It's time to model the pilot!
Take a look at
this film.
Now I've selected a Spit 9, but it could just as easily been a Zeke, a P51 or a Fw190. Unfortunately, films don't show blackouts and redouts, so I'll leave it to your imagination to work out just how long I was flying with either no blood in my brain, or all my blood in there.

But of course, the pilot suffers no ill effects at present - leading to a situation where the standard evasive is pull (or push) on the pole until you can't see anything... and keep doing it until your opponent gets bored and flies off.
Lets model incapacitation through prolonged blackout or redout. Lets model pilot strength ... just how hard was it to roll a Spitfire at 400mph... and how long could a pilot keep doing it until his arms fell out of their sockets?
Air combat has 3 main components ... the plane, the guns, and the pilot. At present, two out of three are modelled pretty well, but our 'uber-pilots' (instant recovery times, infinite strength, laser-ranging eyesight) make 1.04 LESS realistic IMHO, than any previous versions.
Thoughts? Opinions? Flames?
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C.O. Phoenix Squadron
http://www.users.bigpond.net.au/phoenixAces High Training Corps