid with a storm of 17s and 24s escorted by ponys and jugs...

But thats just me...

And even better if it gets intercepted by a few 262s, and a schwarm or two of 190s and 109s

:D
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Offline Plazus

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Re: Late War Mapwide Radar
« Reply #33 on: March 23, 2009, 10:46:59 AM »
And even better if it gets intercepted by a few 262s, and a schwarm or two of 190s and 109s

:D

Bring it!  :rock
Plazus
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Offline bongaroo

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Re: Late War Mapwide Radar
« Reply #34 on: March 23, 2009, 01:37:38 PM »
Bring it!  :rock

My earlier comment was mostly in context to the thread disscussion.  With radar having such a pathetic range how are you ever going to get these epic fights?  Your not.  Your high alt mission will be long gone and done with their bombing by the time any interceptors get to altitude and speed to have any fun.

This brings up my whole gripes with the MOM guys.  If you don't advertise what will be going on you'll never have anything but a milkrun.

I really wish we could have a DGS type scenario running once a week.  I'd attempt to attend every single one.
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Offline ToeTag

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Re: Late War Mapwide Radar
« Reply #35 on: March 23, 2009, 02:01:46 PM »
Well the easiest thing to do is not muck with the radar but muck with the dummy who gave you up to the bad guys.  If in a mission no communication should be allowed either on 200 or by pm to anyone, even squadies.  If your in the mission your a secret squirrel. That only leaves the people with a phone call.  I don't have one single persons phone number nor would I give mine out and I think the whole process of having to exchange numbers would alleviate allot of the problem.  No outside communication software should be allowed either.  Lastly no country changes should be allowed without a 30 minute waiting period. That would stop allot of the country jumpers right there. :salute
They call it "common sense", then why is it so uncommon?

Offline bongaroo

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Re: Late War Mapwide Radar
« Reply #36 on: March 23, 2009, 02:07:46 PM »
This is an air combat game, right?  Why wouldn't you want combat?

Lastly no country changes should be allowed without a 30 minute waiting period. That would stop allot of the country jumpers right there. :salute

It's already an hour and sometimes I find that too long. 
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Offline ToeTag

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Re: Late War Mapwide Radar
« Reply #37 on: March 23, 2009, 02:09:02 PM »
shows you the last time a changed countries :lol
They call it "common sense", then why is it so uncommon?

Offline SectorNine50

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Re: Late War Mapwide Radar
« Reply #38 on: March 23, 2009, 04:31:23 PM »
Well the easiest thing to do is not muck with the radar but muck with the dummy who gave you up to the bad guys.  If in a mission no communication should be allowed either on 200 or by pm to anyone, even squadies.  If your in the mission your a secret squirrel. That only leaves the people with a phone call.  I don't have one single persons phone number nor would I give mine out and I think the whole process of having to exchange numbers would alleviate allot of the problem.  No outside communication software should be allowed either.  Lastly no country changes should be allowed without a 30 minute waiting period. That would stop allot of the country jumpers right there. :salute
Spying really doesn't happen as much as people think.  People that change countries are just looking for a good fight 99.9% of the time.
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Offline bongaroo

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Re: Late War Mapwide Radar
« Reply #39 on: March 24, 2009, 07:19:54 AM »
Spying really doesn't happen as much as people think.  People that change countries are just looking for a good fight 99.9% of the time.

QFT.  When I log in and realize that the chess piece I've signed in on is overpowering both fronts with only small dar bars vs full green ones, I have to switch.  Who wants to fight with 8 or 9 green planes to get the kill on 1 or 2 red ones...   :rolleyes:
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Offline Patches1

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Re: Late War Mapwide Radar
« Reply #40 on: March 24, 2009, 10:26:45 AM »
Just some questions....

Above Ground Level, at 500 Feet bases begin flashing at 25 Miles, the edge of the DAR Circle, and DAR Bar is shown in that sector?

AT 499 Feet and below,  bases begin flashing a 12.5 Miles, 1/2 way through the DAR Circle, and no DAR Bar is shown unless someone
pops up above 500 Feet Above Ground Level?

Ground Vehicle  Attacks start the Town flashing at 12.5 Miles from the Base and no DAR Bar is shown?

Am, I correct?

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Offline Anaxogoras

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Re: Late War Mapwide Radar
« Reply #41 on: March 24, 2009, 10:42:56 AM »
I will sometimes log when the HQ has been knocked out and there isn't a way to resupply it.  It becomes a chore to find red planes.

Maybe you should think about the people who aren't in this for the "strategic" side of things too?   :rolleyes:

Yup, most of the time when the "win teh war" guys knock out HQ, I go to another arena or log off entirely.
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Offline Plazus

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Re: Late War Mapwide Radar
« Reply #42 on: March 24, 2009, 04:05:55 PM »
Yup, most of the time when the "win teh war" guys knock out HQ, I go to another arena or log off entirely.

Hey, dont blame ya.
Plazus
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