Author Topic: Machinegun team controlled by player  (Read 163 times)

Offline Fishu

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Machinegun team controlled by player
« on: July 17, 2000, 01:22:00 PM »
I would like to see someday some .50 caliber infantry team in Aces High, that you could carry with the Halftrack that has no troops in it. (by other player)
You could then setup some ambush against Halftracks on a field.
....why not have bazooka or panzerschreck team also like .50 caliber team.

That would be real cool  

SpyHawk

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Machinegun team controlled by player
« Reply #1 on: July 18, 2000, 06:41:00 AM »
Yeah, that would be awsome.

Make the infantry squad have a primary weapon of 4+ M1 Garands and a secondary weapon of either a bzooka or .30 cal MG. .30 might look wierd carried around, so maybe a BAR would be better. But the trick with that would be how do you make them change magazines? Or reload the bazooka?

Using the jump to gunner keys you could jump to different guys in the team. You could even have the rocket gunner activated with the bombadier key, so you could even have a sight for it.

Offline miko2d

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Machinegun team controlled by player
« Reply #2 on: July 19, 2000, 08:35:00 AM »
 Once you have bushes, trees and trenches to hide in. Making a machine-gun ambush in the middle of a flat bare ground is not the best way to counter an armored assault.
miko--

Offline Fishu

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Machinegun team controlled by player
« Reply #3 on: July 19, 2000, 10:35:00 PM »
 
Quote
Originally posted by miko2d:
Once you have bushes, trees and trenches to hide in. Making a machine-gun ambush in the middle of a flat bare ground is not the best way to counter an armored assault.
miko--

You have buildings, hilltop (hulldown, or maybe legsdown haha) and *low* visibility